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Amiga computer related discussion => Amiga Gaming => Topic started by: a1200freak on June 14, 2007, 09:23:57 PM

Title: Quake2 PowerPC Exception
Post by: a1200freak on June 14, 2007, 09:23:57 PM
Hi all,

I always get a PowerPC Exception when I want to load a game in Quake 2. If I play from the beginning everything works good.

I have a A1200, BPPC 060/200, G-REX, Voodoo3 3000, OS3.9 BB2, WOS 5.1, Warp3D 4.2a.

I also got the exception with an A4000D with CSPPC, G-REX ...

Does anyone have the same problems ?

Regards

Reiner
Title: Re: Quake2 PowerPC Exception
Post by: keropi on June 14, 2007, 09:59:09 PM
do u actually find Q2 playable on the amiga?
I too have csppc/233mhz and g-rex4000D/voodoo3 and it sucks!
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on June 14, 2007, 10:01:25 PM
Have you updated (http://www.hyperion-entertainment.biz:8080/download/Downloads/games/quake2) your Quake 2 (you need to login first :-))? Also note that don't use any other PPC/WarpOS app when running Quake 2 (you are using WarpOS 5.1 right?). It might also be an overheating problem on the PPC, proper cooling advised.
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on June 14, 2007, 10:04:28 PM
@Keropi
Your G-Rex sux, that's the problem  :lol:
Title: Re: Quake2 PowerPC Exception
Post by: keropi on June 14, 2007, 10:23:58 PM
Quote

Bamiga2002 wrote:
@Keropi
Your G-Rex sux, that's the problem  :lol:


you'd like that , so u can get it at a low price as defect!  :lol:  :lol:  :lol:



PS. did you finish your tower u lazy?
Title: Re: Quake2 PowerPC Exception
Post by: nasty on June 14, 2007, 10:25:32 PM
Quote
do u actually find Q2 playable on the amiga?
I too have csppc/233mhz and g-rex4000D/voodoo3 and it sucks!


Q2 runs perfect on my setup without any problems :)
Title: Re: Quake2 PowerPC Exception
Post by: keropi on June 14, 2007, 10:38:37 PM
really? how many fps u get then?
when I tried it on the A1200/ppc-200mhz setup it was crawling! 7-10fps, I thought even double for the csppc it does not worth the trouble!
also I don't have any updates...
Title: Re: Quake2 PowerPC Exception
Post by: a1200freak on June 15, 2007, 05:19:27 AM
@Bamiga2002

Yes, I have installed the updates.

There are no other PPC/WOS apps running.

I use WOS 5.1, Warp3D 4.2a.

I don't think it's a cooling problem. If I play from beginning I don't get a Exception and can play for one or more hours.
Title: Re: Quake2 PowerPC Exception
Post by: keropi on June 15, 2007, 07:04:42 AM
fffrrrraaaaammmmeeeerrraaaattteeeee! please!
Title: Re: Quake2 PowerPC Exception
Post by: Robert17 on June 15, 2007, 07:12:30 AM
I get 35 to 40 fps on my Amiga 4000, 604e 233mhz, with Prometheus + Voodoo3 3000.

Robert
Title: Re: Quake2 PowerPC Exception
Post by: keropi on June 15, 2007, 07:22:14 AM
really? damn I must test it! anyone care to share the updates?
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on June 15, 2007, 08:15:03 AM
@Keropi
Yes the tower was ready and i used it for a day or two, then the Mediator went bust :cry:. Some driver problem like i explained at EAB. Now the Mediator is at Elbox, they should repair it or send a replacement. I'm still waiting...
Title: Re: Quake2 PowerPC Exception
Post by: zipper on June 15, 2007, 02:06:41 PM
Quote

fffrrrraaaaammmmeeeerrraaaattteeeee! please!

http://www.amigaspeed.de.vu/
Title: Re: Quake2 PowerPC Exception
Post by: Framiga on June 15, 2007, 02:18:55 PM
Quote

a1200freak wrote:
@Bamiga2002

Yes, I have installed the updates.

There are no other PPC/WOS apps running.

I use WOS 5.1, Warp3D 4.2a.

I don't think it's a cooling problem. If I play from beginning I don't get a Exception and can play for one or more hours.


do you have "menory protection" disabled in WOS pref?
and try to disable waitstates (at least for PPC) in the memory section of the BPPC/CSPPC early startup menu.
Title: Re: Quake2 PowerPC Exception
Post by: Piru on June 15, 2007, 02:21:04 PM
@Robert17
Quote
I get 35 to 40 fps on my Amiga 4000, 604e 233mhz, with Prometheus + Voodoo3 3000.

Which demo did you timedemo?

PS. Timerefresh is useless as benchmark, the actual speed depends on the location you're at (face floor and you get uberhigh framerates).
Title: Re: Quake2 PowerPC Exception
Post by: zipper on June 15, 2007, 06:14:07 PM
The timerefresh published should be done on the default starting position.
Title: Re: Quake2 PowerPC Exception
Post by: Piru on June 15, 2007, 07:04:50 PM
timerefresh, even if from the default starting position, is still very limited benchmark. timedemo is much better, and gives much better idea of the actual framerate during the gameplay.
Title: Re: Quake2 PowerPC Exception
Post by: rzookol on June 15, 2007, 09:41:17 PM
Have You tried q2 on mos_classic. Q2 for mos is imho better version than Hyperion's
Title: Re: Quake2 PowerPC Exception
Post by: a1200freak on June 16, 2007, 06:26:29 AM
Quote

Framiga wrote:
Quote

a1200freak wrote:
@Bamiga2002

Yes, I have installed the updates.

There are no other PPC/WOS apps running.

I use WOS 5.1, Warp3D 4.2a.

I don't think it's a cooling problem. If I play from beginning I don't get a Exception and can play for one or more hours.


do you have "menory protection" disabled in WOS pref?
and try to disable waitstates (at least for PPC) in the memory section of the BPPC/CSPPC early startup menu.


I disabled "memory protection" in WOS prefs.
Then I put the RAM settings to No Read/Write Waitstate for PPC and 68k. The result was the same as before: PowerPC Exception.

Then I put the RAM settings to Read/Write Waitstate for PPC and 68k. And now it works.




Title: Re: Quake2 PowerPC Exception
Post by: a1200freak on June 16, 2007, 07:06:44 AM
No it does not work. It worked two times and then again I get PowerPC exceptions.
Title: Re: Quake2 PowerPC Exception
Post by: nasty on June 18, 2007, 10:43:54 AM
Quote
really? how many fps u get then?


Sorry could'nt tell you how many I get, I just know it plays fine without any stutters or lag unlike that waste of money heretic 2. But anyway is there a program that displays FPS or do I need to use a command?
Title: Re: Quake2 PowerPC Exception
Post by: Piru on June 18, 2007, 11:17:26 AM
in console:
Code: [Select]

timedemo 1
map demo1.dm2

Once the demo is done, the result will end up in the console.

You'll prolly also want to run the demo2:
Code: [Select]

map demo2.dm2

(there's some disagreement which demo is the "industry standard" demo to run, so it's better to run both)
Title: Re: Quake2 PowerPC Exception
Post by: nasty on June 18, 2007, 11:27:33 AM
Thanks piru, I'll post my results :)
Title: Re: Quake2 PowerPC Exception
Post by: Framiga on June 18, 2007, 12:59:49 PM
Quote

a1200freak wrote:
No it does not work. It worked two times and then again I get PowerPC exceptions.


try with this powerpc.library (and waistates DISABLED for PPC)

powerpc.library V16 1beta (http://devnull.owl.de/~frank/powerpc_V16_1beta.lha)

sometimes it helps.
Title: Re: Quake2 PowerPC Exception
Post by: nasty on June 18, 2007, 05:50:57 PM
I ran both timedemos and the results where:

map 1
689 frames, 49.7 seconds: 13.9 fps

map 2
618 frames, 46.3 seconds: 13.3 fps

driver: miniGL no LRU
screenmode: Fullscreen 640x480
Title: Re: Quake2 PowerPC Exception
Post by: AmigaMance on June 18, 2007, 07:56:22 PM
Quote

keropi wrote:
really? damn I must test it! anyone care to share the updates?

 Anyone who bought this game has also access to the updates webpage..
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on July 02, 2007, 06:48:25 AM
I have the PPCUpdate_2 for Quake 2 on my PC.
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on July 10, 2007, 03:06:39 PM
I have the same problem with Quake2. If i try loading my saved game it crashes with a PowerPC exception. If i play from the start the game's OK. Weird...  :-?
Title: Re: Quake2 PowerPC Exception
Post by: a1200freak on July 10, 2007, 09:13:25 PM
@Bamiga2002

Finally somebody with the same problems. I was asking myself if I was the only one.

Did you try the powerpc.library 16.1 Beta and the different PPC RAM settings ?

What config dou you have ?
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on July 11, 2007, 07:54:36 AM
I'm using the powerpc.library 16.1beta all the time and ppc memory settings are at 60ns. I put my config in my sig. Gonna try testing the game some more.
Title: Re: Quake2 PowerPC Exception
Post by: keropi on July 11, 2007, 08:44:44 AM
Quote

nasty wrote:
I ran both timedemos and the results where:

map 1
689 frames, 49.7 seconds: 13.9 fps

map 2
618 frames, 46.3 seconds: 13.3 fps

driver: miniGL no LRU
screenmode: Fullscreen 640x480


u actually find q2 playable at this framerate? wow...!
I actually abandonned the classic-Q2 , and currenlty re-play it on my G4/pegII ... I will try it though on MOS-PUP too to see the difference...  :lol:
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on July 11, 2007, 09:06:42 AM
My savegames worked OK now! I changed from MiniGL NOLRU --> MiniGL, after that they loaded fine! I loaded the game just after WB had loaded.
Title: Re: Quake2 PowerPC Exception
Post by: Framiga on July 11, 2007, 12:36:22 PM
Quote

Bamiga2002 wrote:
I'm using the powerpc.library 16.1beta all the time and ppc memory settings are at 60ns. I put my config in my sig. Gonna try testing the game some more.


AFAIK leaving the memory settings to 60 ns (best option), means "waitstates ON" for both 68K and PPC.

Better to ask for confirmation to Piru.
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on July 11, 2007, 02:32:21 PM
Waitstates & preloads ON requires 50ns SIMMs, otherwise the Miggy is prone to crashes...
Title: Re: Quake2 PowerPC Exception
Post by: AmigaMance on July 11, 2007, 05:08:55 PM
Quote
Waitstates & preloads ON requires 50ns SIMMs, otherwise the Miggy is prone to crashes...

 I have a 60ns SIMM and i have set everything to ON and my system runs stable. Perhaps i have a really good SIMM.
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on July 11, 2007, 05:24:15 PM
Sorry :crazy:, i meant Waitstates & Preloads *OFF* needs good quality SIMMs or 50ns ones. Maybe i had bad quality because i had crashes when i set PPC memory speed to max.
Title: Re: Quake2 PowerPC Exception
Post by: AmigaMance on July 11, 2007, 05:43:01 PM
Quote
Sorry, i meant Waitstates & Preloads *OFF*

 *me checks*
 You are right, i think that's what i mean too. I have all waitstates and preloads disabled.
c:setmemmode BLIZZ68KNOREADWAITSTATE BLIZZ68KNOWRITEWAITSTATE BLIZZPPCNOREADWAITSTATE BLIZZPPCNOWRITEWAITSTATE BLIZZ68KNOPRECHARGE BLIZZPPCNOPRECHARGE

Title: Re: Quake2 PowerPC Exception
Post by: a1200freak on July 11, 2007, 05:43:49 PM
Quote

Bamiga2002 wrote:
My savegames worked OK now! I changed from MiniGL NOLRU --> MiniGL, after that they loaded fine! I loaded the game just after WB had loaded.


This was the right hint. After cold boot the saved games are loading. After warm boot I get the PowerPC Exception again. No way I´m happy now.

Thank you
Title: Re: Quake2 PowerPC Exception
Post by: Bamiga2002 on July 11, 2007, 06:15:17 PM
Where can i get the 'setmemmode' proggy? Does it make any difference setting the memory from BPPC-menu or with 'setmemmode'?
Title: Re: Quake2 PowerPC Exception
Post by: AmigaMance on July 11, 2007, 07:47:27 PM
Quote
Does it make any difference setting the memory from BPPC-menu or with 'setmemmode'?

 No