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Author Topic: Doom & AB3D  (Read 2802 times)

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Offline Karlos

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Re: Doom & AB3D
« Reply #14 from previous page: March 20, 2003, 09:32:54 AM »
Quote

dezignersrepublic wrote:
I remember seeing some screenshots of AB3d1 in Amiga format which had the 1x1 pixel patch installed and the graphics looked amazing.  I think the atmosphere in ab3d was way better than the sequel.

I have asked this question before but no -one seemed to know the whereabouts of this patch, so does anyone know now???


I still have that AF somewhere. It wasn't the original game, unfortunatelty, lust the levels. They were shots of the early TKG engine before the code changed beyond the point where the original levels could be loaded.
int p; // A
 

Offline Ross_Geller

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Re: Doom & AB3D
« Reply #15 on: March 20, 2003, 10:55:22 AM »
I'm not sure if you'd want Team17 to patch AB3D if you could convince them to (somehow) port this:
AB2K4

Sounds good, no?  ;-)
\\"All we have to decide is what to do with the time that is given to us\\"
 

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Re: Doom & AB3D
« Reply #16 on: March 20, 2003, 02:08:32 PM »
One thing you could try is running the game in uae and using the GL mode to filter the graphics. It might look better, especially if you switch ab3d to full screen.

It would be nice to see some of the levels converted to a new engine though. Test Area Gamma is still one of the best and most scary FPS levels ever.
 

Offline AmiDelf

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Re: Doom & AB3D
« Reply #17 on: March 20, 2003, 02:53:07 PM »
I remember one good game.. wich named as Trapped 2. Its engine is so good and it really flies on 060, that AB3D2-TKG should use it.

As for AB3D2-TKG. There should be a 060 patch and a decent RTG patch for it. The one that is, crashes :( or atleast.. it works very good, but then freezes after some time.

Maybe we could all team up tougether, and force Team17 to release a patch or something.. And how about the tcp/ip patch for WormsDC???

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AmiDelf
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Offline sdesros

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Re: Doom & AB3D
« Reply #18 on: March 20, 2003, 08:14:29 PM »
As much as I liked AB3D and AB3D-TKG, I was more impressed by Gloom Deluxe.  (Probably because it was the first game that my Roommate and I played coop on two machines via Serial connection.)
Steph
 

Offline AmiDelf

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Re: Doom & AB3D
« Reply #19 on: March 20, 2003, 08:36:21 PM »
Yeah.. Gloom Deluxe is really cool!

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AmiDelf
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Re: Doom & AB3D
« Reply #20 on: March 20, 2003, 10:25:19 PM »
AMIDELF!!!!!!!!!!!!!!! :)
 

Offline Paul_Gadd

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Re: Doom & AB3D
« Reply #21 on: March 20, 2003, 11:35:09 PM »
Alien Breed 3D is a great 3D shooter but could/should have been ported to other platforms which has the graphics power to make it look better than a chunky Gloom mess.

Team17 moving away from Amiga imo was the best move they ever did.
 

Offline Panthro

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Re: Doom & AB3D
« Reply #22 on: March 21, 2003, 04:37:19 AM »
I agree that Gloom was chunky + blocky but
so was AB3D .... :-( but the playability of AB3D
was AWESOME  :-D and gloom played like
wolfenstien 3D  :boohoo: but if it would be ported
and fixedup with nice net play etc ohhhhhh boy
THAT WOULD ROCK :-D
-Panthro
 

Offline Karlos

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Re: Doom & AB3D
« Reply #23 on: March 21, 2003, 09:31:49 AM »
Quote

Karlos wrote:

Ive been thinking about this for a while. It occurs to me, all we really need is an engine that can load the original maps. What I'd like to see is something like this...

-snip-



I don't normally make announcements like this, but I have done some work on a tiny 3D engine for 68K/Warp3D, largely as a learning excercise. It used a zone rendering architecture very much like TKG (and just as buggy).

If I manage to find the time (which really is difficult just now - I have about 10 things on the go as it is..), I hope to return to the project with the aim of making a Ab3D / TKG clone and tools to convert the old levels etc.


int p; // A
 

Offline Mr_Capehill

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Re: Doom & AB3D
« Reply #24 on: March 21, 2003, 01:46:27 PM »
Karlos: sound ggggreeat  :-D