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Karlos wrote:@patrikAn 680000, eh? :-) No wonder it only needs to be 8MHz ;-)/hides...Seriosuly though. A texturemapped game running at 15fps on a 68000 based system is quite an achievement.
and the ST probably has chunky graphics
Karlos wrote:@bloodlineQuoteand the ST probably has chunky graphicsNot according to the author. The C2P algorithms he used are discussed on the site along with the rendering techniques and just about everything else. The port was designed to work on *any* 16-bit 68000 atari, the oldest of which all used planar graphics (IIRC).True it was a hardware bashing port, but that isn't the point.An A500 with genuine fast ram should be able to accomplish a similar task if written in a similar way.
Karlos wrote::lol:, where's your sense of nostalgia? :-DAn A500 port is now required lest another Atari v Amiga war kicks off ;-)