Welcome, Guest. Please login or register.

Author Topic: Alien Breed 3D, stuck on level 8, Test Area Gamma  (Read 2578 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline HardStepTopic starter

  • Full Member
  • ***
  • Join Date: Apr 2005
  • Posts: 147
    • Show only replies by HardStep
Alien Breed 3D, stuck on level 8, Test Area Gamma
« on: January 17, 2007, 06:07:42 PM »
Hi guys,
i've been playing AB3D for some nights again and got stuck on level 8, called Test Area Gamma. After i killed every single foe i was able to locate, i just walked around (had many tries:) and was unable to locate a yellow locked door or something, because i got the yellow key from the armory behind locked doors (red key). The K2 walker just stops and stands still. I've been wasting 2-3 hours on that level, but unable to get to exit nor get the blue exit key.
I can't recall how did i accomplish that level, when played AB3D back in nineties.
Any help is appreciated:)
Thanks.
A1200/Blizzard1260+SCSI Mediator-Voodoo3-Radeon9250
A1200/ACA1233-55
A1200/ACA1231-42
A500
CD32
MOS3.7 registered, Mac Mini+IBook G4
 

Offline ddniUK

  • Hero Member
  • *****
  • Join Date: Apr 2006
  • Posts: 701
    • Show only replies by ddniUK
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #1 on: January 17, 2007, 06:17:23 PM »
Level codes... I think

2  KOOPAMFJFFNNFFFF  
3  OKOOEGBLBENNFFFF  
4  KPKOEOLLBENNFEMN  
5  PLKKMELLFENJFEMN  
6  POKKIMKLAENJFEMN  
7  KKKOIGKLFEJNFEMN  
8  PPKKIOKLFFINNFKN  
9  LLKOCEKLFEIJNFLJ"  
10 LOKOCMKLFEIJNFLJ  
11 PKKOCGKLFEIJNFLJ  
12 LPKOCOKLFEIJNFLJ  
13 PLKOKEKLFEIJNFLJ  
14 OOKOKMKLFEIJNBKJ  
15 LKKOKGKLFEIJNBKJ  
16 OPKOKOKLFEIJNBKJ
 

Offline Ivanhoe

  • Full Member
  • ***
  • Join Date: Dec 2006
  • Posts: 110
    • Show only replies by Ivanhoe
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #2 on: January 17, 2007, 06:18:32 PM »
I think I've got the codes far away from level 8,if you
want it I have to look for
Amiga 500 1 MB
Amiga 1300,Blizzard 030/50 Mhz,32 MB RAM,etc...
(on repair)
CD 32
Amiga One PPC G3 800 Mhz,Seagate HD 200 GB,NEC DVD-RW,LG DVD-ROM,256 MB RAM,PixelView TV Card,Soundblaster 128,ATI Radeon 7000 64 MB,X-Arcade double for xMAME,OS 4.0  ...
 

Offline HardStepTopic starter

  • Full Member
  • ***
  • Join Date: Apr 2005
  • Posts: 147
    • Show only replies by HardStep
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #3 on: January 17, 2007, 06:25:13 PM »
Thanks for the codes, but are there any other ways?;)
Will give a level 9 code a try if unable to get past that point.
A1200/Blizzard1260+SCSI Mediator-Voodoo3-Radeon9250
A1200/ACA1233-55
A1200/ACA1231-42
A500
CD32
MOS3.7 registered, Mac Mini+IBook G4
 

Offline HardStepTopic starter

  • Full Member
  • ***
  • Join Date: Apr 2005
  • Posts: 147
    • Show only replies by HardStep
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #4 on: May 01, 2007, 12:02:35 PM »
As it turned out, the problem was WHDLoaded Alien Breed. I was able to complete the level on floppy/hd version.
Gonna finish AB3D soon, fire it up every once in a while, now 2 levels to go :-)
A1200/Blizzard1260+SCSI Mediator-Voodoo3-Radeon9250
A1200/ACA1233-55
A1200/ACA1231-42
A500
CD32
MOS3.7 registered, Mac Mini+IBook G4
 

Offline Christian Johansson

  • Full Member
  • ***
  • Join Date: Nov 2004
  • Posts: 247
    • Show only replies by Christian Johansson
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #5 on: May 01, 2007, 12:57:32 PM »
How did one kill the Walker? I remember i got stuck on that level when the game was released and never got further.
 

Offline AmigaMance

  • Hero Member
  • *****
  • Join Date: Apr 2005
  • Posts: 1278
    • Show only replies by AmigaMance
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #6 on: May 01, 2007, 01:43:47 PM »
Don't forget to report this bug to the author of the .slave file. ;-)
A1200 PPC user.
 

Offline HardStepTopic starter

  • Full Member
  • ***
  • Join Date: Apr 2005
  • Posts: 147
    • Show only replies by HardStep
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #7 on: May 01, 2007, 03:36:40 PM »
fryguy:
fire all your rockets and grenades at the walker, as usually:D

AmigaMance:
good idea.
A1200/Blizzard1260+SCSI Mediator-Voodoo3-Radeon9250
A1200/ACA1233-55
A1200/ACA1231-42
A500
CD32
MOS3.7 registered, Mac Mini+IBook G4
 

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show only replies by xeron
    • http://www.petergordon.org.uk
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #8 on: May 01, 2007, 04:18:22 PM »
Out of interest, are you using PatchAB3D?
Playstation Network ID: xeron6
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16867
  • Country: gb
  • Thanked: 4 times
    • Show only replies by Karlos
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #9 on: May 01, 2007, 07:25:58 PM »
Quote

fryguy wrote:
How did one kill the Walker? I remember i got stuck on that level when the game was released and never got further.


My favourite was always running backwards with careful use of sidestep and the odd look behind (to make sure you don't end up running into a wall). That way I could get the big dumb schmuck to run straight over his own grenades repeatedly. whilst firing your own at him as well :-)
int p; // A
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16867
  • Country: gb
  • Thanked: 4 times
    • Show only replies by Karlos
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #10 on: May 01, 2007, 07:28:04 PM »
Quote

xeron wrote:
Out of interest, are you using PatchAB3D?


Hey, speaking of which, did you ever see Pete McGavin's C2P patch for the original playable demo? I often wondered, if that was possible, so, in theory, was an RTG patch for it. That said, I got the impression the final game used a ropey 12-bit truecolour copper hack in the end...
int p; // A
 

Offline HardStepTopic starter

  • Full Member
  • ***
  • Join Date: Apr 2005
  • Posts: 147
    • Show only replies by HardStep
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #11 on: May 01, 2007, 08:08:02 PM »
Quote

xeron wrote:
Out of interest, are you using PatchAB3D?



Yes, I'm using it, but have been unable to save the controls. Other preferences work as advertised, but saved controls are gone. Have deleted pref files and let it create new ones, but the result is the same.
Anyway, I'm satisfied with those other goodies your patch is offering. And HackAB3D is also a must.
I quess PatchAB3D doesn't support the 8channel abd.pk?
 
A1200/Blizzard1260+SCSI Mediator-Voodoo3-Radeon9250
A1200/ACA1233-55
A1200/ACA1231-42
A500
CD32
MOS3.7 registered, Mac Mini+IBook G4
 

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show only replies by xeron
    • http://www.petergordon.org.uk
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #12 on: May 24, 2007, 12:43:46 PM »
Quote

HardStep wrote:
Yes, I'm using it, but have been unable to save the controls.


Weird. Have you tried setting up your preferred controls in the prefs GUI and saving them there?

Quote

I quess PatchAB3D doesn't support the 8channel abd.pk?


Probably not. I might release the PatchAB3D sources so that others can adapt them, or maybe integrate them into the WHDLoad slave.
Playstation Network ID: xeron6
 

Offline xeron

  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 2533
    • Show only replies by xeron
    • http://www.petergordon.org.uk
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #13 on: May 24, 2007, 12:44:50 PM »
Quote

I often wondered, if that was possible, so, in theory, was an RTG patch for it. That said, I got the impression the final game used a ropey 12-bit truecolour copper hack in the end...


Well, anything is possible, but I think an RTG patch is beyond my capabilities.
Playstation Network ID: xeron6
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16867
  • Country: gb
  • Thanked: 4 times
    • Show only replies by Karlos
Re: Alien Breed 3D, stuck on level 8, Test Area Gamma
« Reply #14 on: May 24, 2007, 01:31:06 PM »
Quote

xeron wrote:
Quote

I often wondered, if that was possible, so, in theory, was an RTG patch for it. That said, I got the impression the final game used a ropey 12-bit truecolour copper hack in the end...


Well, anything is possible, but I think an RTG patch is beyond my capabilities.


I strongly doubt that ;-)

Incidentally, isn't the original AB3D source included in the TKG sourcecode set?

Just getting that to assemble was a nightmare... ;-)
int p; // A