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Author Topic: Alien breed 3d II ported to another platform  (Read 12071 times)

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Offline runequester

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Re: Alien breed 3d II ported to another platform
« Reply #14 on: April 15, 2011, 03:10:06 PM »
Actually, it runs pretty good on my 030/56. Probably because of better RAM than old cards.

However, it only runs like half the time, so eh. Buggy code
 

Offline Khephren

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Re: Alien breed 3d II ported to another platform
« Reply #15 on: April 15, 2011, 03:58:02 PM »
Quote from: lou_dias;631823
It should fly on ReplayArcade and Natami then...


Doubt it, it doesn't scale very well.
 

Offline alexh

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Re: Alien breed 3d II ported to another platform
« Reply #16 on: April 15, 2011, 05:26:05 PM »
Quote from: Khephren;631843
Quote from: lou_dias;631823
Quote from: alexh;631780
If you have a gfx card you can try the RTG master patch which increases the speed quite a bit. The frame-rate limitation is quite tied to the Chip-RAM bus.

It should fly on ReplayArcade and Natami then...

Doubt it, it doesn't scale very well.

CPU yes but change the chip RAM bus and AGA timings and it will fly.

Should be possible to do the same with WinUAE by playing with the chipset timing slider.
 

Offline Khephren

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Re: Alien breed 3d II ported to another platform
« Reply #17 on: April 15, 2011, 05:37:19 PM »
how fast have you managed to get it going?
 

Offline fishy_fiz

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Re: Alien breed 3d II ported to another platform
« Reply #18 on: April 15, 2011, 06:16:38 PM »
I was doing some youtube browsing and found this video of the 2meg version of AB3d2:
http://www.youtube.com/watch?v=0CsOY-wP_QM

It looks better than Id remembered (mostly played 4 meg version). Near as I can tell its the same as 4 meg version, but with roof and floors removed, and at 2x2 pixel resolution.
Seems to move at a decent speed too.
Anyone played much of the 2meg version to be able to elaborate on the differences please ?
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #19 on: April 15, 2011, 06:34:50 PM »
Quote from: fishy_fiz;631858
I was doing some youtube browsing and found this video of the 2meg version of AB3d2:
http://www.youtube.com/watch?v=0CsOY-wP_QM

It looks better than Id remembered (mostly played 4 meg version). Near as I can tell its the same as 4 meg version, but with roof and floors removed, and at 2x2 pixel resolution.
Seems to move at a decent speed too.
Anyone played much of the 2meg version to be able to elaborate on the differences please ?


the 2mb version also is easy when compared to the 4mb version
there are less enemies...
check this text from gamefaqs

********

If you think the game is to hard on you, you can play the 2MB version! Ok,
it might not be quite as good looking as the 4MB, but it's easier; First of
all the cool lightning effects disappear and the floors turn into one color
and everything gets lighter. All this makes it easier to see what's in front
of you! The best thing though, is that the gray and the green robots are
exchanged with only one type of robot; the blue (and easy) robots! This will
make the game a lot easier! The red robots with the assault rifles are still
there though
 

Offline alexh

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Re: Alien breed 3d II ported to another platform
« Reply #20 on: April 15, 2011, 07:52:30 PM »
Quote from: Khephren;631854
how fast have you managed to get it going?
The CPU and CHIPSET slider doesn't work how I thought it might. It is unusable for this game.

Standard A1200 config.
030 without JIT or FPU
Fastest possible CPU but maintain chipset timing
Instant Blitter

I get 19fps in full screen (press numeric enter) at 1:1 (as reported by the game, WHDLoad tool type CONFIG2=1)

Looks about this speed :

http://www.youtube.com/watch?v=6nY8nNNNBfE
« Last Edit: April 15, 2011, 07:57:27 PM by alexh »
 

Offline paul1981

Re: Alien breed 3d II ported to another platform
« Reply #21 on: April 15, 2011, 09:06:39 PM »
I have a question about this game...

How many levels have outdoor sections?  The first AB3D had a few from what I remember and I liked that.  I do have AB3DII TKG but I never got past the first level, and from videos on youtube it all looks to be dark and indoors, which I think is a shame.  Suppose I need to give it another blast!! (and perhaps get onto level 2!)
 

Offline Karlos

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Re: Alien breed 3d II ported to another platform
« Reply #22 on: April 15, 2011, 09:07:56 PM »
Quote from: paul1981;631879
I have a question about this game...

How many levels have outdoor sections?  The first AB3D had a few from what I remember and I liked that.  I do have AB3DII TKG but I never got past the first level, and from videos on youtube it all looks to be dark and indoors, which I think is a shame.  Suppose I need to give it another blast!! (and perhaps get onto level 2!)


Level J (IIRC) teleports you down to the surface.
int p; // A
 

Offline Khephren

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Re: Alien breed 3d II ported to another platform
« Reply #23 on: April 16, 2011, 12:20:37 PM »
Quote from: alexh;631869
The CPU and CHIPSET slider doesn't work how I thought it might. It is unusable for this game.

Standard A1200 config.
030 without JIT or FPU
Fastest possible CPU but maintain chipset timing
Instant Blitter

I get 19fps in full screen (press numeric enter) at 1:1 (as reported by the game, WHDLoad tool type CONFIG2=1)

Looks about this speed :

http://www.youtube.com/watch?v=6nY8nNNNBfE


quite playable, but not great.
It's a real shame the code is such a mess, a lot of other 3D games on the Amiga scale quite well. I guess if it could have been fixed, it would have been by now.

I always thought it was a great feat of coding though: some 3D enemies,3D weapons, hundreds of colours, full 3D view, I think it even has some pulsing vertex colours at some points. Not bad to get all that on an 030. It many ways it was more advanced than doom.
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #24 on: April 16, 2011, 09:59:35 PM »
btw

Alien breed 3d2 is a cpu intensive game
ram speed or any other trick will not help in any way
I reach about 30-40 fps on my PC (phenom II x2 555 3.2ghz) full screen
that's smooth....not perfect like if reached constant 50fps
but I calculate you need a pc with a 5 ghz processor to reach 50fps
and of course the best way to play this wonderful game is winuae and a fast pc
 

Offline alexh

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Re: Alien breed 3d II ported to another platform
« Reply #25 on: April 17, 2011, 12:43:59 AM »
Quote from: LaserBack;632064
Alien breed 3d2 is a cpu intensive game
ram speed or any other trick will not help in any way
You sure? If it was just that then I thought I'd get a better frame rate than I do in WinUAE? I have a fast PC.

Quote from: LaserBack;632064
I reach about 30-40 fps on my PC (phenom II x2 555 3.2ghz) full screen that's smooth....not perfect like if reached constant 50fps
Where does that number come from? Is that the FPS counter built into the WHDload version of the game?

My CPU is rated much higher (6738) than yours (1977) in passmark and I don't get that (unless I am close to a wall).
« Last Edit: April 17, 2011, 12:48:20 AM by alexh »
 

Offline runequester

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Re: Alien breed 3d II ported to another platform
« Reply #26 on: April 17, 2011, 02:25:51 AM »
Quote from: LaserBack;632064
btw

Alien breed 3d2 is a cpu intensive game
ram speed or any other trick will not help in any way
I reach about 30-40 fps on my PC (phenom II x2 555 3.2ghz) full screen
that's smooth....not perfect like if reached constant 50fps
but I calculate you need a pc with a 5 ghz processor to reach 50fps
and of course the best way to play this wonderful game is winuae and a fast pc


Are you sure about the RAM speed? Reason I ask is I've seen footage of the game on an 030 and it crawled, but on mine its quite playable.

It IS well suited for UAE though :)
 

Offline LaserBackTopic starter

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Re: Alien breed 3d II ported to another platform
« Reply #27 on: April 17, 2011, 03:44:26 AM »
Quote from: alexh;632073
You sure? If it was just that then I thought I'd get a better frame rate than I do in WinUAE? I have a fast PC.


Where does that number come from? Is that the FPS counter built into the WHDload version of the game?

My CPU is rated much higher (6738) than yours (1977) in passmark and I don't get that (unless I am close to a wall).


I'm sure I  not lie I can post screenshots if you are interested
the maximum I get is 41 fps and the minimum is 28...but generally 34-36 fps
full screen maximum detail 4mb version
tested using fps counter built in the original tkg turbo patch
http://aminet.net/game/patch/TKGTurboPatch.lha
**********
use winuae 1.6.0
Disable any screen filter....set to none
on automatic scaling...set to automatic scaling and adjust screen position
I use on winuae a resolution of 1152x864....line mode=double...resolution= hi res (normal)
if you use a lower resolution like 800x600 or you low those parametrs the game will run even fastest

btw, passmark is a big joke
« Last Edit: April 17, 2011, 03:50:53 AM by LaserBack »
 

Offline alexh

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Re: Alien breed 3d II ported to another platform
« Reply #28 on: April 17, 2011, 07:55:05 AM »
Are you sure you're in 1:1 full screen mode? I can get higher frame rates if I don't use 1:1 full screen mode.

Once the game starts you need to press ENTER on the numeric keypad and press () on numeric keypad (which you have to specially MAP in WinUAE) to switch between 1:1 1:2 2:2 modes

I'm using a MUCH later version of WinUAE so I'll try 1.6.0

[Edit: Hmmm cannot seem to get ENTER on the numeric keypad to work on 1.6.0]

BTW: Instead of saying "benchmark x is a big joke" why not recommend something else?
« Last Edit: April 17, 2011, 08:13:52 AM by alexh »
 

Offline warpdesign

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Re: Alien breed 3d II ported to another platform
« Reply #29 from previous page: April 17, 2011, 09:24:34 AM »
It may be more advanced than Doom in some aspects (certainly not better than Quake which was released the very same year btw), what's makes Doom what it is is gameplay/gamedesign and fun... And this lacks in most Amiga 3D games of the time...

The day Doom made it to the Amiga, I never launched again Amiga-specific clones: it felt so much better to play...