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Amiga computer related discussion => Amiga Gaming => Topic started by: AmigaClassicRule on December 17, 2012, 10:42:43 PM

Title: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on December 17, 2012, 10:42:43 PM
I am going to be purchasing PureBasic for the Amiga and I want to develop a full blown game for the calssic Amiga. It is going to be AGA running with 64 colors however I do not know where to begin.
 
Can someone point out to me what type of game the community like the most: RPG, Fighting, Racing, etc? If you guys could give me your input in ideas, plot, game type it would be great to help me get in the right direction.
 
Thanks.
Title: Re: I want to make a game for the classic Amiga.
Post by: som99 on December 17, 2012, 10:47:18 PM
I love RPG's the most, I would love a new game like "Excelsior Phase Two", I love that angle and game style :)

(http://www.excelsior-rpg.com/images/ex2scr3.gif)
(http://www.excelsior-rpg.com/images/ex2scr6.gif)

Btw I love that game, not many have played or know about it, ive completed it at every class and own a genuine copy :)
Title: Re: I want to make a game for the classic Amiga.
Post by: Blinx123 on December 17, 2012, 11:00:30 PM
Quote from: som99;719500
I love RPG's the most, I would love a new game like "Excelsior Phase Two", I love that angle and game style :)

(http://www.excelsior-rpg.com/images/ex2scr3.gif)
(http://www.excelsior-rpg.com/images/ex2scr6.gif)

Btw I love that game, not many have played or know about it, ive completed it at every class and own a genuine copy :)

Dude.
Admit it. You're my long lost twinbrother ;)

I loved that game.
Don't own a genuine copy, unfortunately. But from what little I remember of it, it was pretty darn good.

Another all-time favourite would be Ultima VI: The False Prophet. The fact that you could recruit a mouse (Sherry the Mouse, to be exact) into your lines of battle steeled soldiers made it all the more awesome.

@AmigaClassicRule

It all depends on your expertise and your personal taste.
No sense in creating a game in a genre you don't like.

Likewise, an overly complicated free-roaming RPG might not be the best practice for a newbie.

Personally, I'd like to see a new platformer or (and that's kind of selfish, as the main reason I even wish for it is so that I've a reason to finish my own game faster) a graphical text adventure.

EDIT: What I'd also love to see is a commercial game made in Sierra's SCI engine. Though I don't really know the terms of use and whether it's even permitted to publish a commercial game made in it.
Title: Re: I want to make a game for the classic Amiga.
Post by: som99 on December 18, 2012, 12:18:21 AM
Quote from: Blinx123;719502
Dude.
Admit it. You're my long lost twinbrother ;)

I loved that game.
Don't own a genuine copy, unfortunately. But from what little I remember of it, it was pretty darn good.

Another all-time favourite would be Ultima VI: The False Prophet. The fact that you could recruit a mouse (Sherry the Mouse, to be exact) into your lines of battle steeled soldiers made it all the more awesome.

Who knows I might be ;) You are the first one who ive heard who also have played Excelsior! :D
It was good and quite big indeed with quite some dungeons to explore :) I must also agree that Ultima VI is a splendid game! I have played it a lot :)

We seem to share some of same taste :D
Title: Re: I want to make a game for the classic Amiga.
Post by: XDelusion on December 18, 2012, 12:25:47 AM
RPG's are amongst my favorite, though I'd love to see more futuristic/dystopian themed RPG's like Shadowrun as opposed to more fantasy/mid-evil based ones. But that's just me...

...not that I don't love my Ultima's and all...

...oh man, if only classic Amiga had a port of Exult! Not sure if it could handle it though.

Either way, I'm glad to see you have the interest in developing for AGA Amigas!!! :)
Title: Re: I want to make a game for the classic Amiga.
Post by: commodorejohn on December 18, 2012, 12:36:30 AM
I think ultimately you're going to do better if you figure out what kind of game you want to make, and go with that.

That said, it'd be awfully nice to see a good tactical RPG for the Amiga ;)
Title: Re: I want to make a game for the classic Amiga.
Post by: Blinx123 on December 18, 2012, 12:46:17 AM
Another thing that would be nice (though you'll probably need a somewhat recent PC, since classic Amiga raytraces take way too long):

A Myst'esque point and click adventure.

I think that's what I'm doing some day. Although, I'll probably use Amiga Vision* or Hollywood.






*Strangely, I've never seen a commercial application on the Amiga utilizing Amiga Vision Professional.
Which is rather sad, as it had great potential (what with being a major competitor to Hypercard).
Title: Re: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on December 18, 2012, 02:08:00 AM
Quote from: som99;719500
I love RPG's the most, I would love a new game like "Excelsior Phase Two", I love that angle and game style :)
 
(http://www.excelsior-rpg.com/images/ex2scr3.gif)
(http://www.excelsior-rpg.com/images/ex2scr6.gif)
 
Btw I love that game, not many have played or know about it, ive completed it at every class and own a genuine copy :)

 
I am going to be complete honest with you guys, YOU HAVE THE SAME TASTE AS ME :d :D :D. This is MY FAVORITE STYLE GAME EVER and I am INTO RPG LIKE NO TOMORROW.
 
I will start plans on making a game like that screenshot. I will develop everything on paper (game concept, style, engine and coding on paper)...and work on it as soon as I get my hands on PureBasic within couple of months. :D
 
RPG it is!
Title: Re: I want to make a game for the classic Amiga.
Post by: som99 on December 18, 2012, 02:47:10 AM
Quote from: AmigaClassicRule;719529
I am going to be complete honest with you guys, YOU HAVE THE SAME TASTE AS ME :d :D :D. This is MY FAVORITE STYLE GAME EVER and I am INTO RPG LIKE NO TOMORROW.
 
I will start plans on making a game like that screenshot. I will develop everything on paper (game concept, style, engine and coding on paper)...and work on it as soon as I get my hands on PureBasic within couple of months. :D
 
RPG it is!


Ahh! Yeah :) One more with our taste :)
I love that style also, I will look forward to see your progress! Good luck, and hope you get PureBasic asap, BTW you aint considering using AMOS?
Title: Re: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on December 18, 2012, 02:55:46 AM
Quote from: som99;719530
Ahh! Yeah :) One more with our taste :)
I love that style also, I will look forward to see your progress! Good luck, and hope you get PureBasic asap, BTW you aint considering using AMOS?


The thing is I need to build two things:

1. Engine
2. Editor

Before actually making the game. The editor have to build and run in WB screen, I do not think AMOS will give me that. Also I need to access HD during game play mode such as loading map, save/load game and so on....
Title: Re: I want to make a game for the classic Amiga.
Post by: som99 on December 18, 2012, 03:37:02 AM
Quote from: AmigaClassicRule;719532
The thing is I need to build two things:

1. Engine
2. Editor

Before actually making the game. The editor have to build and run in WB screen, I do not think AMOS will give me that. Also I need to access HD during game play mode such as loading map, save/load game and so on....

OK, tho I think it would be doable in AMOS pro, but do it as planned it will work out best for you :)
Title: Re: I want to make a game for the classic Amiga.
Post by: som99 on December 18, 2012, 03:49:29 AM
Quote from: AmigaClassicRule;719532
The thing is I need to build two things:

1. Engine
2. Editor

Before actually making the game. The editor have to build and run in WB screen, I do not think AMOS will give me that. Also I need to access HD during game play mode such as loading map, save/load game and so on....


Everything is possible, I don't see why you couldn't do that with AMOS :)

Tho of course you shall do it your way :)
Title: Re: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on December 18, 2012, 05:43:29 AM
Quote from: som99;719540
OK, tho I think it would be doable in AMOS pro, but do it as planned it will work out best for you :)

 
I have some questions to ask about AMOS Pro.
 
1) Where can I get the full version of AMOS Pro?
2) Does it come with examples and manual (PDF) in case I need to use them for help reference?
3) If I wish to post questions to help me using AMOS Pro is there a full active community with a forum I can post questions there?
4) Would I be able to develop Workbench application?
5) Could I access the hard drive, I/O functions to save/load while blitting sprite?
6) Is it an object oriented language allowing me to make classes and functions to be called anywhere in the program?
7) Is it a compiler or an interpreter?
 
If all of these questions are answered where the result makes me happy as it gives me all the tool I need to make my project then I will use AMOS instead.
 
Thanks in advance.
Title: Re: I want to make a game for the classic Amiga.
Post by: Duce on December 18, 2012, 05:55:27 AM
Going to have your hands full using Basic, but I wish you the best of luck.
Title: Re: I want to make a game for the classic Amiga.
Post by: Blinx123 on December 18, 2012, 08:30:40 AM
Have you looked into Amiblitz 3?

It's much more up to date than AMOS (even supports RTG, I think) and way faster.
Title: Re: I want to make a game for the classic Amiga.
Post by: rockersuke on December 18, 2012, 08:40:05 AM
Quote from: AmigaClassicRule;719550
I have some questions to ask about AMOS Pro.
 
1) Where can I get the full version of AMOS Pro?
2) Does it come with examples and manual (PDF) in case I need to use them for help reference?
3) If I wish to post questions to help me using AMOS Pro is there a full active community with a forum I can post questions there?
4) Would I be able to develop Workbench application?
5) Could I access the hard drive, I/O functions to save/load while blitting sprite?
6) Is it an object oriented language allowing me to make classes and functions to be called anywhere in the program?
7) Is it a compiler or an interpreter?
 
If all of these questions are answered where the result makes me happy as it gives me all the tool I need to make my project then I will use AMOS instead.
 
Thanks in advance.


1-3) -> AMOS Factory:
http://amos.pspuae.com/

4) Short answer: no. Long answer: Not without some rather dirty tricks.

5) Yes

6) No. It's procedural, but not object oriented.

7) Both!

My own experience with AMOS is just from writting simple text adventure games, but some quite good homebrew Amiga graphic adventures have been made with it.
Title: Re: I want to make a game for the classic Amiga.
Post by: slayer on December 18, 2012, 08:48:59 AM
Do a warlords remake but don't make it like warlordsII

Warlords had it right it just wasn't balance enough and too many bugs I reckon, I used to make up my own rules for human players to make it more challenging

But yes an RPG is a great place to start
Title: Re: I want to make a game for the classic Amiga.
Post by: som99 on December 18, 2012, 10:44:14 AM
Quote from: AmigaClassicRule;719550
I have some questions to ask about AMOS Pro.
 
1) Where can I get the full version of AMOS Pro?
2) Does it come with examples and manual (PDF) in case I need to use them for help reference?
3) If I wish to post questions to help me using AMOS Pro is there a full active community with a forum I can post questions there?
4) Would I be able to develop Workbench application?
5) Could I access the hard drive, I/O functions to save/load while blitting sprite?
6) Is it an object oriented language allowing me to make classes and functions to be called anywhere in the program?
7) Is it a compiler or an interpreter?
 
If all of these questions are answered where the result makes me happy as it gives me all the tool I need to make my project then I will use AMOS instead.
 
Thanks in advance.


Rockersucke answered your questions, but as far as literature goes I must recommend the book Mastering Amiga AMOS by Phil South.
It's a good book for beginners (even non beginners), I have the revised edition myself, it's a good book, I do not have any PDF of it but it's worth buying.

As far as AMOS software goes I have Easy AMOS, AMOS the Creator, AMOS Pro, AMOS 3D, AMOS Compilers, AMOS Sprite X and AMOS TOME.
(got multiple versions of all of em and updates also).

If you want anything of it I can upload it on my webserver and give you a link :)
Title: Re: I want to make a game for the classic Amiga.
Post by: blanning on December 18, 2012, 04:11:56 PM
Quote from: AmigaClassicRule;719498
I am going to be purchasing PureBasic for the Amiga and I want to develop a full blown game for the calssic Amiga. It is going to be AGA running with 64 colors however I do not know where to begin.
 
Can someone point out to me what type of game the community like the most: RPG, Fighting, Racing, etc? If you guys could give me your input in ideas, plot, game type it would be great to help me get in the right direction.
 
Thanks.


If it were me, I'd do (essentially) a new bard's tale, but made for AGA and the 68030, with a complete new story and larger world.

I really liked Hybris also though.
Title: Re: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on December 18, 2012, 05:00:50 PM
Quote from: rockersuke;719557
1-3) -> AMOS Factory:
http://amos.pspuae.com/
 
4) Short answer: no. Long answer: Not without some rather dirty tricks.
 
5) Yes
 
6) No. It's procedural, but not object oriented.
 
7) Both!
 
My own experience with AMOS is just from writting simple text adventure games, but some quite good homebrew Amiga graphic adventures have been made with it.

Thank you for answering my questions :)
 
@Blinx123
 
Blinkx123 concerning AmiBlitz3 I also believe it is a VERY POWERFUL LANGUAGE.
 
So I want to ask the same questions towards AmiBlitz3 if the answers are better than the one I get for AMOS I will develop my project on AmiBlitz3 instead:
 
I have some questions to ask about AmiBlitz 3.
 
1) Where can I get the full version of AmiBlitz 3?
2) Does it come with examples and manual (PDF) in case I need to use them for help reference?
3) If I wish to post questions to help me using AmitBliz 3 is there a full active community with a forum I can post questions there and where?
4) Would I be able to develop Workbench application?
5) Could I access the hard drive, I/O functions to save/load while blitting sprite?
6) Is it an object oriented language allowing me to make classes and functions to be called anywhere in the program?
7) Is it a compiler or an interpreter?
 
P.S "Before I make this huge project I need to make two games first with their own editor for free to be released on Aminet to get my practice ready and to build my main project on the concept of these two games. Pretty much the same concept of warming your car after being parked under -30 degrees with heavy snow before you take it for a big long ride."
Title: Re: I want to make a game for the classic Amiga.
Post by: SamuraiCrow on December 18, 2012, 08:06:08 PM
Quote from: AmigaClassicRule;719589
6) Is it an object oriented language allowing me to make classes and functions to be called anywhere in the program?
7) Is it a compiler or an interpreter?

If you really want an OOP language as question 6 suggests, maybe you'd be more interested in the AmigaE compiler.  It's downloadable from the Aminet.  You just download the old shareware release (http://aminet.net/package/dev/e/amigae33a) and copy the registered compiler (http://aminet.net/package/dev/e/ec33a) to  it's bin directory since it is now freeware.  There are loads of modules for it in the original archive and it makes great workbench apps.

I don't know much about the AmiBlitz compiler but I do know it's not object oriented and it requires an FPU to run the editor.
Title: Re: I want to make a game for the classic Amiga.
Post by: Blinx123 on December 18, 2012, 08:08:33 PM
Quote from: AmigaClassicRule;719589
Thank you for answering my questions :)
 
@Blinx123
 
Blinkx123 concerning AmiBlitz3 I also believe it is a VERY POWERFUL LANGUAGE.
 
So I want to ask the same questions towards AmiBlitz3 if the answers are better than the one I get for AMOS I will develop my project on AmiBlitz3 instead:
 
I have some questions to ask about AmiBlitz 3.

1) Where can I get the full version of AmiBlitz 3?
2) Does it come with examples and manual (PDF) in case I need to use them for help reference?
3) If I wish to post questions to help me using AmitBliz 3 is there a full active community with a forum I can post questions there and where?
4) Would I be able to develop Workbench application?
5) Could I access the hard drive, I/O functions to save/load while blitting sprite?
6) Is it an object oriented language allowing me to make classes and functions to be called anywhere in the program?
7) Is it a compiler or an interpreter?



1. The actual webspot has been down for the last two months or so (malware attack)
Therefore, you'll have to get it of Sourceforge
http://sourceforge.net/projects/amiblitz3/files/

2. It should. And if not, there are still tutorials and code snippets flying around.

3. The community is somewhat small compared to the AMOS community, but should be plenty big enough to keep you going.

http://amiblitz3.amiforce.de/main.php

4. I don't see why you wouldn't. Blitz Basic supported workbench applications all the way back to the original Blitz Basic 2.

5. Yes.

6. I don't think so. Don't know why you'd even need it though. If there's anything you should grave for, it's concurreny. Concurrency is what will catapult software development into a new age of prosperity. OOP is just an outdated paradigm propagated by people who think everything should be put in a giant, bloated framework.

I don't know where you get the idea from that OOP allows for classes and functions to be called anywhere. Pure OOP (seldom utilized, even by those who say they were coding in OOP) is much more isolationist than any other paradigm (being mainly focused on stability and security, rather than performance or elegance). Which is also why real OOP doesn't really work with concurrency (or co-routines, for that matter).

7. Strictly compiled
Title: Re: I want to make a game for the classic Amiga.
Post by: tolkien on December 18, 2012, 08:39:24 PM
Why waste money in PureBasic if it´s not developed for Amiga anymore? Amiblitz is the answer I think.
Title: Re: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on December 18, 2012, 09:00:36 PM
Quote from: Blinx123;719600
1. The actual webspot has been down for the last two months or so (malware attack)
Therefore, you'll have to get it of Sourceforge
http://sourceforge.net/projects/amiblitz3/files/
 
2. It should. And if not, there are still tutorials and code snippets flying around.
 
3. The community is somewhat small compared to the AMOS community, but should be plenty big enough to keep you going.
 
http://amiblitz3.amiforce.de/main.php
 
4. I don't see why you wouldn't. Blitz Basic supported workbench applications all the way back to the original Blitz Basic 2.
 
5. Yes.
 
6. I don't think so. Don't know why you'd even need it though. If there's anything you should grave for, it's concurreny. Concurrency is what will catapult software development into a new age of prosperity. OOP is just an outdated paradigm propagated by people who think everything should be put in a giant, bloated framework.
 
I don't know where you get the idea from that OOP allows for classes and functions to be called anywhere. Pure OOP (seldom utilized, even by those who say they were coding in OOP) is much more isolationist than any other paradigm (being mainly focused on stability and security, rather than performance or elegance). Which is also why real OOP doesn't really work with concurrency (or co-routines, for that matter).
 
7. Strictly compiled

We have a WINNER  :D AmiBlitz3 it is!!
 
I am going to do two different types of games (first) with their editor to get my programming practice polished and strong. Ones I release them in Aminet I will start on the main RPG project. However, there is one little condition in all of this. When I finish 90% of the main RPG project (ones I start it) it will not be released until I get help from the community itself. I would be needing graphics artists for my game and I need a programmer who specialize or good in game AI. These two here I am weak at and will not be able to do them at all.
 
But when that time comes I will be requesting the help.
Title: Re: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on December 18, 2012, 09:12:34 PM
Quote from: tolkien;719606
Why waste money in PureBasic if it´s not developed for Amiga anymore? Amiblitz is the answer I think.

 
I just want to correct your information...PureBasic IS STILL being developed for Amiga and supported!
Title: Re: I want to make a game for the classic Amiga.
Post by: Blinx123 on December 18, 2012, 09:18:20 PM
Quote from: AmigaClassicRule;719614
I just want to correct your information...PureBasic IS STILL being developed for Amiga and supported!


The AmigaOS version is actually the slightly outdated 4.0 release. It has also gone OpenSource, so I don't think there's even a need to buy it.
Title: Re: I want to make a game for the classic Amiga.
Post by: slaapliedje on January 01, 2013, 03:46:26 AM
Quote from: XDelusion;719508
RPG's are amongst my favorite, though I'd love to see more futuristic/dystopian themed RPG's like Shadowrun as opposed to more fantasy/mid-evil based ones. But that's just me...

...not that I don't love my Ultima's and all...

...oh man, if only classic Amiga had a port of Exult! Not sure if it could handle it though.

Either way, I'm glad to see you have the interest in developing for AGA Amigas!!! :)

There actually IS a port for classic Amigas.  http://hol.abime.net/3444

Unfortunately the only place I could find the download was on Aminet and it is a really old version (0.93).  The latest version is 1.4.9rc1.  Anyone have experience in cross-compiling?

The other downside is that right now, it requires an RTG card.  Anyone know how difficult it'd be to port it to AGA?

Looks like it uses SDL, but then so does ScummVM and there is an AGA port of that, right?

slaapliedje
Title: Re: I want to make a game for the classic Amiga.
Post by: NovaCoder on January 01, 2013, 06:10:25 PM
Quote from: slaapliedje;720837
There actually IS a port for classic Amigas.  http://hol.abime.net/3444

The other downside is that right now, it requires an RTG card.  Anyone know how difficult it'd be to port it to AGA?

Looks like it uses SDL, but then so does ScummVM and there is an AGA port of that, right?

slaapliedje


I replaced all of the SDL code in ScummVM AGA to native code, this took a very long time but was worth it.
Title: Re: I want to make a game for the classic Amiga.
Post by: slaapliedje on January 01, 2013, 09:20:55 PM
Nice!  Have you taken a look at Exult and seen what that would take to get a working port?

slaapliedje
Title: Re: I want to make a game for the classic Amiga.
Post by: NovaCoder on January 01, 2013, 09:55:03 PM
I'm already a bit busy, see my sig.
Title: Re: I want to make a game for the classic Amiga.
Post by: Methuselas on January 01, 2013, 10:30:58 PM
Quote from: blanning;719584
If it were me, I'd do (essentially) a new bard's tale, but made for AGA and the 68030, with a complete new story and larger world.

I really liked Hybris also though.


If you want that, you may as well start porting BTBuilder, since the engine is pretty much done, but it's still using the BTCS and that was only for the PC/Amiga. I'm still procrastinating on doing animations, cos we don't have an editor, but the coder is working on it.

Here's a link:

http://www.identicalsoftware.com/btbuilder/
Title: Re: I want to make a game for the classic Amiga.
Post by: slaapliedje on January 01, 2013, 11:53:11 PM
Quote from: NovaCoder;720938
I'm already a bit busy, see my sig.

In Progress: DosBox AGA (http://eab.abime.net/showthread.php?t=66709), Descent DXX-Rebirth AGA (http://eab.abime.net/showthread.php?p=855579), AmiQuake 2 AGA (http://eab.abime.net/showthread.php?p=857767#post857767)

What, you don't want to add just one more.....  :D

That's awesome, looking forward to seeing DosBoxAGA especially.

Unfortunately at some point in time I need to find an accelerator for my Amiga.  Something tells me that things like Quake won't run all that well on a stock 040.

As far as making an RPG goes, these are all awesome ideas.  I'd like to see some sort of engine for making games similar to Ultima 6, I still think it has the best combat system out there, as far as top down RPGs go.  And I really miss those types of games.  They just don't make that many of them anymore.

Legends of Grimrock has seemed to cover the Dungeon Master style games recently, I highly recommend it for those with a Linux/Mac/Windows computer.

slaapliedje
Title: Re: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on January 02, 2013, 02:11:07 AM
Quote from: slaapliedje;720946
What, you don't want to add just one more.....  :D

That's awesome, looking forward to seeing DosBoxAGA especially.

Unfortunately at some point in time I need to find an accelerator for my Amiga.  Something tells me that things like Quake won't run all that well on a stock 040.

As far as making an RPG goes, these are all awesome ideas.  I'd like to see some sort of engine for making games similar to Ultima 6, I still think it has the best combat system out there, as far as top down RPGs go.  And I really miss those types of games.  They just don't make that many of them anymore.

Legends of Grimrock has seemed to cover the Dungeon Master style games recently, I highly recommend it for those with a Linux/Mac/Windows computer.

slaapliedje

Don't you get it? If he gets dosBox AGA working 100% with 20 fps speed on an AGA Amiga 060 (which I find that to be the biggest feat I have seeing on computer world) there will be no need to port Ultima 7 or any of that. All you need is dosBox itself to play Ultima 7 on your Amiga. Since Ultima 7 is really a DOS game.
Title: Re: I want to make a game for the classic Amiga.
Post by: slaapliedje on January 02, 2013, 04:42:36 AM
Quote from: AmigaClassicRule;720957
Don't you get it? If he gets dosBox AGA working 100% with 20 fps speed on an AGA Amiga 060 (which I find that to be the biggest feat I have seeing on computer world) there will be no need to port Ultima 7 or any of that. All you need is dosBox itself to play Ultima 7 on your Amiga. Since Ultima 7 is really a DOS game.

Actually the reason why Exult was created in the first place is because Ultima 7, even back in the DOS days, was a royal pain to get to work (I know, I bought it when it first came out, since I've always been a huge Ultima fan).

It has a weird custom extended memory manager.  This was why Exult was such an awesome project.  

While we're on the subjects of ports.  One game I would love to see ported to the Amiga would be Phantasie 2.  1 and 3 came out for the Amiga, but it seems the only two platforms that all three were released for was the Atari 8-bit and the Atari ST.  And the Atari ST versions are pretty ugly.  I almost prefer the mostly non-colored 8bit version.  I have no idea how anyone would track down source for it though.

But yes, DOSBoxAgA would/will be awesome.  I would still need to get an 060 for my A4000D, which aren't exactly easy to come by without just being able to say "well, I could get that... or I could buy a brand new system and just emulate an 060.... but I really don't like the emulation side of things, which is why I bought an A4000D in the first place..
Title: Re: I want to make a game for the classic Amiga.
Post by: NovaCoder on January 02, 2013, 04:50:03 AM
Yep that is the idea, why port one game to AGA when you can port many, it's the same as with ScummVM really.

Progress has been made with the 68k core for DosBox BTW
Title: Re: I want to make a game for the classic Amiga.
Post by: slaapliedje on January 02, 2013, 05:13:25 AM
Quote from: NovaCoder;720970
Yep that is the idea, why port one game to AGA when you can port many, it's the same as with ScummVM really.

Progress has been made with the 68k core for DosBox BTW

Agreed.  Same reason why emulators are so popular.  

That's awesome that the 68k Core for DosBox has progress on it.  That would be the biggest hurdle I would think.  Since you'd have to emulate x86 instructions for it to work.  DosBox isn't normally considered an 'emulator' in the same way that Wine isn't, because it's not normally emulating any hardware.  In this particular case though, it certainly will.

I don't suppose Daggerfall would be one you'd be wanting to test it on?  :D  It's a free download.

Edit: It does look like someone has managed to get Ultima 7 working  properly under DosBox.  I remember the last time I looked it up (years  and years ago) that they hadn't managed to get it to work because of the  crappy memory manager, but here it is; http://bootstrike.com/Ultima/Online/u7dosbox.php

Exult would still be nice in that you can make your own custom games with it, which is why it was brought up in this thread.

I tried it on DosBox on my Nokia N900 and.. the results weren't all that great, but I don't think it really translates that well to ARM, I don't think they did any fancy processor cores for it.

slaapliedje
Title: Re: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on January 02, 2013, 05:20:39 AM
Quote from: NovaCoder;720970
Yep that is the idea, why port one game to AGA when you can port many, it's the same as with ScummVM really.

Progress has been made with the 68k core for DosBox BTW

I am curious...what is the progress with the speed? Is it working?
Title: Re: I want to make a game for the classic Amiga.
Post by: NovaCoder on January 02, 2013, 06:31:09 AM
A core has been developed, I just need to find the time to integrate it.  Then I will have to start testing it.
Title: Re: I want to make a game for the classic Amiga.
Post by: AmigaClassicRule on January 02, 2013, 06:42:07 AM
Quote from: NovaCoder;720981
A core has been developed, I just need to find the time to integrate it.  Then I will have to start testing it.

It is because of people like NovaCoder that makes me fall in love with my Amiga 1200 EVEN more and make find that the system HAVE SO MUCH VALUE and it is STILL super useful AND YOU CAN do everything in it like a normal PC would...without constantly getting new hardware every year!! It also shows that AGA dominates over OCS/ECS big time :D:D:D:D:D

I want to thank you NovaCoder for everything.

Right now I cannot bring into the Amiga community as much as NovaCoder did, the least I can do is bring movies and tv shows into classic Amiga. I am going to work on the fourth episode of ren and stimpy!!

NovaCoder you are the best!!


Hopefully I will bring out three Amiga classic games in the future!