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Author Topic: IRIDIUM - game Kickstarter final days :)  (Read 3127 times)

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Offline inventTopic starter

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IRIDIUM - game Kickstarter final days :)
« on: February 27, 2019, 12:36:22 PM »
Hello Amigans :)

It's always interesting to know if word gets out sometimes :)

Firstly, it's wonderful seeing the Amiga move forward in so many ways. New games, new hardware for both classics and NG machines. As a proud owner of an Amiga 1200 and an X5000 I enjoy seeing new developments, software, hardware, even emulation.

We 3 Amigans (Bastich, Akira and Invent) are currently working away on a new game called IRIDIUM.  If you have ever played or heard of Uridium on the Amiga then hopefully you will really enjoy this news. Our game is a frantic new 2D shoot 'em up with huge levels and truly massive enemy ships. Mixing game styles from Uridium, Xenon 2 and Nemesis.  We have a few interesting twists along the way.



While our focus is for the PC platform first (demo on Kickstarter), our second goal is the Nintendo Switch (other consoles possible but at this stage far too expensive).  The good news that we are very keen to get this game on the Amiga platform and are having conversations open and private as I write this.  At this stage it's either Vampire based Amigas and/or AmigaOS.  While I can't personally promise anything, having 3 Amigans on this game certainly helps.

Our Kickstarter here: https://www.kickstarter.com/projects/iridium/iridium-0


A little history of me:

First Amiga - A500, then A1200 then A4000. Most used software on platform was Brilliance 2, DirectoryOpus and Lightwave.

Just finished working on the graphics for the Amiga game "ReshootR" with Richard Löwenstein,  game will be available very very soon :) We both worked on Reshoot also. He has a patreon site here: https://www.patreon.com/loewenstein Richard is an amazing guy to work with if you ever have that chance.

I have worked on Rygar, initially with Sandruzzo but more recently supplied all the maps using "Tiled Map Editor"for McGeezer, who is doing an amazing arcade conversion.  For more info on Rygar please follow this thread http://eab.abime.net/showthread.php?t=93545


My Amiga Blog: http://amigaonex.blogspot.com/

Here are a few games I have worked on for the Amiga:
Reshoot, ReshootR, ProXima3, Rygar Remake, Mig n Ziggy, Morph and others)

As well as creating my own games I have donated graphics to other projects eg AmigaOS (Frogger, Space Invaders, Boulderdash Clone) etc.

- I have worked on a many Amiga related projects and continue to do so:

- Sketchblock (Andy)
- Enhancer Software (A-Eon)
- PPaint (Classic/NG)
- Amiga 30th Anniversary
- Amiwest (graphics)
- Amigakit (promos, websites, icons)
- Amistore (branding, icons)
- A-Eon (various)

Other/Amiga related work:


- Amiga Inc
- Deluxe Galaga Edgar Vigdal (IOS)
- Warblade MKII
- Dots Adventures

- Im sure I have missed a lot more... :)

Future Amiga Work: (my blog has all the info but please ask if you need more info on any project)

- Release Thrust game (Bastich)
- Rework "Alex Zirconstar" (Patrick Nevian)
- Vampire games
- Mig n Ziggy (A1000 compatible)
- Others....
- ProXima3 (AGA shootemup) is my biggest Amiga AGA priority but only once Iridium is complete.


Future other:

- Panic in Robot City (Amstrad/Amiga)
- The Last UFO (Amstrad/Amiga)
- Various ports of Amstrad games (eg Covenant, Movie, Mutant Monty)
- C64 game
- ZX Spectrum game
- AtariST game
- other

My Amstrad blog: http://amstrad-pixels.blogspot.com/




- Possibly port two games I have completed  for PC/IOS "Lunar Jetman" and "Dots Adventures"

https://nebula-design.itch.io/lunar-jetman-remake

https://www.youtube.com/watch?v=M5FIGhl5PFo&t=14s

I do post more unique content on my own Amiga Patreon site (that only recently launched), more behind the scenes.  I'll post my work I did with Amiga Inc for example (soon)

Patreon Site: https://www.patreon.com/KevinSaunders

If you got this far, thank you for taking the time reading this message and even if you don't pledge know that I will be around working away in the amiga scene as I enjoy and love it so much.
Designing games for the Amiga, Using Brilliance II | Lightwave3D

https://www.patreon.com/KevinSaunders
 
The following users thanked this post: klx300r

Offline klx300r

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Re: IRIDIUM - game Kickstarter final days :)
« Reply #1 on: February 27, 2019, 07:49:33 PM »
@invent

looks great & happy to back a fellow amigan! If this can come out for AmigaOS 68k or PPC I'd be even happier  
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Offline inventTopic starter

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Re: IRIDIUM - game Kickstarter final days :)
« Reply #2 on: February 27, 2019, 10:29:11 PM »
Thankyou klx300r for the support :)

I have considered talking to the relevant people about other games I have worked on to be ported to Amiga's "Lunar Jetman" and "Dots Adventures", both games possible on 68K or PPC machines. Was just looking at what extra theme we had for Dots Adventures (didn't make it to the PC/Mac/IOS release) but was considered as both Edgar and Simon are Amiga fans.



Designing games for the Amiga, Using Brilliance II | Lightwave3D

https://www.patreon.com/KevinSaunders