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Author Topic: 2-players doom on same screen  (Read 1554 times)

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Offline CU_AMiGA

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Re: 2-players doom on same screen
« Reply #14 from previous page: November 18, 2003, 04:53:04 PM »
Quote

mantisspider wrote:
but u have one keyboard and one mouse. how u suposed to control both games independantly?


I can answer that one. You can use the -joypad tooltype option / cli when using Quake. So one can use a CD32 conroller (like me), the other with mouse and keyboard. Do you see? :-)
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Offline B00tDisk

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Re: 2-players doom on same screen
« Reply #15 on: November 18, 2003, 05:42:03 PM »
I used to do this with Quake II on my PC ages ago; surely it can be done using DOOM.  Just launch two copies, each in a window.  In one of them, set the session to Host the MP game.

With the other, search for MP games on whatever local IP you're using and presto (by default, the address should be something like 127.1.1.0 or 198.162.0.1 etc.)

At any rate, that should get you going.

Now whether or not you can play at an acceptable framerate/detail level - but (and please don't take this the wrong way) Amiga users seem to be willing to put up with much lower framerates *shrug*.
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Offline downix

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Re: 2-players doom on same screen
« Reply #16 on: November 18, 2003, 05:44:26 PM »
@CU_AMIGA

The music issue was due to RAM limits.  So sad.  

If Atari was only willing to up the RAM from 2MB to something more reasonable, like 8.
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Offline Karlos

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Re: 2-players doom on same screen
« Reply #17 on: November 18, 2003, 05:59:59 PM »
I used to run 2 copies of quake 1 on my amiga to test the mp code for a modification I was working on.

As long as I ran a tcp stack it ran fine, maybe a little slow in places. However it would slowly grind down later and eventually crash. That could have been a low memory problem rather than anything to do with the networking tho :-?
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