leirbag28 wrote:
@Egg-Chen
I dont think I agree with you on Mega Typhoon.......although I never Played it......from the screenshots I see in "Hall Of Light" it looks like an 8bit NES gam with the same kind of crude lores gfx.
Try it before. The Gfx don't do justice to this game (well to say the truth, as an "old-schooler" I like those old fashioned type of Gfx).
Battle Squadron looks better than that. and Battle Squadron is a darn fine game......even though the gfx can still be massively improved. ProjectX is the best looking ShootemUp for an A500 and T-Zero is the Best looking for AGA. Also check out Apidya, Hybris, a well
Yes... but to return back to the subject, if I cited Mega Typhoon it's because it has a very efficient sprite engine, it is among the better engines I could see running on the A500 : everything move smoothly, the action is very fast, there aren't any slowdowns or flickering and most of all, the screen is full of moving sprite (more than 100 according to the authors of the game). It is rather impressive from a technical point of view, although there are maybe some weakness in the art/design department. I think it's more a demo of what's possible using this engine.
Now I can just imagine what could be done with such an engine : Aleste, Aleste 2, Salamander etc. games like ProjectX are visually very appealing, but I don't like them very much, I find them boring, they lack the intensity of games like those above mentioned.
or rather EXCELLENTLY programmed game is SLAM TILT. Probably the highest Quality arcade game made for Amiga.
I didn't played Slam Tilt since Pinball games are not my cup of tea, but for what I heard it is a very good game in its field.