Riiiiight... I'll believe that when I see it.
Just because netbooks are not focused on performance doesn't mean we can't talk about their (lack of) performance in comparison with other products.
You don't know what you're talking about. For all it's worth, GMA950 "supports" shader model 3. The question is not why it can't run modern games, the question is why it can't even run older games at a playable speed, and the answer which I already pointed out is polygon count. GMA950: 10Mtriangles at best, GeForce 2 MX: 17Mtriangles.
Intel has far more and better chip fabrication facilities than nvidia, ati, and matrox combined. their focus is on cpu's, chipsets, and then video chips, they don't seem to care about performance video chips. just because they don't care doesn't mean they can't. they provide basic video.
You can compare the performance with whatever you want, it doesn't mean it will make any sense. netbooks aren't very good supercomputers, or servers, or smartphones either.
According to the links I provided above the 950 has shader 2.0 support but no hardware t&l so most directx shader stuff will not use shaders. vista aero etc. will but that isnt game support.
I do know what I am talking about, I am sitting here typing on a system with a 945 chipset, I have run halo, quake III, and many other games on it including open source games with shader support which i had to turn off. all these games ran at playable speeds, with hardly any framerate issues. My athlon64 system with geforce 8 series video is much better and can run any shader stuff, but this is fine for light gaming.
do you have a 950 or 945 chipset system? have you actually run games on one? do you know what you are talking about?