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Offline NovaCoder

Re: Adoom recommended specs
« Reply #14 from previous page: October 25, 2012, 12:00:09 AM »
Quote from: desiv;712506
Interesting..
So, that does bring up a side question..
Was the whole "we don't have chunky so we can't compete" just overdone??
It sounds like chunky isn't all that big a deal after all...

desiv


I guess you could say that you need more than chunky graphics to do fast 256 color 320x200 displays with the ECS chipset.  

If AGA had been introduced with chunky graphics then I'm sure we'd have seen decent DOOM ports a lot quicker than we did.

I don't expect Graffiti to add much speed to my 320x200 AGA ports (which currently use C2P) but I hope that Jens will include a chunky 640x480 mode to the Indy AGA Mrk2 which will finally allow me to bring games like Broken Sword to AGA :)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline desiv

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Re: Adoom recommended specs
« Reply #15 on: October 25, 2012, 12:18:36 AM »
Quote from: NovaCoder;712521
I don't expect Graffiti to add much speed to my 320x200 AGA ports (which currently use C2P) but I hope that Jens will include a chunky 640x480 mode to the Indy AGA Mrk2 which will finally allow me to bring games like Broken Sword to AGA :)
Well, Indivision AGA will support Graffiti and it has:
Screen Modes:

  • 640x256
  • 320x256
  • 160x256
  • 80x256
  • (Interlacing supported in all modes)
As I understand it, he can't add any other chunky modes, as that would require access into Alice (I think it's Alice???), which it doesn't have.
The indivision ECS is in much deeper than the Indivision AGA, which is more a post processor.

So, I think Graffiti is the chunky support we will have..

Apparently, at least for Mac emulation, it allows significant performance improvements.
(30x faster is quoted)

desiv
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