1-3) -> AMOS Factory:
http://amos.pspuae.com/
4) Short answer: no. Long answer: Not without some rather dirty tricks.
5) Yes
6) No. It's procedural, but not object oriented.
7) Both!
My own experience with AMOS is just from writting simple text adventure games, but some quite good homebrew Amiga graphic adventures have been made with it.
Thank you for answering my questions
@Blinx123
Blinkx123 concerning AmiBlitz3 I also believe it is a VERY POWERFUL LANGUAGE.
So I want to ask the same questions towards AmiBlitz3 if the answers are better than the one I get for AMOS I will develop my project on AmiBlitz3 instead:
I have some questions to ask about AmiBlitz 3.
1) Where can I get the full version of AmiBlitz 3?
2) Does it come with examples and manual (PDF) in case I need to use them for help reference?
3) If I wish to post questions to help me using AmitBliz 3 is there a full active community with a forum I can post questions there and where?
4) Would I be able to develop Workbench application?
5) Could I access the hard drive, I/O functions to save/load while blitting sprite?
6) Is it an object oriented language allowing me to make classes and functions to be called anywhere in the program?
7) Is it a compiler or an interpreter?
P.S "Before I make this huge project I need to make two games first with their own editor for free to be released on Aminet to get my practice ready and to build my main project on the concept of these two games. Pretty much the same concept of warming your car after being parked under -30 degrees with heavy snow before you take it for a big long ride."