Themamboman wrote:
I'm wondering how tough it would be to rebuild with other screenmode color depths...
To be honest, there is quite some stuff in Descent that would come out differently if we where to do it again. Descent was our first port ever, and you tend to learn over time. The strange build process was one of them.
The software renderer works under 8 bit modes IIRC, and even supports EHB on ECS machines. The W3D renderer only supported 15 bits, but that is basically only a matter of a few lines of source changes in the shading tables - some stuff is still drawn with software directly to the screen. I think Peter Annuss fixed that when he did the WarpUp port.
I'm still hoping Outrage will at some point open-source Descent III :-)