Amiga.org
Amiga computer related discussion => Amiga Gaming => Topic started by: patrik on August 27, 2004, 09:34:31 AM
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This (http://people.freenet.de/ray.tscc/wolf3d.htm) Atari-port of Wolfenstein3D claims up to 15fps on a plain Atari ST. Now if someone just could port it to the Amiga ;=). An A500 should be able to do as much or more compared to a plain Atari ST.
/Patrik
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Although it's an ok game I would much rather see Duke3D ported.
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It *is* ported.
http://neoscientists.org/~dante/
A PPC-version comes with the AOS 4 Pre-release as well.
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And Wolf3D has been in Aminet, no idea where to find it now.
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There sure was some nice hardware bashy stuff on that site :-)
The blitter accelerated goraud triangles was interesting ;-)
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http://sdl.innoidea.hu/
There is Wolfenstein 3D for MorphOS. Runs approximately 1000fps and should be easy to port to classic Amiga (it is SDL version).
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@zipper:
Yeah, there is already a port of Wolfenstein3D for the Amiga, but that port rather does 15fps on a 50MHz 060 compared to the 15fps on a 8MHz 680000 that Atari-port does.
/Patrik
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@patrik
An 680000, eh? :-) No wonder it only needs to be 8MHz ;-)
/hides...
Seriosuly though. A texturemapped game running at 15fps on a 68000 based system is quite an achievement.
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Karlos wrote:
@patrik
An 680000, eh? :-) No wonder it only needs to be 8MHz ;-)
/hides...
Seriosuly though. A texturemapped game running at 15fps on a 68000 based system is quite an achievement.
The Amiga Port was OS friendly... and the ST probably has chunky graphics. The ST also has more CPU time available, where games like Wolfenstein don't need clever graphics chipsets.
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@bloodline
and the ST probably has chunky graphics
Not according to the author. The C2P algorithms he used are discussed on the site along with the rendering techniques and just about everything else. The port was designed to work on *any* 16-bit 68000 atari, the oldest of which all used planar graphics (IIRC).
True it was a hardware bashing port, but that isn't the point.
An A500 with genuine fast ram should be able to accomplish a similar task if written in a similar way.
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Karlos wrote:
@bloodline
and the ST probably has chunky graphics
Not according to the author. The C2P algorithms he used are discussed on the site along with the rendering techniques and just about everything else. The port was designed to work on *any* 16-bit 68000 atari, the oldest of which all used planar graphics (IIRC).
True it was a hardware bashing port, but that isn't the point.
An A500 with genuine fast ram should be able to accomplish a similar task if written in a similar way.
Hmmm, well that's good and only 13 years too late!
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:lol:, where's your sense of nostalgia? :-D
An A500 port is now required lest another Atari v Amiga war kicks off ;-)
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@bloodline:
The Atari ST uses planar graphics and has an 8MHz 68000 while the Amiga has a ~7MHz 68000(0? ;))... which equals to being 12.5% lower clocked. The A500 can also pull some extra tricks using its blitter which the ST lacks.
Btw, the Wolfenstein3D-port that exists for the Amiga is _extremely_ slow. More advanced ports, like the Doom-ports runs multiple times faster.
/Patrik
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Karlos wrote:
:lol:, where's your sense of nostalgia? :-D
An A500 port is now required lest another Atari v Amiga war kicks off ;-)
Well what are you waiting for? A written request from the Queen? ;-)
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Alas, my metal bashing days are long, long gone. Plus, I don't have an A500, either :-(
Damn. That sucks, I should do something about it ;-)
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Karlos wrote:
Alas, my metal bashing days are long, long gone. Plus, I don't have an A500, either :-(
Damn. That sucks, I should do something about it ;-)
I have an A500, but I certainly wouldn't want to develop on it... Real men use UAE :-D
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years ago i was totally convinced that even an 8Mhz 68000 must have enough power to process an orthogonal 3d world like the one of wolf3d as the original pc game ran on an 80286 cpu with less power than the mc68000 provided (fx. the 80286 didn't provide any 32Bit operations like the 68000 alredy does).
This was on my mind too for a long time
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There is Wolfenstein3D port for the AppleIIGS (http://www.gno.org/pub/apple2/gs.specific/games/arcade/wolf3D/), which runs only on 2.8MHz.
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doomaster should give it ago he has an atari st a520 st runs at 8mhz a bit faster than an a500 formula 1 grand prix is a bit faster on an st .
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The original Wolfenstein was playable under PC Task on my '040/25 :-)
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An A500 port is now required lest another Atari v Amiga war kicks off
What's your point? I miss those days
Embarrasingly I changed sides. I started with an Atari ST, and bashed Amigans all the time. Then a friend showed me his A500 playing a piece of music and formatting a disk at the same time, and I was wooed by multitasking.
Then he bought Shadow of The Beast, and it had graphics better than anything I'd ever seen on my ST, and music with sounds sampled off a Korg M1 (slightly easier on the ear than a Yamaha YM2149) and I realised my Atari was a horrible pile of old poop and bought me an A500 :-D (at which point I started bashing ST users ::blush:: At least I came to my senses in the end ) :lol:
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Hum,
i`m just half way through Doom 3 (recruit), and it reminds me a lot of AB3-TKG...
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Not as good or fast as Q3 though...
[color=336699]
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drHirudo wrote:
There is Wolfenstein3D port for the AppleIIGS (http://www.gno.org/pub/apple2/gs.specific/games/arcade/wolf3D/), which runs only on 2.8MHz.
I've actually played that version! All in all it's a pretty good port. But you really couldn't run it on a stock IIgs. You really needed an accelerator...
In fact I'm not sure if it will run without one...
It's been such a long time! Maybe I'll break out my IIgs just to find out.
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You see I would download that for my ST.. but the thing is neither Mac or Windoze XP can format 720k DOS disks anymore meaning its practically impossible for me to put the thing on some floppies :-(
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Incidentally, a ZX Spectrum port of Wolfenstein 3D has just been released at a Russian demoparty. Go Speccy!
http://www.pouet.net/prod.php?which=13204
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That is so cool!
Now how about a C64 port ...
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HopperJF wrote:
You see I would download that for my ST.. but the thing is neither Mac or Windoze XP can format 720k DOS disks anymore meaning its practically impossible for me to put the thing on some floppies :-(
Are you sure? I don't have any 1.0MB 3.5" floppies ATM (well, ones that I wouldn't mind formatting). I'm pretty sure you can still format one to 720k under XP though. You might have to use the command line "format" command and specify /F:720 for it to work.
[Edit]Just scrounged up an old DS/DD 3.5" disk and had no problems formatting it using the command line (even w/o the /F switch). The GUI tool however does restrict you to 1.44MB disks[/Edit]
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What all is needed to get this to work? A WAD file or anything??? How big is the file? I could try this on my Falcon030 it has a HD, but my 1040ST does not so I may not be able to get this to run from a Floppy Disk.
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Including the original executable the full version will go onto a 1.44Mb floppy, but I transferred it to my Miggy on 2x 720K floppies. I think I had to compress the data file though (this was about 4 years back) - I may have even used a disk spanning Zip file to do it :-?.
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I remember playing the Wolf3D Amiga port on my A3000 back in the day when it was on a CU Amiga or AF CD. It was pretty nippy on the 68040. Don't know if it was playable on the base 68000 cpu and I think it might need the ECS chipset (SuperDenise). I do remember of all the Doom-like games, it's the one that seemed to give me a headache if I played it more than a half-hour. Maybe if I can find it again I'll try it out on the A500(T).
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TjLaZer: the Wold3d port for the ST is only 140k at the moment, so it shouldn't be a problem for you to try it on your 1040 ST. You don't need anything else that's not included in the archive, but bear in mind it's rather a technology demo than a proper game at the moment: all you can do is wander in a single level with no baddies to kill.
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Ahh, it'll hit a wall (in performance) with enemies around! I distinctly remember slowdown under PC Task, for some reason mostly when the blue guys with machine guns turned up :-?
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OK i tried it and it works great. It runs on the 1040STE and Falcon030. All you can do is run in the maze and nothing else. Would be nice to have a working game that uses the PC data files. :)
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The dude has actually made a fully playable version now:
Check it out at http://ray.atari.org
It should definitely be possible to make a playable Amiga version of this game..
-- Shoggoth
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WTG in digging up the thread!
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A version for the 500 would be definitely cool!!!!!!!!
Anyone taking the token?
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Years ago I searched long and hard for a good Wolfenstein Amiga port that was actually playable on my A500. I was surprised (and annoyed) that the Wolfenstein ports were about 20x slower than the DOOM port ADoom. I was about to give up ever playing Wolfenstein on my A500 when I found WolfenDOOM:
http://amiwfd.ap3x.de/
These are DOOM wads designed to be similar to the original Wolfenstein levels.
I'd still like to see a super high-speed Wolfenstein port (although I'm not holding my breath), but meanwhile WolfenDOOM is good enough. :-)
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ShadesOfGrey wrote:
HopperJF wrote:
You see I would download that for my ST.. but the thing is neither Mac or Windoze XP can format 720k DOS disks anymore meaning its practically impossible for me to put the thing on some floppies :-(
Are you sure? I don't have any 1.0MB 3.5" floppies ATM (well, ones that I wouldn't mind formatting). I'm pretty sure you can still format one to 720k under XP though. You might have to use the command line "format" command and specify /F:720 for it to work.
[Edit]Just scrounged up an old DS/DD 3.5" disk and had no problems formatting it using the command line (even w/o the /F switch). The GUI tool however does restrict you to 1.44MB disks[/Edit]
That will be where I was going wrong then, thank you :-D
PS.. the PC is not mine :lol:
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First off, unless there's a newer version I'm unaware of, Ray's Wofenstein AtariST port is pretty limited. It is a recompile of the AppleIIgs game. You can't shoot back, can't do anything more than run around the first level. What is more, you need a 4MB ST to make it run, iirc. No doubt it can be improved upon. Heck, didn't Citadel show that a Wolfie clone would work on a stock A500?
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Is the source code available in his web?
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@Argus:
He released a new, playable version nov the 19th which requires 2MB ram and you can shoot and be shot at.
/Patrik
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Brian wrote:
Although it's an ok game I would much rather see Duke3D ported.
He was talking about a port that would run on the a500..
The interesting part about this atari port, is that it ran nearly full speed on a AtariST, which no one thought was possible.
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HopperJF wrote:
That will be where I was going wrong then, thank you :-D
PS.. the PC is not mine :lol:
I'm glad you can appreciate the tip over a year later! :lol:
On the odd ocassion, 'PCs' can be useful... :roll:
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Holley wrote:
That is so cool!
Now how about a C64 port ...
forget the C64
forget the Vic20
my Z80 is the BOMB!!!! :lol:
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Panthro wrote:
forget the C64
forget the Vic20
my Z80 is the BOMB!!!! :lol:
Uuhhh.. I'd like to see Quake3 on that one :lol:
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Argus wrote:
First off, unless there's a newer version I'm unaware of, Ray's Wofenstein AtariST port is pretty limited. It is a recompile of the AppleIIgs game. You can't shoot back, can't do anything more than run around the first level. What is more, you need a 4MB ST to make it run, iirc. No doubt it can be improved upon. Heck, didn't Citadel show that a Wolfie clone would work on a stock A500?
You are wrong here mate. Latest release is NOT pretty limited. You can shoot, you can choose levels, listen to sounds and music. It run fine on both a 2MB STE and 4MB STE. After all, expanding the RAM in STE to 4MBs is as difficult as washing your hands and costs as much as the soap.
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@Patrik, Manicx
Oh, I see there is a new version (alpha only :(). Unfortunately the zip file is bigger than my floppy-gate 720K dd STE drive can handle so I'll have to download it with the STE (or upgrade to a hd floppy). My original point was that it really *doesn't* run on a 'stock-ST', which an STE isn't. If you can upgrade your ST to 2+MB and have later than TOS 1.2 it may work for you. I try and let you know if it runs on such spec. The STE is hardly a stock machine, with built-in blitter and 4MB 30-pin simms (which I'm afraid will still set you back a bit more than ordinary soap...though not by much ;)).
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Dude, it does run on a "stock" ST. It just needs more than 2Mb of RAM.
-- Shoggoth
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Wolf3D ran very well on my old 286, 6 MHz, with one meg of RAM.
The source is availible HERE (http://www.btinternet.com/~belowe/), so you coders out there: Start porting!!!
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shoggoth wrote:
Dude, it does run on a "stock" ST. It just needs more than 2Mb of RAM.
Yes, yes, yes, but 2MB is not stock now is it. Anyway, it's a good port but not really such a big deal, unless you think back to if id Software had only ported it to ST and Amiga back in the day. Things may have turned out a lot different for our favorite little keyboard computers. :-D
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FYI Wolfenstein originated on the C64... Nearly a text-adventure game as I recall. A far cry from Wolf3D, but hey.
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What i would want to see is a working port Wolfenstein3d ATARI *jaguar* i dont bother with that daft old wolfenstein. I think porting the old Jaguar games would be a better option tho they would not run on a a500.
the jaguar port (http://en.wikipedia.org/wiki/Wolfenstein_3D)
well its the same game but enhanced graphics it was stunning compared to the original tho
adonay :-D
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Well I tried this on my Mega ST4 and it did not work. I have 4MB RAM and TOS 1.04. Bummer. It did run fine on STeem and kicks ass! Good job. We need one like this for Amiga.
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also verry interesting ------wolfgl (http://wolfgl.sourceforge.net/)
just a thought
adonay :-D
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A bit off topic, but here's a Doom port I never would have thought possible.
http://spatula-city.org/~im14u2c/intv/doom/
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A bit off topic, but here's a Doom port I never would have thought possible.
http://spatula-city.org/~im14u2c/intv/doom/
You missed the little note at the bottom:
"Note: This was an April Fool's Joke."
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Actually, there are a few other things that give it away (like how it's shaded), but I expected at least a few posts before someone noticed.
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It is an old one.
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Try booting as clean as possible. I think Ray has used some tricks which may cause trouble with some system software (and some harddisk drivers too)
-- Shoggoth