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Author Topic: Optimising Doom for a GFX card  (Read 1727 times)

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Offline MarkAshleyTopic starter

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Re: Optimising Doom for a GFX card
« Reply #14 from previous page: November 16, 2005, 08:08:34 AM »
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Karlos wrote:
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MarkAshley wrote:
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Karlos wrote:
The best bet for a big speedup on your voodoo would be to try to port one of the GLDoom jobbies that have arisen since it went open source.

Yeah, ok I'll get right on it  :-P

Anyone know if a port is in progress?


I don't know of any, but PC developers really pushed the old game with replacement engines like Doomsday. I expect their source is available but it might be a big job for people who aren't heavily into both amiga and win32 coding.


I don't know anything about either  :-(  Best I can do is knock up an UI in Interface Builder and put some AppleScript behind it in XCode  :lol:  (actually this is quite a powerful combination. But it's hardly going to port Doom...)
A1200
Blizzard 040/33/128MB
Mediator PCI
Voodoo 3000
All stuffed in to a D-BOX
 

Offline TjLaZer

Re: Optimising Doom for a GFX card
« Reply #15 on: November 16, 2005, 03:33:15 PM »
Yep at 640X400 I only get ~10FPS.  On more than one of my 060 Amigas. (A3000T and A4000D)  I am using ADOOM 1.3.  You guys must be doing something special I am not aware of.
Going Bananas over AMIGAs since 1987...

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