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Author Topic: ScummVM v1.5.0 ported to 68k AGA/RTG  (Read 1637 times)

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Offline slaapliedje

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Re: ScummVM v1.5.0 ported to 68k AGA/RTG
« Reply #14 from previous page: July 26, 2015, 07:46:40 PM »
I'll give the RTG version a shot when I get a minute later today and let you know.  Awesome work again, NovaCoder!  slaapliedje  P.S. I'll also have to test if it'll behave with the USB -> MIDI cable I have, that'd be awesome.
A4000D: Mediator 4000Di; Voodoo 3, ZorRAM 128MB, 10/100mb Ethernet, Spider 2. Cyberstorm PPC 060/50 604e/420.
 

Offline NovaCoderTopic starter

Re: ScummVM v1.5.0 ported to 68k AGA/RTG
« Reply #15 on: July 27, 2015, 04:19:04 AM »
Quote from: slaapliedje;793134
I'll give the RTG version a shot when I get a minute later today and let you know.  Awesome work again, NovaCoder!  slaapliedje  P.S. I'll also have to test if it'll behave with the USB -> MIDI cable I have, that'd be awesome.

Thanks :)

Yes some feedback would be cool, no idea how the RTG version works on a real Amiga.

Hopefully you can edit the ToolTypes and bump up the Launcher resolution to something cool like 1280x720....hopefully that won't be too slow!
Life begins at 100 MIPS!


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Offline slaapliedje

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Re: ScummVM v1.5.0 ported to 68k AGA/RTG
« Reply #16 on: July 27, 2015, 06:45:28 AM »
So, I attempted to 1) change the overlay resolution.
 , 2) enable MIDI (VGA version) and 3) play King's Quest 1.

1) was a complete bust.  Tried it at 1920x1080 and it outright crashed, then ran it at 1280x720 and it didn't seem to do anything at all, just wouldn't launch.  Went back to 640x480 and it launched fine.

2) Selected CAMD in the global options, but it wouldn't let me select anything within the 'Edit Game' options.

3) Not sure if it's something else on my system, or just that I enabled MIDI, but as soon as I start the game, I get a gray screen and I sat there for some time to wait for it to load and got nothing.

For what it's worth, the 060 version didn't fair much better (didn't change any config there, just added the VGA version of King's Quest 1 and it gave me a black screen when it started.)

For troubleshooting purposes, I had DVI connected to one LCD monitor, and the VGA of the Indivision MKI connected to my 55" LG TV.  That way it'd switch better between the two without me mucking about with it (The TV likes to not connect to the DVI -> HDMI connector for some reason unless it's already there when the Amiga starts outputting to it)

slaapliedje
A4000D: Mediator 4000Di; Voodoo 3, ZorRAM 128MB, 10/100mb Ethernet, Spider 2. Cyberstorm PPC 060/50 604e/420.
 

Offline NovaCoderTopic starter

Re: ScummVM v1.5.0 ported to 68k AGA/RTG
« Reply #17 on: July 27, 2015, 07:52:40 AM »
Quote from: slaapliedje;793142
So, I attempted to 1) change the overlay resolution.
 , 2) enable MIDI (VGA version) and 3) play King's Quest 1.

1) was a complete bust.  Tried it at 1920x1080 and it outright crashed, then ran it at 1280x720 and it didn't seem to do anything at all, just wouldn't launch.  Went back to 640x480 and it launched fine.

2) Selected CAMD in the global options, but it wouldn't let me select anything within the 'Edit Game' options.

3) Not sure if it's something else on my system, or just that I enabled MIDI, but as soon as I start the game, I get a gray screen and I sat there for some time to wait for it to load and got nothing.

For what it's worth, the 060 version didn't fair much better (didn't change any config there, just added the VGA version of King's Quest 1 and it gave me a black screen when it started.)


slaapliedje

That doesn't sound massively positive ;)

As far as the using the larger screen modes.   You must actually have these 8 bit screen modes available on your system (Monitor->Prefs).   I tested up to true HD in WinUAE and it seemed to work just fine.   The other problem is that you may be running out of video memory (not sure how much you have).   You could try 800x600 or even 1024x768 if you want to go bigger than the default 640x480.

The only way you'll get MIDI to work with your USB device is if CAMD itself supports it.   My application talks to CAMD and then you need to make CAMD talk to your device.   Is there a USB driver for CAMD?

Try and get it to work without using CAMD first (disable general MIDI in the Launcher) and then if that works OK you can try and enable CAMD.

Also check the README, lots of helpful advice in there ;)

Have you watched my awesome setup video yet?

[youtube]NlkxvDx27sY[/youtube]

:)
« Last Edit: July 27, 2015, 08:02:51 AM by NovaCoder »
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Offline slaapliedje

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Re: ScummVM v1.5.0 ported to 68k AGA/RTG
« Reply #18 on: July 27, 2015, 03:48:57 PM »
Poseidon does support CAMD, so that's what I was trying, I haven't tried it with anything else though.

I do have 1.7mb free chip and 270mb or so of fast memory available upon boot.  Though it does seem I'm missing some somewhere, since I should have 128mb from the Radeon card, 128mb from a ZorRAM and 128mb from the Cyberstorm MK 1.  

I'll test out more when I get home from work.

slaapliedje
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Offline TuKo

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Re: ScummVM v1.5.0 ported to 68k AGA/RTG
« Reply #19 on: April 15, 2016, 10:05:51 PM »
Hi guys,

I'm very happy to inform you that relnev did a new build of ScummVM RTG 1.8.0 based on what NovaCoder left as sources. Kudos to both these two guys.

It still need a bit of polishing but it already works well.

Here is a quick video of it running Sam'n'Max and Curse of Monkey Island :
https://www.youtube.com/watch?v=eGCi3DqJxp8

Link to the exe :
http://www.apollo-accelerators.com/files/ScummVM_RTG_1.8.0.lha

Enjoy it and feel free to show us videos of gameplays and come to discuss it with us on IRC.