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Amiga computer related discussion => Amiga Gaming => Topic started by: DamageX on June 03, 2006, 08:35:20 AM

Title: is super street fighter 2 a good port?
Post by: DamageX on June 03, 2006, 08:35:20 AM
either the ECS or the AGA version? Or do they both suck like the port of the original SF2?
Title: Re: is super street fighter 2 a good port?
Post by: amiga1260 on June 03, 2006, 09:06:37 AM
There are two versions of Super street fighter 2.

One version called Super street Fighter 2 Turbo from Gametek. This was available for A1200 and CD32. Don't get this version. This is the worst version of SF2 series.

The other version called Super Street fighter 2 -The new challengers. This was available for A1200 and A500. This version is better the the Gametek version.

Yes, it is better than SF2.

The A1200 version comes with installer. If you want to instaal the A500 version, look at http://www.whdload.de for the installer.
Title: Re: is super street fighter 2 a good port?
Post by: Rebel-CD32 on June 11, 2006, 05:54:20 AM
Super Street Fighter II Turbo was ported over to the Amiga from the PC. The graphics are the same as the PC and 3DO versions of the game, so the sprites are full colour, full size, and the backgrounds are lush and colourful with parallax floors. Unfortunately, because whoever ported it over to the Amiga hadn't a {bleep}ing clue how to code for the Amiga, it plays like {bleep}, even if you reduce the detail. It also has no speech in the game, just a generic thud sound for when you get hit. Looks beautiful if you pause it, makes you angry at the world to play it though. Also, only the CD32 version has music, which, being CD quality is prety good, but this version is considered the rarest CD32 game ever made.

On the other hand, you have Super Street Fighter II : The New Challengers for the A1200/A4000. It is the exact opposite of the Turbo version. The graphics are utter {bleep}, but it has all the speech samples, even though the music is slightly twiddly.

This version was ported over from the SNES of all things, although it would have made a lot more sense to port the Mega Drive version, using the same CPU and all it should have made the code easier to convert. Luckily for us though, the gameplay is perfect. It has options for a 2-button joystick/pad and a CD32 pad option, which gives you all three punch and kick levels, and the pause button.

The title screen and selection menu screens look nice, but the sprites are tiny, the colours are off, and the backgrounds look as though they were scanned from screenshots in a magazine at low resolution and dithered and shrunk or something. Fortunately you can switch the game from PAL to NTSC to make the graphics fill the screen a little bit more (as you can also do in the Turbo version). There is also no parallax or animation in the backgrounds.

The ECS version is just a cut down version of the AGA version. The gameplay is exactly the same, although it only has 1-button and 2-button options, and keyboard, but no CD32 pad option (even though the ECS version of Fightin' Spirit had this option, so it is possible to include support for it). Also, you will have to choose between sound effects and music. You can play the game with all the speech samples, but no music, or you can play it with the same music from the AGA version, but all the speech is gone, although it will still make hitting sounds. The graphics have a lot less colours than the AGA version, so it looks even worse.

Both versions of SSFII have WHDLoad installers. The AGA version's standard installer requires you to have a boot disk in the drive or it won't boot up. There was a CD32 version made and reviewed, but never released.

Then we have the old Street Fighter II : The World Warrior. Large sprites (although not quite arcade size), and nice backgrounds, although the colour palette used is a bit weird, and perhaps some dithering would have made the whole game look less flat. There was no parallax backgrounds or floors, although there is minimal animation in the background. The gameplay was slightly laggy, not as fast as it should and could have been, but it still played okay compared to what other Amiga fighting games were out at the time. There was a 2-button and keyboard option, although the controls are still a bit odd. Perhaps if the game went through a few more weeks of game testing and touching up, it would have been better than the console versions.


Overall, if you want to show your friends that the Amiga can play a nice looking version of Street Fighter, show them SSFII Turbo. If you want to play the game yourself and have some fun, play the AGA version of SSFII. And if you just want to play the best arcade style fighting game on the Amiga, get Fightin' Spirit. You can usually find brand new copies of the game still available in some Amiga shops and on eBay, since it came out towards the end and by that time there weren't enough people to buy it. It is a quality game, very similar to SNK's arcade fighters (Fatal Fury/King of Fighters).
Title: Re: is super street fighter 2 a good port?
Post by: lempkee on June 11, 2006, 06:49:54 AM
never been a SF fan myself but i always where a bit shocked at the SSF 2 and SSF2T games on the Amiga.. but yes as allready mentioned...the last one seemed to be all about GFX and not playbility but its the one i like the most because of the intro :-) and ofcourse that one of my friends coded it (before SSF2T he made REUNION for Amiga and pc).

Also.. the very first SF2 game that came on Amiga... typical port from consoles and arcades, we knew it months before it came that it would be crap but still it sold to gold... grrrrr.

Title: Re: is super street fighter 2 a good port?
Post by: jmbattle on June 11, 2006, 08:08:50 AM
Good replies, I agree with the review of SSF2T - I spent a good few hours downloading the ten disks or so from a BBS back in the 33.6k days (memories), only to be disappointed with the gameplay and speed - even if the visual quality was very high (I believe the team responsible worked/are credited in some scene demos, but may be mistaken).

Fightin' Spirit was never a title I rated to be perfectly honest; far too many characters, poor game engine and general lack of polish.

The best Amiga beat'em-up to date is surely Capital Punishment - wonderfully impressive engine, smooth scrolling, excellent graphics and meaty audio and an unbelievable soundtrack.  It's a shame the CP engine couldn't be modified to accomodate sprites from other titles such as SSF2T - the fluidity of animation and feeling of 'connecting' is unsurpassed on the Amiga.

The early tech demos of this game were excellent too - I recall playing the AmigaComputing demo with a friend for hours, jostling with the tug-of-war energy bars! ;)

Happy days...

Cheers,
James
x
Title: Re: is super street fighter 2 a good port?
Post by: Zener on June 11, 2006, 12:27:19 PM
I have to mention the best fighting game for amiga is Shadow Fighter!!!
Title: Re: is super street fighter 2 a good port?
Post by: odin on June 11, 2006, 01:02:38 PM
And Capital Punishment ofcourse has the advantage of having bobbing naked tits ;-).
Title: Re: is super street fighter 2 a good port?
Post by: Gav on June 11, 2006, 01:06:19 PM
I remember back in the day i really liked body blows although its so slow now.I think Elf Mania is still a pretty cool game on the amiga.
Title: Re: is super street fighter 2 a good port?
Post by: redrumloa on June 11, 2006, 02:41:51 PM
One word.

Horrible
Title: Re: is super street fighter 2 a good port?
Post by: DamageX on June 12, 2006, 05:15:32 AM
I was curious about it so I tried SSF2 AGA in winuae. The screen became corrupt during my first match but like you say, the gfx didn't live up to expectations.

In other news, I see that 1943 is an utterly terrible port. R-Type II becomes playable with the 030's cache enabled to speed things up (though with the side effect of making the sound weird).
Title: Re: is super street fighter 2 a good port?
Post by: Wayne on June 12, 2006, 01:19:55 PM
ssf2 on amiga? pure crap


play the original arcade version using MAME
you can get the rom anywhere on emu sites

year 2006 and still there are lamers asking for bad amiga gamea ports or bad game ports like quake or doom or wipeout 2097

(Edited by Admin: Personal Attack)

Title: Re: is super street fighter 2 a good port?
Post by: justinr12 on June 13, 2006, 01:02:36 AM
Y'know, you might wanna think first before you make such insulting remarks.  A lot of us still hold onto our old consoles and computer systems as well because we still find a lot of the games for them to lack something many of the "games" today have: being fun to play.  yeah you might laugh at the fact I'd want to play Gauntlet IV on my Genesis (MegaDrive to those outside the US), or find an original copy of Gauntlet II for the Amiga and a 4-player adapter when I could be playing Halo 2 or whatever.. but frankly the old games I can still play while holding a great deal of interest.

It's not that a lot of us are "living in primates times" as you put it, it's that many game developers have become too fixated on money and are too bloody bull-headed to realize graphics and sound are not the "end-all-be-all" to games.  It has to be easy to learn how to play (even if the controls are sorta complex), and has to be FUN as well.

So don't go calling us "lamers" until you've learned what a REAL videogame is.
-End Rant-
Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on June 13, 2006, 04:10:16 AM
@Rebel-CD32

Before I even begin to Comment............Did you say  ECS version of Fightin Spirit!???????????????

Where???????????

I have been searching for that.  Is this True????  have you actually played it?

as far as I know only the Intro and menu of the AGA version runs on an ECS AMiga.but the actual game doesnt......unless there genuinly is an ECS version????



Now to my Opinions of these games:

Super Street Fighter 2 Turbo-- Best Looking Fighting Arcade port

Street FIghter 2 -- anything by USGOLD is a ripoff!

Super Street Fighter 2 - USGOLD realised what idiots they are and tried t make up for it with Playability, at the cost of gfx (SSF2T is proof they dont know what they are doing)

ElfMania -- Best gfx and Playability and technical trickery combined

Capital Punishment --- Smoothest and Most Amiga-ish and unique............unfortunately not much in it and too much trouble to run an only PAL

Fightin Spirit -- DEFINITELY the most complete Arcade Fightin game in all aspects made for the Amiga.

Shadow Fighter.....Very Nice attempt....unfortunately, these people should not have drawn the characters on an Amiga.......they look cheap and childish, kinda like puppets......Elfmania has similarly childish drawings

Ultimate Body Blows --- Best Backgrounds....unfortunately the characters were drawn on Deluxe Paint and look like crap.should have been first created on Cell, the way Anime's are, then take it from there.

If you had to have one for complete fun like the Consoles.......it would be Fightin Spirit..........Second in terms of fun would be Shadow Fighter

I wish Capital Punishment was executable without rebooting and was easy to get into.....as it is really impressive (but again.....puppet like drawings..just with more colors)
Title: Re: is super street fighter 2 a good port?
Post by: DamageX on June 13, 2006, 05:42:12 AM
Quote
year 2006 and still there are lamers asking for bad amiga gamea ports or bad game ports like quake or doom or wipeout 2097

If I had known in the first place that it was bad, I wouldn't have asked about it. I own SF2CE for Genesis so I'll stick with that.

Everyone else, thanks for your reviews, I'll keep an eye out for some of these other games.
Title: Re: is super street fighter 2 a good port?
Post by: Legerdemain on June 13, 2006, 07:50:20 AM
Quote
The best Amiga beat'em-up to date is surely Capital Punishment - wonderfully impressive engine, smooth scrolling, excellent graphics and meaty audio and an unbelievable soundtrack. It's a shame the CP engine couldn't be modified to accomodate sprites from other titles such as SSF2T - the fluidity of animation and feeling of 'connecting' is unsurpassed on the Amiga.


Uhm, I tried to run the demo now to confirm what I am about to write here, but unfortunately I didn't get it to run.

Concerning the smoothness; I do not remember it as being smooth? Maybe it wasn't the scrolling that wasn't smooth (but I don't remember it as being perfect 50Hz scrolling) but... if it wasn't the scrolling it must have been the characters movement that wasn't perfect. Rather 25FPS instead of 50FPS. Which annoyed the hell out of me. But, since I can't get it to run at the moment I don't know if it was the scrolling, the characters movement or both.

If anything, bad scrolling and/or non 50Hz-perfect movement of characters must be what I consider making most Amiga games feel WAY older than they actually are (The Chaos Engine, for example, or... actually all the Bitmap Brothers games have what I consider 'bad' scrolling, not to mention the awful movement of enemies in Project-X, or the movement of monsters and obstacles in SuperFrog and so on...).
Title: Re: is super street fighter 2 a good port?
Post by: doctorq on June 13, 2006, 08:07:52 AM
@Legerdemain

Sorry to ask, but are there at least ONE positive thought in your mind about Amiga??? Most of your post seems to be from a rather negative perspective...
Title: Re: is super street fighter 2 a good port?
Post by: Legerdemain on June 13, 2006, 08:35:50 AM
@DoctorQ

I guess you are reffering to my rather frequent 'negative' posts which I've been writing lately, but, yes, of course I have tons of positive thoughs on the Amiga.

What I am fed up with, though, is this constant non-critial praise of things realted to the Amiga. And, to clarify it even further: only the non-critical praise, not praise in itself. Being nostalgic, is one thing, and I can of course not ever say that being nostalgic is wrong. But, when nostalgia goes as far as claiming things which in reality isn't true I just can't help but commenting on it.

I've even heard some people claim Moonstone to have smooth character movement (as in the characters scrolling around softly on the screen when being moved) which of course isn't true. And it is not a matter of personal opinions (because personal opinions are just that; personal opinions), it is rather an unqestionable fact that the characters doesn't scroll around softly on the screen.

I don't know if my point is getting through here...  but, what I am trying to say is that what annoys me is when people present personal opinions as facts, and especially when the facts seems like non-critical praise.

I mean... claiming that F-Zero GX for the GameCube has perfect 60Hz update of the screen, how many would disagree (not many at all, probably)? Claiming that Ruff'n'tumble has perfect and smooth scrolling, on the other hand, is something that many people could disagree with.

UPDATE: Oh, and concerning positive though on the Amiga: I think Pang! is a wonderful arcade port! I love Super Stardust AGA! I think it is like magic to watch IBrowse work on my 060 realising how impressive it is to surf the wed as 'smoothly' as I do on an old 68k in comparation on how it runs on my XP2400+! I consider SlamTilt being the best pinball game ever released, and that's the Amiga version I am talking about. I find Brilliance (and to some extent DeluxePaint) being the only option if wanting to work with pixels since there isn't one single program released for Windows that does the job as good. I consider Brian The Lion having raised the bar so high for the quality of game production, in the effects & eyecandy department, on the Amiga that most other platformers that I've seen just doesn't feel well produced. I find the 'structure' of Workbench/AmigaOS being sadly overlooked... still all this years later everything feels so 'simple' and 'obvious', just look at the devices, Locale, DOSDRivers, Datatypes, Libraries... what the hell went wrong with the 'logic' and 'structure' of todays OS'es? Looking at Windows makes me cry, out of fear of what is to come next. And so on. And so on.
Title: Re: is super street fighter 2 a good port?
Post by: doctorq on June 13, 2006, 09:15:16 AM
@Legerdemain

OK, I see, and I can see the point in most what you are saying.

However, one of your main arguments is about games, for instance the Quake thing, and apparently also Moonstone. You say it yourself; personal oppinions are personal oppinions, so you stating that Moonstone hasn't got smooth scrooling is doing the same as you apparently hate about other; stating your personal oppinions as a fact. At least that is how I see it.

The scrolling in Moonstone might not be perfect for everybody, but maybe this not-so-smooth scrolling is what makes it a good game for somebiody else.

The same goes for Quake; it is not a requirement for me to have Quake running 100+ fps in a 1280 x 1024 screen, even though the developers (and many others) may think that this is the optimal situation. I can live with having quite a fewer fps and a 320 x 200 screen, so I can avoid using my PC and enjoy the game on my Amiga. I have tried on both Amiga and PC, and I don't feel like I'm missing out on anything by playing it on my Amiga, again, it's a personal opinion. Sure, my PC would most likely kill the Amiga as towards speed and resolutions, but I enjoy sitting in front of my Amiga.

As for IBrowse.... he, I can't quite follow your there. It's a decent browser and is useable on most pages, but often it just doesn't cut it :-( As I see it it needs a very big update on the javascript library. If IBrowse was surfing smoothly, and I could access my home banking from the Amiga (I can't since my bank have decided to use JVM for their interface) I wouldn't have the use for a PC; then my girlfriend would have both a desktop and a laptop to use as she pleases.

Sorry for the off topic hi jack...

-EDIT-

Oh, by the way, I feel the same as with the non-critical situation you mention. Mostly regarding promised hardware expansions that will stay vapourware; I can't understand why people still have hope that it will come, when no sign of proof has been made.
Title: Re: is super street fighter 2 a good port?
Post by: Legerdemain on June 13, 2006, 09:45:27 AM
Update: Yes, sorry about going somewhat OT in this thread. This will be my last post in this thread that goes OT.


@DoctorQ

But, thing is, you are saying exactly what I mean to say.

I'll try to make a final short explanation that hopefully will make things clear (concerning how I look upon the entire issue). Look at these two statements:

* Lemmings have perfect scrolling

* SuperFrog have perfect 50Hz scrolling

The first statement is what I consider a personal opinion. People may find the scrolling perfect for that very game, but in reality the scrolling could theoretically be much smoother than it is.

The second statement is what I consider a fact. SuperFrog could not ever possibly scroll any smoother since the game runs in 50Hz and the scroll is 50Hz perfect.

So... when you say that Quake runs smoothly, I look upon that as a personal opinion. Not a fact. And my reply was that my personal opinion was different than yours. If Quake would have only run on NTSC/AGA and would have run in solid 60FPS it could not possibly have been questioned that the game didn't run smoothly. But now your statement could be questioned, and since my opinion was so completely different from yours I felt that I wanted to share my opinion in the thread, although I had to point out that it was just an opinion and that others very well could be satisfied with how 'smooth' the game ran.

If you would have written something like 'I personally think the game runs smooth, but some may differ' instead of 'There is a special version of Quake called BlitzQuake, which runs very smoothly on 060/Mediator' my post would have looked rather different.


Oh, and concerning IBrowse...  I only meant that I find it fascinating that I am sitting on and old 68060 processor running at 50MHz using IBrowse to surf the web and it runs as fast as it does compared to how it runs on an 2400MHz machine. Concerning what IBrowse offer in the HTML/JavaScript/CSS/blahblahblah department, well, it is years behind. But that wasn't really my point, now, was it?

:-P
Title: Re: is super street fighter 2 a good port?
Post by: doctorq on June 13, 2006, 10:14:29 AM
Quote

If you would have written something like 'I personally think the game runs smooth, but some may differ' instead of 'There is a special version of Quake called BlitzQuake, which runs very smoothly on 060/Mediator' my post would have looked rather different.


In my world, the two statements you have above is in fact the same; personal oppinions. Personally I think Quake is playable on Amiga, and personally I think BitzQuake runs smoothly on 060/Mediator. Neither has been stated as facts, sorry if it seems that way, but from my perspective, it doesn't ;-)

Anyway, it is good that all people haven't gotten the same opinions.... where would the world be now if they had???

Sorry, not trying to start an argument, this will be my last reply in this thread as well.
Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on June 13, 2006, 02:17:43 PM


I think a more correct thing to say is "I think Quake runs PRETTY smooth for an Amiga"

Now about opinions of games...I just think people are amazed and relieved when they see something like Ruff N Tumble............Which does NOT run Smooth and should have.........nevertheless, an amazing game or at least graphically satisfying that confirms to us what we already knew....Amiga can do it like the consoles.............and even better...............because if Bubble And Squeek can run perfectly smooth (and it does) then so could have Ruff N Tumble.............the programmers just couldnt seem to do it I guess.

Alot of games on th Amiga were just excellent ideas not necessarily excellently executed.  I love the CHaos Engine concept..the packaging, the characters, sfx, and the whole thing as a package and the fact it was released on Amiga first..........but..indead it could have been better without sacraficing anything....they should have made the characters larger and more animated and smoother.  

Project X should have had ingame music with sfx if you could choose it........plus faster pace......Zool should have had more color on the forground......and more detail on Zool............Zool 2 massively improved on the way the levels looked and the way Zool was drawn.....but Zool himself still lacked fluidity and more colors........should have also had Music and sfx at the same time...........the same way Psygnosis accomplishes it.

Many games werent made to the fullest......simply because the software house wanted a larger audience............................perfect example is Psygnosis games and the SHadow of the Beast trilogy.......................they all run on 512k!  imagine if they were made for 1mb or 2mb machines...........alot better graphically and technically.

AMiga can do it and it can do it better than it was previosly done.

Elfmania proved an ECS Amiga can DO perfectly Smooth Street Fighter 2 games and look as good as the SNES version or better..........I never compare Amiga games to SEGA Genesis or that they should be ported from it......Genesis has always been inferior to the Super Nintendo.  
Genesis  = 64 colors FM sound
SNES   =  256 colors  16bit sound

The Amiga is usually right between the 2 but can accomplish what both can do....in some cases an accelerator may be needed........but the SNES used one also......the SuperFX chip in the cartridges such as for Killer Instinct.

Amiga is a great machine! :-)

Pinball Fantasies on SNES Sucks!  and so Does CHaos Engine (Soldiers of Fortune)

Title: Re: is super street fighter 2 a good port?
Post by: Legerdemain on June 13, 2006, 02:48:54 PM
@leirbag28

Thank you.

I couldn't have said it better myself.

But one thing you forgot to mention... Universal Soldier (Turrican II) for the SNES (or, in reality, for the Genesis since I'm not sure that nothing but the beta of the game exists for the SNES). Oh dear, did they f**k up that port, or what?

Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on June 13, 2006, 03:18:32 PM
@Legerdemain

Yes...they had Universal Soldier (Turrican II) for SNES, but I believe it was Called Super Turrican!  the game was technically nicer and had good sound..............but it certainly was NO Turrican.the Amiga Music and play was better.  It was just too different on the SNES and didnt do anything special.

One port I did like was Zool 2 on the Jaguar and SNES....at least the way Zool was drawn.............the game on Jaguar was extremely Lo Res....it was unfortunate. I bought a Jaguar just for Zool 2........though thr gfx were drawn in a cool way.......it looked too lo-Res
Title: Re: is super street fighter 2 a good port?
Post by: Legerdemain on June 13, 2006, 03:34:45 PM
Quote
Yes...they had Universal Soldier (Turrican II) for SNES, but I believe it was Called Super Turrican! the game was technically nicer and had good sound..............but it certainly was NO Turrican.the Amiga Music and play was better. It was just too different on the SNES and didnt do anything special.


Uhm, actually there's three different Turricans for the SNES.

Universal Soldier is Turrican II with modified sprites and some added levels. Much like Probotector vs. Contra, Universal Soldier played with a suitless soldier, and the first level was some crappy jungle which had nothing to do with the original Turrican II.

Then there's Super Turrican, which is a completely different game, and holds some elements from the various Amiga games but cast in an entirely new environments (or mostly new environments, at least). It feels kind of odd, but still behaves pretty much like one expects a Turrican game to behave.

Finally there's Super Turrican II which really took a turn for the odd. The oddest part in Super Turrican II is to me to fact that you are riding on different vehicles in some mode7 rendered environments, and that you do pretty often. It is quite good looking, but doesn't feel much like a Turrican game at all.
Title: Re: is super street fighter 2 a good port?
Post by: ptek on June 13, 2006, 03:35:23 PM
Quote
I find the 'structure' of Workbench/AmigaOS being sadly overlooked... still all this years later everything feels so 'simple' and 'obvious', just look at the devices, Locale, DOSDRivers, Datatypes, Libraries... what the hell went wrong with the 'logic' and 'structure' of todays OS'es? Looking at Windows makes me cry, out of fear of what is to come next.


Yes, I totally agree with you.
But for a grotesque example, look at Linux crap file structure...

etc, usr, mnt, bah !

And Linux is free, but has it's cost : eats up all of your hard disk space installing *every* file from a dependency (even the source and docs!) and demands at least 1024x768. Of course it run even on 640x480, but the utilities available it assumes the 1024x768 as standard and requires resolutions like.

And hey, for those who think 640x480 is irrealist, that's the resolution i'm using now on my PC with winblowsXP at thsi moment, and only few utilites requires higher resolutions, so this is the resolution I use about 90% of the time.

Title: Re: is super street fighter 2 a good port?
Post by: Legerdemain on June 13, 2006, 03:36:50 PM
Here is a link to a site which talks about most of the different Turrican releases:

http://hg101.classicgaming.gamespy.com/turrican/turrican.htm
Title: Re: is super street fighter 2 a good port?
Post by: Morax on June 23, 2006, 02:09:50 PM
Quote

Genesis has always been inferior to the Super Nintendo.  
Genesis  = 64 colors FM sound
SNES   =  256 colors  16bit sound

The Amiga is usually right between the 2 but can accomplish what both can do....in some cases an accelerator may be needed........but the SNES used one also......the SuperFX chip in the cartridges such as for Killer Instinct.


Actually the SNES has 8-bit (according to this only 4-bit) sound, with 8 stereo channels:
Quote
The sound chip (Sony SPC700) which actually a separate processor is a 8 bit sound chip with a 16-bit program counter, but all of it's registers are 8-bit. Even though it is a 8 bit chip it doesn´t generate more than 4-bit ADPCM sound data. It has 64Kbyte memory and 8 stereo channels.

source: www.nintendoland.com
Title: Re: is super street fighter 2 a good port?
Post by: Tomas on June 23, 2006, 04:05:26 PM
I dont think there is any SF2 port for the amiga that dosent suck. I think it might suck a bit less than the orignal though.
Title: Re: is super street fighter 2 a good port?
Post by: Tomas on June 23, 2006, 04:23:52 PM
Quote
But for a grotesque example, look at Linux crap file structure...

It is messy compared to the amiga way, but i sure as hell think it beats the Windows way. Like for examle how /home=user dirs, /usr/bin being binary/executable files, /dev being the dir for devices and so on.. In windows everything is dumped into the windows or system dir.

Quote
And hey, for those who think 640x480 is irrealist, that's the resolution i'm using now on my PC with winblowsXP at thsi moment, and only few utilites requires higher resolutions, so this is the resolution I use about 90% of the time.

Why exactly do you use such low res?? Old monitor? I cannot use more than 800x600 on this old laptop i am typing on now, and it looks like hell on windowsxp in my opinion.
Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on June 23, 2006, 04:47:10 PM
@Morax

Have you heard the Super Nintendo in action?  almost all games have better sound than most Amiga games and definitaly than Genesis games.

Be it what ever bit the sound is. It may be due to higher sampling rates and more memory for sound.

Lots of AMiga games could have had better sound and Gfx had they been designed to use more RAM




Title: Re: is super street fighter 2 a good port?
Post by: ptek on June 23, 2006, 10:56:53 PM
Quote
It is messy compared to the amiga way, but i sure as hell think it beats the Windows way. Like for examle how /home=user dirs, /usr/bin being binary/executable files, /dev being the dir for devices and so on.. In windows everything is dumped into the windows or system dir.


Yes, your point of view is right. But I still find the Linux nomenclature not nice. Abbreviated names don't look friendly at all.

Quote
Why exactly do you use such low res?? Old monitor? I cannot use more than 800x600 on this old laptop i am typing on now, and it looks like hell on windowsxp in my opinion.


That's right, an old monitor and also a crap one : a Philips model. I also have some astigmatism, so that low resolution is more pleasant to my eyes.
Title: Re: is super street fighter 2 a good port?
Post by: DamageX on June 24, 2006, 05:39:56 AM
ADPCM is a (lossy) compression method. The SPC700 uses audio stored with 4 bits/sample but is probably decoded to 16-bit PCM. Check out Tales of Phantasia for a proper demonstration of SNES sound capability. I personally really like FM though...
Title: Re: is super street fighter 2 a good port?
Post by: Morax on June 25, 2006, 01:22:27 PM
@leirbag: I know what you mean, most Amiga games have been developed for Amiga 500's with only 512KB Chip Mem, which most of the time doesn't allow for high quality sound. Second of all, the SNES has 8 stereo sound channel while the Amiga has only 2 (stereo that is). But I have to admit, I never really played on a SNES, just looking at the facts :-)
But the Amiga HAS higher quality sound than the Megadrive (save for the lack of some of them due to the low amount of audio channels, and the bad pre-'89 ports)

By the way, I DO like the better-than-soundblaster-FM-sound of the Megadrive :-D
Title: Re: is super street fighter 2 a good port?
Post by: Tomas on June 25, 2006, 03:26:39 PM
Title: Re: is super street fighter 2 a good port?
Post by: Rebel-CD32 on July 05, 2006, 03:20:22 AM
Quote

Before I even begin to Comment............Did you say  ECS version of Fightin Spirit!???????????????

Where???????????

I have been searching for that.  Is this True????  have you actually played it?

as far as I know only the Intro and menu of the AGA version runs on an ECS AMiga.but the actual game doesnt......unless there genuinly is an ECS version????



There sure is an ECS version! I have it installed on my A2000 (1MB Chip + 2MB Fast, OS3.1, SCSI Hard Drive) and it runs beautifully. It supports all the same options as the AGA version, including 2-button and CD32 control pads (SSF2 ECS didn't support CD32 pads, even though the AGA version did).

The only differences I could see between the ECS and AGA versions were a few colour differences... I think some of the characters had a slightly different palette, although both versions of the game run in 64 colour Extra Halfbright as far as I can tell. The other difference is the bloke who pops up at the start of the match with the flags and goes "Fight!" isn't in the ECS version. That's all. Everything else, as far as I can tell, is exactly the same.

This is a game that I think was designed on an ECS machine, with an AGA version being released with minor enhancements later on. I think the game would have seemed more impressive if the AGA version was released first, which people would have found impressive enough, then the ECS version coming out afterwards, which would have blown people away, expecting it to lose colours and sprite size.

In any case, I love the game. The CD32 version is my favourite, even though I do prefer the in-game tunes from the floppy version.
Title: Re: is super street fighter 2 a good port?
Post by: Hyperspeed on July 27, 2006, 04:44:11 AM
Owning a SNES, Megadrive and Amiga I would have to say that for sheer arcade replication the Megadrive wins.

The 6-Button Megadrive pad was far more true to the cabinets than the shoulder buttons of the SNES (and consoles ever since).

Nothing really comes close to the Streets of Rage and Sonic games for sprite animation, scrolling and multi-channel sound. Shinobi was another good one and Yuzo Koshiro certainly knew how to get the most out of that little Z80 sound processor. Treasure were also a good exploiter of the Sega Megadrive with Gunstar Heroes, Alien Soldier and Dynamite Headdy now appearing on a retro compilation.

On the subject of sound chips, Megadrive's was a 10-channel audio processor so you could say it was more capable than the SNES, particularly when the Mega-CD added it's own 22KHz PCM processor and CDDA. Not to mention the Megadrive/Mega-CD/32X combo.

The SuperFX chip used in some SNES carts was, I believe, just a maths chip. It was used in Starwing(/Starfox), Stunt Race FX and Doom, I don't think it was used in Killer Instinct. KI was a damn fine beat 'em up though, equally as good as Streetighter 2 (I did a 64 hit combo with Orchid once!)

A lot of the speech samples on the Megadrive Streetfighter 2:CE were cracklier than the SNES but alledgedly this was to use more memory for character animation (and boy was it good on Megadrive). Megadrive SF2:CE was 24-MBit which is smaller than the 4x 880K floppies (27½-MBit) the risible Amiga version resided on.

Megadrive Super Streetfighter 2 was 40-MBit (5MB or 6x 880K floppies). There really isn't excuse for anything but perfection on a CD32 version as the 3DO version was apparently pretty good).

As for Zool 2, well the Jaguar version beat the Amiga one hands down. It has the same resolution from what I can make out but the scrolling is fluid (unlike the Zool 2 AGA which is crappy). Also, the Jag version has simultaneous Sound and Music.

Some Amiga games were lazy and there's no excuse for that, US Gold definately deserve infamy for their {bleep}ups. If you want to witness what Amiga can do in terms of sound and scrolling forget Ruff 'N Tumble and try Kid Chaos. I'm not sure if it's AGA but it has scrolling as smoothe and fast as Sonic, the character (A caveman) spins around much the same way and is basically a higher octane Zool.

I heard Super Stardust was crap on PC! It's a damn good game on AGA Amigas machines though, standard Stardust for ECS is just as playable with fantastic eye and ear candy!

I agree about Chaos Engine's scrolling, it's certainly not up to Mercs on Megadrive.

I suppose now all these machines are classed as retro you can pick them up a little cheaper and with good bundles.

Even though I'm a fan of the Sonic games and Zool/Kid Chaos, nothing is more beautiful to the eyes and ears than Donkey Kong Country on SNES.

:banana: :banana: ;-)


EDIT:
I have a 1987 copy of Streetfighter 1 (1x 880k floppy or 7-MBit) but I can't get it to run.

:-(
Title: Re: is super street fighter 2 a good port?
Post by: zombi on July 27, 2006, 08:30:50 AM
Amiga version of "Super Street Fighter II : The New Challengers" is my favorite among other versions of "Super Street Fighter 2" including coin-up version.

Of course I'am talking about versus game and keyboard input. Street Fighter games are not playable by joystick unless you have real arcade stick.

Also I shuld say that, although I love it, Amiga version is far different than coin-up game. It is not as fast as original one (i think it is too fast to play) and has smaller sprites.
Title: Re: is super street fighter 2 a good port?
Post by: r0jaws on July 27, 2006, 02:17:56 PM
@ptek
Quote

Yes, your point of view is right. But I still find the Linux nomenclature not nice. Abbreviated names don't look friendly at all.

are you expecting a nice cuddle perhaps from your rig?  :-D
It's all a matter of what you're used to, many a Win victim finds other os's 'too hard' boo hoo!
I found amigas a little tricky at first until I familiarised myself with its structure, purely because it was new. No probs now though.
Title: Re: is super street fighter 2 a good port?
Post by: on July 27, 2006, 04:52:23 PM
The 3DO version of Super Street Fighter II Turbo is the best coin-op conversion I have ever played.

Gonna plug in the old 3DO and play it again this weekend methinks.
Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on July 27, 2006, 05:45:30 PM
@Rebel-CD32

This is awesome to know

Proves once and for all!!! that Amigas (16bit ones)  at the time are better than SNES or GENESIS or at least can do it the same.   Fightin Spirit is an amazing game...........just imagine the characters being the Street Fighter ones....................boy US GOLD suck! at least GameTEK made the game look right.  all these comapnies cared about was a license and quick port.

Also Kid Chaos plays awesome..but it would need full overscan to be comparable in my book. I think chopping off borders is Cheating! and Kid Chaos certainly does not fill the screen, Sonic Does! and so does Super Mario Bros.

nevertheless...I know it can be done on the Amiga.


Mortal Kombat 2 also works on ECS correct?  I was playing Mortal Kombat Trilogy on the Sony Playstation recently.and boy does it suck!  the Amiga version is quite comparable to it.

the SNES version is the best in gfx and sound. has the animated backdrops of the Arcade.........the Amiga and Playstaion dont!   the Genesis has fewer colors.


Title: Re: is super street fighter 2 a good port?
Post by: Hyperspeed on July 28, 2006, 02:48:54 AM
Quote
by nicholas:
The 3DO version of Super Street Fighter II Turbo is the best coin-op conversion I have ever played.

Gonna plug in the old 3DO and play it again this weekend methinks.


Didn't the 3DO have only one joypad port and 2-player was connected to the first joypad? There was a cool tank game that looked good on 3DO too, not to mention the best version of Road Rash!

Anyone remember the Philips CDi? I seem to recall it having a rubbish Zelda/Mario game or two but Burn Cycle was highly rated. The CDTV didn't seem to have a killer app, wonder what the CD32's was... Alien Breed:Tower Assault maybe?

I'll have to track down this Super Streetfighter 2 Turbo:The New Challengers, does it support CD32 pads?

:-D

Wasn't Mortal Kombat 2 an AGA title? I remember it being pretty close to the coin-op, very playable. WHDLoad would make this a cracker.

The best Mortal Kombat 2 was probably the 32X version, then it went to Mortal Kombat 3 on Megadrive/SNES (I had a job testing the cartridges once!). You can't beat a cartridge based machine for beat 'em ups, who wants loading times when you could be spending that time exacting revenge?

;-)

Don't recall Kid Chaos having borders, you sure it isn't an NTSC/PAL issue?
Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on August 09, 2006, 04:39:49 PM
@Hyperspeed

Kid CHaos Definitely has Borders............But I wouldnt call it "BORDERS on anything...........they are actually GFX CHopped off for a speed increase cuz some programmers cant seem to get the speed they want out of the plain Amiga. But the Amiga can do it at 7mhz.  There is hardlt an FULL SCREEN games on the Amiga.  2 of them that are FULL SCREEN come to my mind.....and thats PACMANIA and PROJECTX.  When I say FULL SCREEN, I mean no borders or cut off edges all around.top and bottom.


as as for Fightin Spirit ECS........WHere can i get it??????




Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on August 11, 2006, 12:57:34 AM
Anyone Selling Fightin Spirit ECS version?  I beliueve its free for download in USA but not in UK



Anyone?
Title: Re: is super street fighter 2 a good port?
Post by: jmbattle on August 11, 2006, 03:33:09 AM
My apologies, but are you not living in New York?

James
x
Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on August 12, 2006, 04:10:04 PM
@jmbattle


Yes...I am in New York...............your point is?


Title: Re: is super street fighter 2 a good port?
Post by: jmbattle on August 13, 2006, 04:09:58 PM
Quote

I beliueve its free for download in USA...


Why not simply download the game?

James
x
Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on August 14, 2006, 12:47:42 AM
@jmbattle

Because I dont know where to find it :-)

THats why I am asking if anyone knows where to get the ECS version.

I have the CD32 version on HD.
Title: Re: is super street fighter 2 a good port?
Post by: Gav on October 29, 2006, 11:05:53 PM
I know this is an old post but i feel like joining what i missed..
Yeah Street fighter was never very good on the amiga,i did like the megadrive and snes version although i was always a mortal kombat bloke..
Did none of you ever play mortal kombat on the sega saturn?MK2 and Ultimate MK3 were good on the saturn.

I gotta say i was a HUGE fan on the megadrive esp all of its sonic games and esp the streets of rage series which was my fave..

Did anyone ever play jim power on the amiga?It was great but the mega drive game was nasty,it might aswell not be the same game..Plus a while back i bought Risky Woods for my sega nomad and damn once again they change it,well his clothes mainly..
 
Title: Re: is super street fighter 2 a good port?
Post by: Speelgoedmannetje on November 01, 2006, 04:24:21 PM
Quote

leirbag28 wrote:
Anyone Selling Fightin Spirit ECS version?  I beliueve its free for download in USA but not in UK



Anyone?
Dunno, but I can assure you it works even on a plain Amiga 500. :-)
Title: Re: is super street fighter 2 a good port?
Post by: Speelgoedmannetje on November 01, 2006, 04:33:51 PM
I personally have a couple of Sonic games, though I like Kid Chaos more. It plays just better, smoother. And why think people Zool (2), Chaos Engine and Ruff 'n Tumble do not play smooth? :-? These work perfectly smooth on my plain Amiga500.
And maybe the Megadrive/Genesis have better sound chips, I think the Amiga the Amiga just sounds better.

Really, the only drawbacks of the Amiga is that it cannot do texturized 3d, and the juggling of floppies. (But then there's the CDTV, and the C2P in the CD32).
I got quite a collection of computers/consoles+games at home, and I play the most with the Amiga500, the C64 and the Dreamcast.
Title: Re: is super street fighter 2 a good port?
Post by: Hyperspeed on November 02, 2006, 12:46:31 AM
Gav: I liked Streetfighter 2 and Mortal Kombat, not such a big fan of the Neo Geo stuff but my favourite of all of them was Killer Instinct on the SNES!

I had a job once building the Mortal Kombat 3 game cartridges for the Megadrive!

:-D

Streets of Rage 3 is my favourite - what other game would allow you a 2-player cooperative with a kangaroo and a ninja fighting hookers in the middle of a techno club!?

Now there's something to try on a Nomad!

:lol:

I never did get any fun from Virtua Fighter or Soul Calibur, I suppose it took a while to learn the moves and become 'at one' with the timing.

EDIT:
Quote
by Speelgoedmannetje:
And why think people Zool (2), Chaos Engine and Ruff 'n Tumble do not play smooth? These work perfectly smooth on my plain Amiga500.


Well Zool 2 AGA was pretty jerky, not sure about the OCS/ECS version. It was super smoothe on Jaguar. As for Chaos Engine I tried this and it was a bit jerky compared to say Mercs on Megadrive or Alien Breed - wonder if the A1200 messes with it in some way...
Title: Re: is super street fighter 2 a good port?
Post by: leirbag28 on November 02, 2006, 01:45:22 AM
Quote:

 Quote:


    leirbag28 wrote:
    Anyone Selling Fightin Spirit ECS version? I beliueve its free for download in USA but not in UK



    Anyone?

Dunno, but I can assure you it works even on a plain Amiga 500.


----------------------------------------------------------------------


I would love to see that!   Does this mean you have a copy?



as for Ruff N Tumble and Chaos Engine.............the games run normal as they were meant...........but lots of frames were dropped so that it runs choppy and  not smooth.

to get an example what "Smooth" means..........Kid Chaos is one and Bubble and Squeek...........you will notice the characters look completely static and never disapears not even for a milisecond.............However......the Frames and the Character in Ruff N Tumble do dissapear throught the entire game or call it flicker if you wish or missing frames...........it was made like this on purpose because the programmers couldnt get it to run and 60 frames per second is my guess.

Title: Re: is super street fighter 2 a good port?
Post by: Gav on November 02, 2006, 02:24:48 AM
@Hyperspeed
Yeah Streets of rage 3 is a great game,i loved soul calibur on the dreamcast esp with how nice it looked compared to the arcade version i had played..

Virtua fighter was ok but i never got in to that very much to be honest,i played pt2 the most i think on the saturn.
I remember when it was my 13th birthday and mk3 was due for release and i had spent my birthday money on jungle book for the megadrive lol.

I started to regret it after i seen my mate playing his MK3 at the time lol.
Title: Re: is super street fighter 2 a good port?
Post by: Hyperspeed on November 09, 2006, 05:44:25 AM
Quote
by Gav:
Yeah Streets of rage 3 is a great game,i loved soul calibur on the dreamcast esp with how nice it looked compared to the arcade version i had played..

Virtua fighter was ok but i never got in to that very much to be honest,i played pt2 the most i think on the saturn.
I remember when it was my 13th birthday and mk3 was due for release and i had spent my birthday money on jungle book for the megadrive lol.

I started to regret it after i seen my mate playing his MK3 at the time lol.


Soul Calibur had gorgeous graphics but you weren't fully immersed until you had learnt the moves. The Dreamcast pad wasn't perfect for beat 'em ups and the arcade stick was horrible.

NiGHTS and Sega Rally were probably my favourite Saturn games.

I had Jungle Book on Game Gear and it was quite playable, had good reviews too. Mortal Kombat 3 introduced 'Friendship' and 'Animality' where you could be nice to your defeated opponent or turn them into something peculiar.

:-D

Lion King and Alladin were great on Megadrive/Genesis... I'd like to try them for A1200. Mortal Kombat 1 & 2 were great on Amiga, much better with WHDLoad I'd imagine. Will have to register that soon - start building a collection!