Panthro wrote:
I'd pay for it in fact!! :-o
Ive been thinking about this for a while. It occurs to me, all we really need is an engine that can load the original maps. What I'd like to see is something like this
1) Map converter tool that converts the old maps into a more efficient BSP format. Support addional features for the lighting souch as point colour and brightness, allow batch retexturing (with 15-bit textures etc). Supporting BSP maps would allow new map creation tools that cater for more realistic environments.
2) Replace sprites with models, except for spherically symmetrical things like plasma bolts etc. Perhaps support something like the md2 format for baddies...
3) An engine using Warp3D with proper x/y/z rotational view, AHI for sound, maybe something like the soundserver used in the doom ports. But drop the awful 8kHz fx, and support a decent multichannel mod format ;-)
4) An update to the originhal game link idea. Perhaps a scripting language. Ensure that all objects can have timed custom 'think' routines and collision events (basically like QuakeC).
:-D