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Author Topic: The First Annual Festive Amiga Game Making Competition  (Read 17350 times)

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Offline hbarcellos

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #74 from previous page: December 24, 2009, 12:02:01 PM »
That's just great. Just cant wait to get it. I'll try it at home...
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Offline Philski

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #75 on: December 24, 2009, 09:18:13 PM »
Hey guys,

congrats to everyone that's already finished!  I have an 11th hour request.  Does anyone have a sound sample of a telephone in .sam format that I could make use of?

Thanks in advance,

Phil
 

Offline Methuselas

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #76 on: December 24, 2009, 11:26:45 PM »
The Certs are laid out. I should have them finished tomorrow, after I get home from work this evening. They're not very "Christmas-y", but I really thought this was a grand idea and thought generic ones would be more suited.

Cammy, I really think that this was a great start, but perhaps you should do this twice a year. December and maybe July. That gives people a chance to really work on some games in the coming months and we can have more prep time for the 2nd one.

Besides, that actually gives me time to sit down and work on something. ;P


Just my 2p.



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Offline CammyTopic starter

Re: The First Annual Festive Amiga Game Making Competition
« Reply #77 on: December 25, 2009, 02:53:19 AM »
Hi everyone. I'm really sorry if I have missed anyones entries, but I have uploaded eight so far to the Amiga Christmas Tree website. Please, if anyone can see an entry that I missed out on, let me know! I'm not at home at the moment, and I'm kinda forced to use a Windows PC, which is frustrating me, and I might have made a mistake without realising it.

Also if someone can help out with a sample of a telephone could they convert it to .sam format for Philski so he can finish off his game? Thanks!

Thanks Methuselas, I fully plan on more than just the Christmas competition from now on. Our next contest will have a longer period to work with too, and we've already come up with a theme we hope you'll all like.

Thanks everyone, Merry Christmas!
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Offline mailman

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #78 on: December 27, 2009, 05:17:12 PM »
Where can we vote and when the winners will be announced?
 

Offline CammyTopic starter

Re: The First Annual Festive Amiga Game Making Competition
« Reply #79 on: December 27, 2009, 07:09:09 PM »
I'm trying to find a way to add a five star rating system to a page on my site that works in IBrowse, but so far I can only find one that works in OWB (as well as Opera in Linux and probably most other modern browsers).

I'd like to make a page with a screenshot of each game with a 5-star rating poll under each one. This way no games will be left out of the voting process, and everyone would get a fair chance. Results from a 5-star poll are averages of the ratings, so whichever three games end up with the highest rating (out of 5 but with two decimal places) will be the winners.

Do you guys think it would matter if I used a system like this even if it doesn't work on classic browsers? http://www.ratehoster.com

I'd also like to give everyone the chance to try out all the games. If anyone has a problem running any of them, please post about it here so we can help get them working. They're all fantastic games!
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Offline cgutjahr

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Re: The First Annual Festive Amiga Game Making Competition
« Reply #80 on: December 28, 2009, 04:46:36 PM »
@Cammy:

AFAICT, "Christmas BoulderDash" is Guido Mersmanns unchanged "BoulderDaesh RTX" and should be removed again (development on said game started in 1989, latest version is from 2006). The author himself ("Geit") was suggesting his title in this very thread, but that was meant as a joke - he made the same joke on amiga-news.de.
 

Offline CammyTopic starter

Re: The First Annual Festive Amiga Game Making Competition
« Reply #81 on: January 02, 2010, 02:09:49 AM »
I hope people don't mind that the voting page isn't compatible with IBrowse and AWeb, I'm not well versed enough in web design to code my own voting system, so I'm using a free service. It will be fully compatible with OWB, I've tested it in Aros and it works fine, so it should in MorphOS and AmigaOS4 too (and UAE OS3).

I'm sorry for taking so long with everything, I'm trying my best to get all these things sorted out! I'll post a link to the voting page as soon as it's finished.

I was wondering if maybe anyone had a little bit of time to try out the games yet?
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Offline CammyTopic starter

Re: The First Annual Festive Amiga Game Making Competition
« Reply #82 on: January 07, 2010, 11:22:29 AM »
I just realised I never linked to the voting page from the original thread, so here it is - http://amigachristmastree.condor.serverpro3.com/Competition.html

Also, here are a couple of games that didn't make it in time for the contest, but are still worth checking out all the same!

http://webs.ono.com/radiomartelibre/if/christmasadv/christmasadv.html
and
http://diogenese.typepad.com/kickstarts/2010/01/amiga-games-competition.html
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