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Amiga computer related discussion => Amiga Gaming => Topic started by: fondpondforever on July 28, 2015, 01:53:38 AM
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What happens when you play an AGA Game on a ECS/OCS Computer? Does it work and if it does do the colours reduce? Read that some CD32 games (AGA Chip) can be played on a CDTV (ECS/OCS Chip).
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Unless the programmer specifically included code to make it compatible with both chipsets, it will crash. In other words, 99% of the time it will crash. ;)
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Does not Compute! ;)
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Does not Compute! ;)
" Think before you ask these questions, Mitch."
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What happens when you play an AGA Game on a ECS/OCS Computer?
Explode.
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Some AGA games actually just require 2mb chip. Jungle Strike AGA as a example.
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Alien F1 aka Virtual GP demo was claimed AGA only - it did run on my 2 MB Chip A500/060 with wrong colours.
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Alien F1 aka Virtual GP demo was claimed AGA only - it did run on my 2 MB Chip A500/060 with wrong colours.
The few times I've accidentally put AGA game disks into my A600 I think it displayed a few title screens and music, but the graphics were corrupted beyond recognition.
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Primal Rage AGA works fine on an A500+ 2MB Chip.
The game sucks though...
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it did run on my A500/060...
I'm giving you three dancing bananas, just for having a system like that. :)
:banana: :banana: :banana:
Actually I was thinking of games like Megaball, that have two different sets of graphics. The game auto-detects whether it's running on an AGA or ECS system, and then loads the appropriate set of graphics files so it will work correctly on either. Games like this are pretty rare, though. Someone told me over the weekend that Deluxe Galaga is the same way, although I haven't tried this yet.
Although I suppose "running but displaying wildly incorrect colors" could be considered running, as well, lol. ;)
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Thanks for your help. Will Emerald Mines for the CD32 play on a CDTV?
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Some AGA games actually just require 2mb chip. Jungle Strike AGA as a example.
Dungeon Master II is another example.
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Dungeon Master II is another example.
People said that most AGA games were lazy OCS/ECS ports, I didn't realize they were THAT lazy ;)