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Author Topic: Interesting Wolfenstein3D port  (Read 4361 times)

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Offline Argus

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Re: Interesting Wolfenstein3D port
« Reply #29 on: August 28, 2004, 01:45:23 AM »
I remember playing the Wolf3D Amiga port on my A3000 back in the day when it was on a CU Amiga or AF CD.  It was pretty nippy on the 68040.  Don't know if it was playable on the base 68000 cpu and I think it might need the ECS chipset (SuperDenise). I do remember of all the Doom-like games, it's the one that seemed to give me a headache if I played it more than a half-hour.  Maybe if I can find it again I'll try it out on the A500(T).
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Offline BloatedOtter

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Re: Interesting Wolfenstein3D port
« Reply #30 on: August 29, 2004, 12:43:40 AM »
TjLaZer: the Wold3d port for the ST is only 140k at the moment, so it shouldn't be a problem for you to try it on your 1040 ST. You don't need anything else that's not included in the archive, but bear in mind it's rather a technology demo than a proper game at the moment: all you can do is wander in a single level with no baddies to kill.
 

Offline Holley

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Re: Interesting Wolfenstein3D port
« Reply #31 on: August 29, 2004, 01:19:55 AM »
Ahh, it'll hit a wall (in performance) with enemies around!  I distinctly remember slowdown under PC Task, for some reason mostly when the blue guys with machine guns turned up :-?
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Offline TjLaZer

Re: Interesting Wolfenstein3D port
« Reply #32 on: August 29, 2004, 01:46:15 AM »
OK i tried it and it works great.  It runs on the 1040STE and Falcon030.  All you can do is run in the maze and nothing else.  Would be nice to have a working game that uses the PC data files. :)
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Offline shoggoth

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Re: Interesting Wolfenstein3D port
« Reply #33 on: November 23, 2005, 09:19:28 AM »
The dude has actually made a fully playable version now:
Check it out at http://ray.atari.org

It should definitely be possible to make a playable Amiga version of this game..

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Offline Cyberus

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Re: Interesting Wolfenstein3D port
« Reply #34 on: November 24, 2005, 12:45:48 AM »
WTG in digging up the thread!

I like Amigas
 

Offline _ThEcRoW

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Re: Interesting Wolfenstein3D port
« Reply #35 on: November 24, 2005, 01:18:34 AM »
A version for the 500 would be definitely cool!!!!!!!!
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Offline mr_a500

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Re: Interesting Wolfenstein3D port
« Reply #36 on: November 24, 2005, 01:25:28 AM »
Years ago I searched long and hard for a good Wolfenstein Amiga port that was actually playable on my A500. I was surprised (and annoyed) that the Wolfenstein ports were about 20x slower than the DOOM port ADoom. I was about to give up ever playing Wolfenstein on my A500 when I found WolfenDOOM:

http://amiwfd.ap3x.de/

These are DOOM wads designed to be similar to the original Wolfenstein levels.

I'd still like to see a super high-speed Wolfenstein port (although I'm not holding my breath), but meanwhile WolfenDOOM is good enough. :-)

Offline HopperJF

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Re: Interesting Wolfenstein3D port
« Reply #37 on: November 24, 2005, 01:35:53 AM »
Quote

ShadesOfGrey wrote:
Quote

HopperJF wrote:
You see I would download that for my ST.. but the thing is neither Mac or Windoze XP can format 720k DOS disks anymore meaning its practically impossible for me to put the thing on some floppies  :-(


Are you sure?  I don't have any 1.0MB 3.5" floppies ATM (well, ones that I wouldn't mind formatting).  I'm pretty sure you can still format one to 720k under XP though.  You might have to use the command line "format" command and specify /F:720 for it to work.

[Edit]Just scrounged up an old DS/DD 3.5" disk and had no problems formatting it using the command line (even w/o the /F switch).  The GUI tool however does restrict you to 1.44MB disks[/Edit]


That will be where I was going wrong then, thank you  :-D
PS.. the PC is not mine  :lol:
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Offline Argus

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Re: Interesting Wolfenstein3D port
« Reply #38 on: November 24, 2005, 01:49:27 AM »
First off, unless there's a newer version I'm unaware of, Ray's Wofenstein AtariST port is pretty limited.  It is a recompile of the AppleIIgs game.  You can't shoot back, can't do anything more than run around the first level. What is more, you need a 4MB ST to make it run, iirc.  No doubt it can be improved upon.  Heck, didn't Citadel show that a Wolfie clone would work on a stock A500?
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Offline _ThEcRoW

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Re: Interesting Wolfenstein3D port
« Reply #39 on: November 24, 2005, 02:13:00 AM »
Is the source code available in his web?
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Offline patrikTopic starter

Re: Interesting Wolfenstein3D port
« Reply #40 on: November 24, 2005, 02:19:23 AM »
@Argus:

He released a new, playable version nov the 19th which requires 2MB ram and you can shoot and be shot at.


/Patrik
 

Offline Tomas

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Re: Interesting Wolfenstein3D port
« Reply #41 on: November 24, 2005, 03:12:14 AM »
Quote

Brian wrote:
Although it's an ok game I would much rather see Duke3D ported.

He was talking about a port that would run on the a500..

The interesting part about this atari port, is that it ran nearly full speed on a AtariST, which no one thought was possible.
 

Offline ShadesOfGrey

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Re: Interesting Wolfenstein3D port
« Reply #42 on: November 24, 2005, 05:17:34 AM »
Quote

HopperJF wrote:

That will be where I was going wrong then, thank you  :-D
PS.. the PC is not mine  :lol:


I'm glad you can appreciate the tip over a year later! :lol:

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Offline Panthro

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Re: Interesting Wolfenstein3D port
« Reply #43 on: November 24, 2005, 08:12:26 AM »
Quote

Holley wrote:
That is so cool!

Now how about a C64 port ...



forget the C64
forget the Vic20

my Z80 is the BOMB!!!! :lol:
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Offline dylansmrjo

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Re: Interesting Wolfenstein3D port
« Reply #44 from previous page: November 24, 2005, 09:02:35 AM »
Quote

Panthro wrote:

forget the C64
forget the Vic20

my Z80 is the BOMB!!!! :lol:


Uuhhh.. I'd like to see Quake3 on that one  :lol:
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