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Author Topic: First Aros 68k Kickstart boot screen!  (Read 13601 times)

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Offline Iggy

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Re: First Aros 68k Kickstart boot screen!
« Reply #44 from previous page: November 03, 2010, 07:34:15 PM »
Quote from: Heiroglyph;589065
The long term goal is to have a ROM that can replace the 3.1 ROM and still run AmigsOS and games or use AROS as the OS.

If using AROS as the OS, you could access more advanced features like the AROS CybergraphX replacement, hardware independent device layer, USB, etc.


Would AROS be totally contained on the ROM, or would the ROM act as a bootstrap for AROS?
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Offline commodorejohn

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Re: First Aros 68k Kickstart boot screen!
« Reply #45 on: November 03, 2010, 08:00:22 PM »
Well, if it's going to be compatible with normal 68k Amiga software, it's got to at least contain the reimplemented Kickstart libraries. Like the old Macs with the Toolbox ROM, that's a significant portion of the OS (kernel and a number of driver, graphics, and windowing libraries.) I don't know enough about AROS or about the plans for this to say what portion of AROS that is, though.
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Offline Gulliver

Re: First Aros 68k Kickstart boot screen!
« Reply #46 on: November 03, 2010, 09:13:44 PM »
I have just added a very tiny bit to the bounty, it is really worthwile supporting this kind of endeavour.

Add your grain of sand to this project :) http://www.power2people.org/projects/profile/5
 

Offline HeiroglyphTopic starter

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Re: First Aros 68k Kickstart boot screen!
« Reply #47 on: November 03, 2010, 10:15:19 PM »
Quote from: commodorejohn;589096
Well, if it's going to be compatible with normal 68k Amiga software, it's got to at least contain the reimplemented Kickstart libraries. Like the old Macs with the Toolbox ROM, that's a significant portion of the OS (kernel and a number of driver, graphics, and windowing libraries.) I don't know enough about AROS or about the plans for this to say what portion of AROS that is, though.


AROS has not only rebuilt the OS, but also most of the things we have to add on for day to day use, such as RTG software and MUI plus all new things unique to AROS.

Not all of it will fit into ROM, it's just far too much.

I can't see how they will fit all the things from just a 3.1 level kickstart without using tricks that the 4000T used, like moving Workbench.library to disk.  That compiled C code will be bigger in almost every case.

For my uses I don't care if it just bootstraps to a disk based kickstart personally, I only use floppies as a last resort anyway.
 

Offline Crumb

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Re: First Aros 68k Kickstart boot screen!
« Reply #48 on: November 03, 2010, 10:23:36 PM »
Quote from: Piru;589033
Well, you have a very tight space constraint. It can be asked if AROS KS ROM even fits 512KB as it is now. Images are definitely out, so anything you do must be mathematically generated.

I don't think that AROS even implements the "please insert disk" animation of any sort as of now. So you have free hands on this one. As long as your effects fits into say 7KB it should be fine. Some free hints: You really want to look into vector graphics and perhaps procedural generation.



I would like something like Loonies' Luminagia or Ikadalawampu as boot screen ;P
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Offline Iggy

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Re: First Aros 68k Kickstart boot screen!
« Reply #49 on: November 03, 2010, 10:53:33 PM »
Quote from: Heiroglyph;589135

For my uses I don't care if it just bootstraps to a disk based kickstart personally, I only use floppies as a last resort anyway.


I can understand that. Floppy capacity is looking really limited. I'm surprised some PC BIOS updates still require bootable floppies. Booting from a cd gives you so much extra capacity.
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Offline HeiroglyphTopic starter

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Re: First Aros 68k Kickstart boot screen!
« Reply #50 on: November 03, 2010, 10:57:02 PM »
Plus if you have fast ram, most people want the ROM there anyway for faster access.
 

Offline TheGoose

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Re: First Aros 68k Kickstart boot screen!
« Reply #51 on: November 03, 2010, 11:28:20 PM »
If this is open source software, why do they need to make up their own license?:

http://aros.sourceforge.net/license.html

( based on MPL mozilla public license? )

Why don't they just distribute with  a real license (GNU / General Public License)?

http://www.gnu.org/licenses/quick-guide-gplv3.html
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Offline commodorejohn

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Re: First Aros 68k Kickstart boot screen!
« Reply #52 on: November 03, 2010, 11:33:25 PM »
Quote from: Heiroglyph;589156
Plus if you have fast ram, most people want the ROM there anyway for faster access.
True enough, and those of us who want to boot floppy-based games can always use a ROM switcher.
Quote from: TheGoose;589161
Why don't they just distribute with  a real license (GNU / General Public License)?
Maybe they don't want to get involved with GNU organizational politics?
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Offline warpdesign

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Re: First Aros 68k Kickstart boot screen!
« Reply #53 on: November 04, 2010, 07:51:25 AM »
Btw, if it's open source why do I need an account to have read-access to the sources ?

From the website:

Quote

The AROS repository is running on a password protected SVN server, which means that you need to apply for access to it to be able to collaborate in the development. At the request of Amiga Inc., anonymous read-only access to the repository has been disabled.


Seems like some parts can be checked out without an account, but I followed the instructions here http://repo.or.cz/w/AROS.git/search/b3650ddf5bd56e88b6d8277ed7a55ccd41589434?s=jmcmullan;st=author and couldn't do it because it asked for a login/pass...
 

Offline fishy_fiz

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Re: First Aros 68k Kickstart boot screen!
« Reply #54 on: November 04, 2010, 08:40:42 AM »
Quote from: warpdesign;589228
Btw, if it's open source why do I need an account to have read-access to the sources ?

From the website:



Seems like some parts can be checked out without an account, but I followed the instructions here http://repo.or.cz/w/AROS.git/search/b3650ddf5bd56e88b6d8277ed7a55ccd41589434?s=jmcmullan;st=author and couldn't do it because it asked for a login/pass...


Why not just download the sources then ?
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline fishy_fiz

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Re: First Aros 68k Kickstart boot screen!
« Reply #55 on: November 04, 2010, 08:43:42 AM »
Quote from: TheGoose;589161
If this is open source software, why do they need to make up their own license?:

http://aros.sourceforge.net/license.html

( based on MPL mozilla public license? )

Why don't they just distribute with  a real license (GNU / General Public License)?

http://www.gnu.org/licenses/quick-guide-gplv3.html


Err,... maybe because different license conditions are wanted ?  You do realise there's many different licenses for open source projects dont you ? Not everything is GPL.
« Last Edit: November 04, 2010, 08:55:54 AM by fishy_fiz »
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline bloodline

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Re: First Aros 68k Kickstart boot screen!
« Reply #56 on: November 04, 2010, 08:51:14 AM »
Quote from: warpdesign;589228
Btw, if it's open source why do I need an account to have read-access to the sources ?

From the website:



Seems like some parts can be checked out without an account, but I followed the instructions here http://repo.or.cz/w/AROS.git/search/b3650ddf5bd56e88b6d8277ed7a55ccd41589434?s=jmcmullan;st=author and couldn't do it because it asked for a login/pass...
I remember a thread on the mailing list a couple of years back, here we decided tat A. Inc were no longer a threat and access should be open again... But I guess no one bothered to do that... Probably because the people who want/need the source are developers who need write access too... The souce snapshot is available for down load from the site, so anyone can grab it if they want :)

As for the licence, the modified MPL was chosen so that comercial projects like MOS could use the source code without having to publish their private code. Which is a good thing as it allowed the MOS guys to use and fix te AROS code without giving away their, trade secrets.

@piru off topic, but what was the development platform for MOS back in the old days (2000ish)?

Offline warpdesign

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Re: First Aros 68k Kickstart boot screen!
« Reply #57 on: November 04, 2010, 09:22:54 AM »
Quote from: bloodline;589238
I remember a thread on the mailing list a couple of years back, here we decided tat A. Inc were no longer a threat and access should be open again... But I guess no one bothered to do that... Probably because the people who want/need the source are developers who need write access too... The souce snapshot is available for down load from the site, so anyone can grab it if they want :)

As for the licence, the modified MPL was chosen so that comercial projects like MOS could use the source code without having to publish their private code. Which is a good thing as it allowed the MOS guys to use and fix te AROS code without giving away their, trade secrets.

@piru off topic, but what was the development platform for MOS back in the old days (2000ish)?

Well, seems like I can't build it without login/password...
 

Offline Piru

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Re: First Aros 68k Kickstart boot screen!
« Reply #58 on: November 04, 2010, 09:27:09 AM »
Quote from: bloodline;589238
@piru off topic, but what was the development platform for MOS back in the old days (2000ish)?
A4000 with CyberStorm PPC and A1200 with Blizzard PPC running MorphOS. Very early on the userland was mostly AmigaOS with 68k apps. Also, not all kickstart modules were PPC native replacements yet, so some 68k modules from the kickstart ROM were used.
« Last Edit: November 04, 2010, 09:35:20 AM by Piru »
 

Offline bloodline

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Re: First Aros 68k Kickstart boot screen!
« Reply #59 on: November 04, 2010, 09:35:48 AM »
Quote from: Piru;589243
A4000 with CyberStorm PPC and A1200 with Blizzard PPC running MorphOS. Very early on the userland was mostly AmigaOS with 68k apps. Also, not all kickstart modules were PPC native replacements yet, so some 68k modules from the kickstart ROM were used.
Using gcc on AmigaOS? Or did you guys use any Mac/PC machines for large builds?