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Offline XDelusionTopic starter

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Learning from DOOM
« on: August 01, 2011, 01:13:48 AM »
DOOM is on Amiga, so that's my excuse for posting this here. ;)

Anyhow (from DOOMworld):

If you were thinking to yourself "gee, I feel like reading a 4000-word Doom level design retrospective on an architecture blog," then today's your lucky day. On The Funambulist, artist Viktor Timofeev has posted an article entitled Learning from Doom, where he conducts "cyber-archaeology" inside the "digital-ruin universe" of Doom and Doom 2, examining the now-primitive designs and design glitches with lots of pictures along the way. If nothing else, it's probably the only time you will see Michelangelo, Giulio Romano, El Lissitzky, Pierre Koenig, Nam June Paik, and Megadeth all mentioned together.

http://thefunambulist.net/2011/07/26/guest-writers-essays-05-learning-from-doom-by-viktor-timofeev/
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Offline Kesa

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Re: Learning from DOOM
« Reply #1 on: August 01, 2011, 02:02:53 AM »
Ah, memories of all those lost hours living in Doom :rolleyes:

This truly is the best game of all time. Nothing today even comes close to being at dooms level. Even though i thought the multiplayer sucked liked hell on earth  :madashell:

The latest Doom game i played was Freedoom which is amazing! My fav backdrop was in Doom2 when you can see the cities in ruins. Very nice.

Don't get me started on Doom3 which i just plain crap :(

Thanks for the link :)
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Offline Kesa

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Re: Learning from DOOM
« Reply #2 on: August 01, 2011, 02:07:15 AM »
Oh yeah i forgot. The worst game ever is any Quake game.
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Offline Tripitaka

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Re: Learning from DOOM
« Reply #3 on: August 01, 2011, 02:19:21 AM »
I've played way too much DOOM, I still have "D!MATCH" (D! doom interface and 150 deathmatch levels) and "The ultimate doom add on collection for Doom and Doom II" CD's. Along with the games of course. I got a lot of extra Quake levels too, "Malice, 23rd century ultraconversion" and "Dark Hour" for a start.
I still go back to them every now and then (on various platforms) and now I've looked at that article I think I'm gonna have to do it again, dammit, that's another week gone and it's all your fault.  :P The only question is which wad to load up.... hmm.... only a few hundred thousand to choose from.
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Offline Tripitaka

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Re: Learning from DOOM
« Reply #4 on: August 01, 2011, 02:20:54 AM »
Quote from: Kesa;652455
Oh yeah i forgot. The worst game ever is any Quake game.


I have to disagree. Malice is way cool.
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Offline Franko

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Re: Learning from DOOM
« Reply #5 on: August 01, 2011, 03:17:28 AM »
Never understood what people see in DOOM, guess the only thing I've "learned" from Doom is that A) it was crap & B) It led to all those 3D style games that people play today that all look and play the same... :(

DOOM = Worst Thing Ever To Happen To Computer Games... :(
 

Offline commodorejohn

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Re: Learning from DOOM
« Reply #6 on: August 01, 2011, 03:27:43 AM »
Quote from: Kesa;652455
Oh yeah i forgot. The worst game ever is any Quake game.
Shutcher face, Quake and Quake II kicked ass, back in the days before everybody decided first-person shooters had to be GRITTY AND REALISTIC.
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Offline NovaCoder

Re: Learning from DOOM
« Reply #7 on: August 01, 2011, 06:09:14 AM »
I once played it so much that I could still see it when I closed my eyes to go to sleep....woops.
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Nice Ports on AmiNet!
 

Offline J-Golden

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Re: Learning from DOOM
« Reply #8 on: August 01, 2011, 06:24:29 AM »
Quote from: NovaCoder;652475
I once played it so much that I could still see it when I closed my eyes to go to sleep....woops.

My Carpel Tunnel flaire up when ever I even THINK of Doom.  Doctors made BANK off of that game...  I know mine did! :D
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Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #9 on: August 01, 2011, 06:35:19 AM »
I should take a photo of my DOOM collection some day, I got novels, minitures, posters, sealed games, giant books on editing, every commercial game based on the engine (which were mostly puzzle/rpg Franko), you name it, massive collection!

DOOM III? What's so Doom about it? Reminded me more of System Shock light. Not DOOM, horrid story (I like the one in the DOOM bible better), but not bad if you just get past the title, though not one of ID's usual works of art. DOOM 4 sounds promising though.

As for the movie... What movie?

Actually DOOM was inspired by Alien and Evil Dead.

My best experience was hooking my PSX up to the HiFi, putting on huge head phones that blocked out external sound, pulling my recliner up close to the screen, turning out the lights, and playing long hours into the night.

Scared the piss out of me!!!
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline J-Golden

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Re: Learning from DOOM
« Reply #10 on: August 01, 2011, 06:58:40 AM »
I got the game "Blood" from GOG.COM a bit ago and really enjoyed that!  I think it was built on the Doom engine and is totally right up your ally XD!
AMIGA: (NOUN) THE FIRST COMPUTER THAT BRIDGED THE GAP BETWEEN HUMANITY AND TECHNOLOGY.
 
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Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #11 on: August 01, 2011, 07:04:29 AM »
That one uses the Build Engine, but the enemies were made by taking blue screen pictures of hand sculpted models like in Doom. :)

See my post here and follow the links for some cool pics of the original Blood models!

http://forum.zdoom.org/viewtopic.php?f=3&t=30427

I'm Syfo-Dyas btw. :)
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline XDelusionTopic starter

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Re: Learning from DOOM
« Reply #12 on: August 01, 2011, 07:07:17 AM »
Actually here's the link to the Blood models, though the other one has a pic or two of Doom models.

http://www.the-postmortem.com/forum/viewtopic.php?f=2&t=1181
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline Kesa

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Re: Learning from DOOM
« Reply #13 on: August 01, 2011, 08:45:15 AM »
Quote from: NovaCoder;652475
I once played it so much that I could still see it when I closed my eyes to go to sleep....woops.

This actually happens to me on a regular basis usually when i play Call of Duty online multiplayer. But it also happened with DOOM too. For me it was the Rocket Launcher i remember the most :)

I think it happens when you play something chaotic for too long :confused:
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Offline Kesa

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Re: Learning from DOOM
« Reply #14 on: August 01, 2011, 08:52:07 AM »
Quote from: XDelusion;652478
I should take a photo of my DOOM collection some day, I got novels, minitures, posters, sealed games, giant books on editing, every commercial game based on the engine (which were mostly puzzle/rpg Franko), you name it, massive collection!

DOOM III? What's so Doom about it? Reminded me more of System Shock light. Not DOOM, horrid story (I like the one in the DOOM bible better), but not bad if you just get past the title, though not one of ID's usual works of art. DOOM 4 sounds promising though.

As for the movie... What movie?

Actually DOOM was inspired by Alien and Evil Dead.

I agree the movie was pretty crap. Especially the end sequence where they "tried" to recreate the first person shooter using the camera. LAME.

Quote from: XDelusion;652478
My best experience was hooking my PSX up to the HiFi, putting on huge head phones that blocked out external sound, pulling my recliner up close to the screen, turning out the lights, and playing long hours into the night.

Scared the piss out of me!!!

HAHA! i did this too. I had my ps1 hocked up to my hifi. The plasma gun sounded cool through my 15 inch subwoofer :D

My favourite level on the ps1 version was "sever the wicked" :)
Even my cat doesn\'t like me.