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Author Topic: Jedi Knight 1-2  (Read 1020 times)

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Offline Helgis75Topic starter

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Jedi Knight 1-2
« on: December 15, 2002, 12:41:19 PM »
I know i already mentioned this, but i hope some of you developers could ask for license through Aspyr Media, who have made the Mac-version of these games. They should be much faster on the AmigaOne written for OS4. Rembemer that at the moment, OS4 boots at speeds as fast as 4 millisecond, and switch between User and Supervisor mode in 100 nanosecond!!! So, this is extremely fast and closest to a Real-Time OS!!! It's even faster than the QNX!!!! Therefore, such games will make great advance under AmigaOS 4!!!!!

Here we go :-)
Helgis - AMIGA DEFINITELY makes it all possible!!!
 

Offline XDelusion

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Re: Jedi Knight 1-2
« Reply #1 on: December 15, 2002, 07:50:08 PM »
 I FULLY agree, both games are some of the best I have ever played, not to mention some of the only good Starwars to game conversions out there.

 As I was stating before part 1 has tons of MODs and what not all over the net for it, making its replay value VERY HIGH. The Amiga needs more games such as that, and some simplistic editors to create your own games out of the engines as well.

 Creating your own games is highly addictive, I use DeepSea:

http://www.sbsoftware.com/

 To edit and create levels for DOOM Legecy:

http://legacy.newdoom.com/

 Which is REAL easy to edit for, and fun as hell to play, with all the updates it has gotten since the release of the source, the game has gained infinite possabilities that far expand the standard DOOM engine.

 Anyhow, ya we need Starwars, sorry got off track there, but hey my DOOM TC is a Starwars one...

...that will prolly never see the light of day on Amiga. :/
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs