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Offline hipooniosTopic starter

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Smurf Rescue (New Amiga Game)
« on: December 31, 2014, 10:14:43 PM »


My second game is released! Smurf Rescue! A platform game for your Amiga!

You play as Smurfette and your mission is to save all the other Smurfs.

Yep, this is my own version of the game and has nothing to do with Smurf Rescue on other systems. The game uses graphics from Lollypop and most of the sprites are from The Smurf on Sega Mega Drive/Game Gear. The game also has lots of samples. All ripped from the Smurf movie from 2011 (voice: Katy Perry).

The downside is that this is (just as my first game) made with Backbone. That means, the game is incredible slow even on fast Amigas. But it's very playable with (Win)UAE if you use these settings:

A1200, CPU: 68030, 4 MB Fast RAM, Fastest Possible and no Cycle Exact.

More information, download, video and screenshots here: http://www.hipooniosamigasite.org/smurf/


Offline Sparky

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Re: Smurf Rescue (New Amiga Game)
« Reply #1 on: December 31, 2014, 11:34:24 PM »
Any chance you could change the font you use on your website ?  It's nigh on unreadable!
Screen shots look good though :-)
 

Offline carvedeye

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Re: Smurf Rescue (New Amiga Game)
« Reply #2 on: December 31, 2014, 11:41:25 PM »
Nice job..Looks Great will definitely try it out.
A1200T: M1230XA 50Mhz 68030 w/64mb,DVDRom, 80gb hdd, Realtek LAN Card, Mediator LT4 + Radeon 9250 128mb(used for fast ram), Spider USB Card, Voodoo 3 3000 OS 3.9 +bb 1-3
 

Offline Oldsmobile_Mike

Re: Smurf Rescue (New Amiga Game)
« Reply #3 on: January 01, 2015, 12:03:52 AM »
Quote from: Sparky;780827
Any chance you could change the font you use on your website ? It's nigh on unreadable!
Screen shots look good though :-)

+1 ;)

Watched part of the longplay, didn't want to spoil it too much though. Looks fun, hope it's playable on my A2000, why is Backbone sooo slow? :(
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline yssing

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Re: Smurf Rescue (New Amiga Game)
« Reply #4 on: January 01, 2015, 01:23:57 AM »
That looks really good!

Nice work on that game.
 

Offline Drummerboy

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Re: Smurf Rescue (New Amiga Game)
« Reply #5 on: January 01, 2015, 06:45:28 AM »
Nice Job, congratulations!
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Offline amiman99

Re: Smurf Rescue (New Amiga Game)
« Reply #6 on: January 01, 2015, 07:56:42 PM »
Looks really Nice!

P.S. I have a slight problem playing it on my NTSC A1200. The bottom screen is not visible and thus preventing me from seeing the danger areas.
Is this game made for PAL Amigas only?
Can you set the PANEL to the bottom instead the TOP, that would solve the problem.
Thanks
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline Oldsmobile_Mike

Re: Smurf Rescue (New Amiga Game)
« Reply #7 on: January 02, 2015, 02:47:01 AM »
Quote from: amiman99;780874
Looks really Nice!

P.S. I have a slight problem playing it on my NTSC A1200. The bottom screen is not visible and thus preventing me from seeing the danger areas.
Is this game made for PAL Amigas only?
Can you set the PANEL to the bottom instead the TOP, that would solve the problem.
Thanks

Boot in PAL mode via early startup?
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline motrucker

Re: Smurf Rescue (New Amiga Game)
« Reply #8 on: January 02, 2015, 03:34:07 AM »
Quote from: Sparky;780827
Any chance you could change the font you use on your website ?  It's nigh on unreadable!
Screen shots look good though :-)

+2 :biglaugh:

I am installing this on my A2000 right now - we'll see how it goes......
A2000 GVP 40MHz \'030, 21Mb RAM SD/FF, 2 floppies, internal CD-ROM drive, micromys v3 w/laser mouse
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Offline amiman99

Re: Smurf Rescue (New Amiga Game)
« Reply #9 on: January 02, 2015, 04:30:35 AM »
Quote from: Oldsmobile_Mike;780888
Boot in PAL mode via early startup?
Yes, I did that, my Workbench then can be set to Hi Res PAL and I can verify that by switching to Composite video (the video is in BW, so I know it's PAL)
BUT, when I start the game it changes the screen to NTSC (the composite video is in color now) and I can't see the bottom.

I did try to adjust the OVERSCAN preferences by shifting the screen UP, but the game is not using it and shifts the screen down anyway.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline hipooniosTopic starter

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Re: Smurf Rescue (New Amiga Game)
« Reply #10 on: January 02, 2015, 12:30:46 PM »
Thanks for the feedback everyone.

I wondered why I got a warning from BB that saying the game and panel is too big together! It looks better to have it above the game. So i don't really want to change it. I will think of NTSC users next time :)

However, I have compiled a new version for NTSC with the panel below the game. So now you at least see the ground. But the panel seem does not display at all (only tested with WinUAE). O well, you can try it if you want:

http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.adf
http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.lha

Many people complain they can't read the text on the site. I have no problem with that. Tested with latest versions of Chrome, FF and IE. Can someone provide a screenshot?

Offline Oldsmobile_Mike

Re: Smurf Rescue (New Amiga Game)
« Reply #11 on: January 02, 2015, 06:20:08 PM »
Huh, the font looks different now.  Did you change it?  On my computer at home it looks normal in Firefox, but too tall and skinny in IE.  However on a different PC when I checked it a few days ago it was some nigh-unreadable cursive script.
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline AmigaOldskooler

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Re: Smurf Rescue (New Amiga Game)
« Reply #12 on: January 02, 2015, 06:46:15 PM »
Keep up the good work!! Thanks for creating this game. :cool:

Offline TjLaZer

Re: Smurf Rescue (New Amiga Game)
« Reply #13 on: January 02, 2015, 06:47:19 PM »
Tried it on my A600HD with 030/25 and 64MB RAM, and it runs ok.  Need to switch to pal to run it correctly.  I just used a small prg called "pal" and I put it in c: and edited the script to run it first and it works fine when I start the game.  When it gets busy on screen, it does slow down a bit much, but other than that, nice game!
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Offline amiman99

Re: Smurf Rescue (New Amiga Game)
« Reply #14 on: January 03, 2015, 03:06:04 AM »
Quote from: hipoonios;780913
Thanks for the feedback everyone.

I wondered why I got a warning from BB that saying the game and panel is too big together! It looks better to have it above the game. So i don't really want to change it. I will think of NTSC users next time :)

However, I have compiled a new version for NTSC with the panel below the game. So now you at least see the ground. But the panel seem does not display at all (only tested with WinUAE). O well, you can try it if you want:

http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.adf
http://www.hipooniosamigasite.org/smurf/Smurf_Rescue_NTSC.lha
I can see the ground now! Yes! (I can't see the panel on the bottom at all, but that's fine.

One more thing, I think the inertia (when you stop, but keep sliding) is too much, makes precision jumps awkward.

Looks nice, looks like you put alot of effort making the game.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(