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Author Topic: Cinemaware launches Kickstarter for Wings: Directors Cut  (Read 8406 times)

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Offline gertsy

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #14 on: August 11, 2012, 05:29:50 PM »
1%.. Wow they're on the way.......
 

Offline lost_loven

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #15 on: August 11, 2012, 05:46:07 PM »
Next inline to buy Cinemaware if this round FAILS.

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Offline desiv

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #16 on: August 11, 2012, 06:09:15 PM »
Quote from: recedent;702954
Well... Isn't it kinda cheeky to post at amigans forum and ask for a support for iOS/Android/PC version of your game?.
No, it's not..

It's unrealistic to expect that from a company trying to establish itself.
Lots of us here on this Amigans forum also like iOS or Android or PC...

It is definitely cheeky to ask a company who's doing a Kickstarter campaign to get started to do a port to a system with a miniscule user base..  ;-)

Not that it's not good to ask..
There might be a dev or 2 on the actual dev team who is an Amiga fan and might do that for fun...  
I think that's how some of the early Linux ports of commercial games happened.

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Offline OlafS3

Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #17 on: August 11, 2012, 06:22:19 PM »
I have pm them that they should announce support for any of the NG platforms otherwise I doubt they will create much interest. No answer... I think it is the typical case of someone just asking for the best of the community... the money :-)
 

Offline desiv

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #18 on: August 11, 2012, 06:53:20 PM »
Quote from: OlafS3;703008
...they should announce support for any of the NG platforms otherwise I doubt they will create much interest.

Because the other retro re-dos on Kickstarter have failed so badly by not doing that???

Really???

If you (anyone) are an Amiga developer and you are capable, you should e-mail them and tell you you would be willing to actually do the port, showing them some examples to let them know you can do that..

Let them know how much it will cost them..
Then they can figure it into their funding model and see if it's feasible...

Remember, they are not developers.  They are going to be contracting with developers, and I'm willing to be those current developers they have chosen probably aren't familiar with AmigaNG dev....

I get a bit mad a people who talk about Amiga fans being unrealistic.  I think we are realistic, just also fans..
But then I hear people actually thinking that a new publisher would consider the tiny market for an initial release and wonder....

desiv
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Offline OlafS3

Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #19 on: August 11, 2012, 07:05:04 PM »
Now be realistic too... contracting developers works only with money and they obviously do not have the money. Everything you offer will be too much for them. Such a project can only work if they would be developers who could invest their time in it in the hope and expectation that it will be a success.

Or you offer them to work for them and only paid when it is successful. But you do not sound that way (and I would not want to either)
« Last Edit: August 11, 2012, 07:08:04 PM by OlafS3 »
 

Offline desiv

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #20 on: August 11, 2012, 07:19:20 PM »
Quote from: OlafS3;703012
Now be realistic too... contracting developers works only with money and they obviously do not have the money.
That's not the way Kickstarter works..
At least not for the people who aren't doing their own development (Cinemaware is a lot like the Leisure Suit Larry guys in this area)

They are contracting with the developers with lots of money (depending on your definition of "lots")..  Assuming the Kickstarter campaign is successful...

It's not that different from the current system.
They are getting money from "their investors" and the contracts will be pending funding.
Just in this case, the "investors" are the Kickstarter members and not a big software company or Bank..

That's the whole point of Kickstarter, and why they have to aim at the group to be most likely to fund them...  That's not going to be AmigaNG people..

Now, with the DoubleFine or the BannerSaga guys, it's different as they are developing the game themselves..  Or at least partially (they did have to hire contractors for some things and those contracts were also pending funding from Kickstarter..).

What you might want to do is contact some AmigaNG developers and ask them what it would cost to "port" a game.  
Then go to the property holder and ask them how much it would cost to license the game for that port.
Then you can start a kickstarter campaign yourself to do the port....

desiv
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Offline som99

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #21 on: August 11, 2012, 08:03:34 PM »
Well I do not have an iOS or Android phone, I use an maemo qwerty phone and use debian on it instead so no interest in those versions (I would never ever play on touchscreen anyways or carry around a gamepad for a phone).

Then my question is, you are doing it for OpenGL and porting to OpenGL ES so are you releasing it for Linux? Since it would be an easy move.
If you do an Linux port I would support.
 

Offline ferrellsl

Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #22 on: August 11, 2012, 08:19:46 PM »
Quote from: som99;703016
Well I do not have an iOS or Android phone, I use an maemo qwerty phone and use debian on it instead so no interest in those versions (I would never ever play on touchscreen anyways or carry around a gamepad for a phone).

Then my question is, you are doing it for OpenGL and porting to OpenGL ES so are you releasing it for Linux? Since it would be an easy move.
If you do an Linux port I would support.



I can't imagine the re-make being sophisticated enough to need OpenGL unless they intend to add 3D and some other effects.  From reading about the Kickstart program for Wings, all I've been able to gather about the re-make is that the old lo-res screens will be updated with clearer hi-res graphics.  That could all be done in Flash, just like the online version of Wings that Cinemaware was hosting on their web site a while back.  I have to add that the the amount of money they're asking for is a bit high in my opinion.
 

Offline weirdami

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #23 on: August 11, 2012, 08:37:34 PM »
Quote from: recedent;702954
Isn't it kinda cheeky to post at amigans forum and ask for a support for iOS/Android/PC version of your game?


Perhaps it's only Amiga folks that remember Cinemaware.
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Offline weirdami

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #24 on: August 11, 2012, 08:38:19 PM »
Quote from: cinemaware;702957
So we believe the original cinemaware would make this kind of PR also today.


You are not the original?
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Offline recedent

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #25 on: August 11, 2012, 08:47:12 PM »
Quote

It is definitely cheeky to ask a company who's doing a Kickstarter campaign to get started to do a port to a system with a miniscule user base..  ;-)


If that's the case then what the heck they're doing posting on Amiga.org forum? Their message is like: "Hey, we are Cinemaware, and our company used to make games for Amiga. You know what? We need your money so that we could do a fantastic remake for iOS/PC/Whatever-not-Amiga, so come on and pledge". Maybe in a week or two we'll get a news item by Microsoft CEO: "Hi, our company made a stunning version of Amiga BASIC once, so go now and buy Windows 8/9/X/whatever"?
 

Offline desiv

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #26 on: August 11, 2012, 08:53:36 PM »
Quote from: recedent;703024
If that's the case then what the heck they're doing posting on Amiga.org forum?
Because I think they figured that a lot of us Amiga fans also have iOS, Android and PCs, and yet still remember Cinemaware fondly...

(Didn't I cover this already?)
Quote from: desiv
Lots of us here on this Amigans forum also like iOS or Android or PC...

Yes, I did..  :crazy:  :o  :)

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Offline klx300r

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #27 on: August 11, 2012, 09:00:06 PM »
Quote from: recedent;702954
Well... Isn't it kinda cheeky to post at amigans forum and ask for a support for iOS/Android/PC version of your game?

Better tell us what would be the overall cost of a version for AmigaOS/MorphOS/AROS. Then open a kickstarter project for it and come back here to advertise it.


+ 1, a company like Cinemaware should support AmigaOS today
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Offline recedent

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #28 on: August 11, 2012, 09:07:16 PM »
Quote
I think they figured that a lot of us Amiga fans also have iOS, Android and PCs, and yet still remember Cinemaware fondly...

You just gave an excuse to Microsoft (and probably a dozen of other software companies) to spam Amiga.org with their commercials. Good job :crazy:
 

Offline lost_loven

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Re: Cinemaware launches Kickstarter for Wings: Directors Cut
« Reply #29 from previous page: August 11, 2012, 09:11:30 PM »
https://www.youtube.com/watch?v=iHNNAnHuB2c

on Android! :)  Battery dead on good cam so usb crap one was used!

lost
A3000D 2 meg chip, 4 meg fast,128 meg zorram! 16 gig scsi2sd, 3.1 ROM, A3640, Indivision ECS, X-surf-100. Rapid Road usb, Amd scsi chip, Buster11. FTP service now with my Ethernet WD2TB Live Book, haha love it !
hp lappy.

http://www.youtube.com/user/lost666loven?feature=mhum