Amiga.org

Amiga computer related discussion => Amiga Gaming => Topic started by: AdMartin on November 27, 2002, 01:39:55 PM

Title: GLQuake for WOS
Post by: AdMartin on November 27, 2002, 01:39:55 PM
I surfed to Frank Wille's Quake page with the title "Quake 1.09, GL-Quake and Quake World for Amiga", but I couldn't find any GLQuake version. Is the Aminet release from 2000 the latest version?

/Martin

P.S. I know there's a 68k GLQuake version, but since I have a BlizzardPPC I prefer the WOS version...
Title: Re: GLQuake for WOS
Post by: blobrana on November 27, 2002, 01:48:43 PM
LOL

you mean the link?
http://devnull.owl.de/~frank/quake_e.html (http://devnull.owl.de/~frank/quake_e.html)

HeHe
Title: Re: GLQuake for WOS
Post by: AdMartin on November 27, 2002, 01:59:44 PM
No, I have the link, but there are only versions of standard Quake there, which uses software rendering. On the Aminet there's a WOS version of GLQuake with hardware rendering and that looks *much* better.

/Martin
Title: Re: GLQuake for WOS
Post by: zErec on November 27, 2002, 02:19:30 PM
Well, I´ ve talked to the author of GLquake Massimiliano Tretene
and he isn´t developing glquake for Amiga
anymore due to short time.
The last official version was the 0.6b. He sent
me a 0.7b because I had problems with displaying
it correctly on my Voodoo3/4 GFX cards.
It didn´t solve the problem ;o(

Title: Re: GLQuake for WOS
Post by: AdMartin on November 27, 2002, 02:45:13 PM
Ok, too bad.  :-(

/Martin
Title: Re: GLQuake for WOS
Post by: blobrana on November 27, 2002, 02:47:55 PM
That`s too bad.
But maby he`ll have time later on....

Is the problem to do with the voodoo cards?
(i have a voodoo 3, and it seems to comply with most rendering standards...)

Any way i came across this article that may improve the GLprocess.
http://news.uns.purdue.edu/html4ever/021125.Ebert.stippling.html (http://news.uns.purdue.edu/html4ever/021125.Ebert.stippling.html) :-D
Title: Re: GLQuake for WOS
Post by: AdMartin on November 27, 2002, 03:05:50 PM
By the way, does anyone know how to activate 'mlook' from the start? I tried both "glquakewos +mlook" and "glquakewos -mlook", but neither work, so I have to bring down the console each time I start Quake.

/Martin
Title: Re: GLQuake for WOS
Post by: AdMartin on November 27, 2002, 10:09:23 PM
Never mind, I remembered that I could create the file autoexec.cfg in the id1 directory and just put +mlook in that. :-)

/Martin
Title: Re: GLQuake for WOS
Post by: m3x on November 27, 2002, 10:32:51 PM
Next days I'll start adapting GLQuakeWOS to the new souces, but to eliminate the "Voodoo" bugs I need to have AmigaOS 4.0 running on my dev AmigaOne


 :-)

Ciao

Massimiliano Tretene
Title: Re: GLQuake for WOS
Post by: AdMartin on November 27, 2002, 11:00:05 PM
Sounds great!  :-D

/Martin