BSZili : Concerning the way the DarkENGINE_Start function work, I know this. it is "beta" ( like the rest of the Engine
) that's why I didn't put a "quit" yet.
(I have not yet done the "error handler" system)
Currently, the function that uses the TimerDevice (MyGetSysTime) check if timer.device was correctly opened (in the function deOpenDevice_Timer() ).
Same result for the Input.device
It will be fixed in the future by "quitting" the application with a popup containing an error message if the device cannot be opened.
I'll check for "VMWare Player" if it work with WinXP.