What constitutes as cheating??
Currently, I started with 5 thieves and a bard. Each thief was allocated points to turn them into a base class. The bard is for the lute, which causes sleep. As soon as I started, I turned one of the thieves into a fighter and then every 200 xp, I changed the class of another.
Now, I have:
Fighter/Fighter
Bard/Priest
Mage/Mage.
If you're patient and level only in the first area, where the stamina fountain is, you can have them all ninja's by level 6. Flip them to ninjas and then turn them back to their base classes, at 6th level.
The trick is, to keep your bard constantly sleeping the monsters and hide, with the rest of your characters. When you level up, don't take it, unless it adds at least 4 (the max I've ever pulled is 7) to your stats. That way, you'll have great ninjitsu, kirijutsu and hands and feet skills for all your classes. If you throw a single point in Alchemy, you can use alchemy books, regardless of class, but if you want to get beyond the basic spells, you'll have to level them up. Use one of your fighters for skulduggery and the other for legerdemain, freeing up your bard to put his points in Thamaturgy. Eventually, you'll have enough attribute points to do the following:
Dracon Samurai / Dwarf Lord
Felpurr Ninja(Bard) / Elven Valkyrie
Elven Bishop / Gnome Bishop.
The best part is, your save game, can be used on the PC version of Crusaders of a Dark Savant, which in turn can be used on Wizardry 8!
:crazy: