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Amiga computer related discussion => Amiga Gaming => Topic started by: on April 22, 2007, 05:13:24 AM
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I was recently informed that there is a version of Doom for the Amiga.
After a quick search on the web, what i found amounts to what appear to be a shareware or freeware file called VDoom68k of 375kb in size.
No explanation whatsoever as to how to run it or its requirements.
Can anyone provide me with more details here?
Thank you all.
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never heard of VDoom, but there's ADoom (http://aminet.net/package/game/shoot/ADoom-1.3) which runs great on my 68040 A3000 (native ECS). I heard it also runs good on fast 68030. There's also DoomAttack (http://aminet.net/package/game/shoot/DoomAttack) if you have AGA or Gfx card.
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countzero wrote:
never heard of VDoom, but there's ADoom (http://aminet.net/package/game/shoot/ADoom-1.3) which runs great on my 68040 A3000 (native ECS). I heard it also runs good on fast 68030. There's also DoomAttack (http://aminet.net/package/game/shoot/DoomAttack) if you have AGA or Gfx card.
VDoom was found here: http://devnull.owl.de/~frank/Doom_e.html
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Some stuff here to look at.
http://www.doomworld.com/ports/amiga.shtml
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All these DOOMs are simply front ends from the freely distributed code released in the late 90's. To use them you need the .WAD file from any version of DOOM.
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I've also used ADoom with the WADs from the commercial releases of Doom, Doom 2, and a couple of others which came in a Doom pack. Works pretty well on an '060 with Picasso IV on a 4000. Also runs well on an '060 with Spectrum on a 2000 (I would think the Zorro II bus would be much slower, but not so much in practice.)
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:madashell:
This software is not a very rewarding experience so far. All I have is a series of incomprehensible error messages.
I copied my Doom2.wad file in the doomwad_ft directory. This wad file works well with Doom for Win95.
added edit:
What a dumbass I am... all that was needed is to put the wad files in the same folder as the program itself.
Works fine now. Nice game so far!
Can anyone recommend similar or better 3D 1st person shooters like that ?
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Get Duke Nukem3D. *WAY* better. There's a shareware version, I released a few years back. I don't know if it's still available. I have a copy of it, though, if anyone wants to host it. Don't {bleep} about all the dos files, 'cos I just packaged it with an unpacked shareware release. It was the only way I could think of, without violating 3DRealm' EULA. The original coder on the project dropped out and I haven't heard from him, since.
Note, I just packaged the shareware version and made sure it ran. (Only "bug" is the fact it looks for Plutonium Wav files that aren't there, but doesn't crash.) :-D
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hummm... must be doing something wrong here...
The game works fine for pretty much everything except the music.
Is there something I should do/have done ?
Thank you all once again!
Added edit:
That's ADoom1.3 I have no music with, not DukeNukem3D.
I'll be sure to look for DN3D if its a good implementation. Thx Methuselas!
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Duke3D on Amiga is no fun IMHO! There's only a semi-complete port with no music and it's a bit slow.
For music with ADoom you need to download extra audio files from Aminet. Look for ADoom_Ins(http://aminet.net/search?query=adoom_ins).
Doomattack is better IMHO; it has music too and it's faster.
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there is no sense to play doom on the amiga while there is a fantastic high quality port of doom with high quality textures and super-light-effects
The best port of doom is here:
http://www.doomsdayhq.com
to see diferences...some screenshots here:
http://www.doomsdayhq.com/ss.php
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@Laserback
Sigh, this is an Amiga forum. Some people like to see what they can do on an Amiga.
Edit:
Aren't you that guy that spammed these forums before with the nick Laser? What happened, got banned and made a new account? I read some of your other posts and I doubt you will be here for a long time...
bye Flashlab
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i used Adoom never got around too any music in the game but it did run fine on my bppc 060... cant remeber think i had some warp\pup version too
.. o and btw if you have a 060 you are able to play quake "1" as well with aga
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Duke nukem a bit slow? On my 68040 the speed is about 3-4 fps. Maybe if it has a ppc port, but no luck. However doom running smothly on my machine.
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Well on my 060 it's playable but a bit jerky. But the lack of music makes it boring.
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I love messing about and trying to get alledgedly impossible or unsupported games running on the Amiga.
Sometimes though the opposite happens - An amazing Amiga game gets ported pretty nicely, to what I think is an inferior platform.
I am talking about Payback on the GBA!! http://www.apex-designs.net/payback.html Damn it I spent time and loads of cash getting that game running nice on my BPPC and GFX card!!
Ce la vie!
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Remember that the GBA version of that game runs at a much lower resolution than the Amiga version, which is how it can run on a machine with such a slow processor (16MHz in the GBA IIRC).
--
moto
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Is Alien Breed 3D also a 1st person shooter?
It is a reoccuring name I have seen here and there that didn't exist back in 1992.
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It is. It was one of the first bonafide Doom clones. Although it used a rather blocky chunky-copper-screen and looks extremely dated today, when it was released there was nothing quite like it on the Amiga. I should know, I bought every damn ego shooter at the time ;-)
In some respects it is actually more advanced than Doom was. The biggest shame was that the engine was designed to run on your basic A1200 (which it did and was for the most part playable) but not much was done to make it scale up to better hardware. So, whilst it runs very smoothly on an accelerated system, it remains just as blocky.
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Check the Hall of light, for all amiga games:
http://hol.abime.net
A quick search for all fps for amiga:
http://hol.abime.net/hol_search.php?N_ref_category=22
You can also search for year or whatever else you need :)
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Karlos wrote:
It is. It was one of the first bonafide Doom clones. Although it used a rather blocky chunky-copper-screen and looks extremely dated today, when it was released there was nothing quite like it on the Amiga. I should know, I bought every damn ego shooter at the time ;-)
In some respects it is actually more advanced than Doom was. The biggest shame was that the engine was designed to run on your basic A1200 (which it did and was for the most part playable) but not much was done to make it scale up to better hardware. So, whilst it runs very smoothly on an accelerated system, it remains just as blocky.
The first Alien Breed 3D seems to have graphics quality equivalent to Blake Stone on the PC. Not very good.
However, looking at the list given by Krise, I see Alien Breed 3D 2 has much nicer graphics.
Unfortunately, both seems to require AGA and don't work with Cybervision or other gfx cards...
I have an A3000...
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Wow. I never had a problem running DN3D, at all. Even on my 400K6-2, under Amithlon. It screams on my XP, that is my primary Amiga now. :-D
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bah, all those doom/dn3d ports miss the music...
run doom on a pentium with DB50GX midi and you are in business! or a nice pc with doomsday!
dn3d sucks on amiga, even with ppc, unless you consider playing 3dfps games at 15-20fps is great...
amiga is for amiga games, let pc-games to the pc's is what I discovered....
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Music works on Amiga ports of Doom, but you'll need the MIDI_Instruments file in case it's missing from the Doom port archive. You can find a copy here. (http://aminet.net/game/shoot/ADoom_Instr.lha)
Varthall
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Varthall wrote:
Music works on Amiga ports of Doom, but you'll need the MIDI_Instruments file in case it's missing from the Doom port archive. You can find a copy here. (http://aminet.net/game/shoot/ADoom_Instr.lha)
Varthall
Flashlab already indicated that ;-)
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However, looking at the list given by Krise, I see Alien Breed 3D 2 has much nicer graphics.
Unfortunately, both seems to require AGA and don't work with Cybervision or other gfx cards...
There is a RTG patch for AB3D 2 but it's not too good.
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zipper wrote:
There is a RTG patch for AB3D 2 but it's not too good.
Yeah. It crashes after about 1-2 mins on absolutely every machine I tried.
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The Adoom port is not a bad one..it's good
and the sound works like Varthalll said if you download the midi instruments....
but...
the sound on Adoom port is not good cause none of the midi instruments sounds like in the original game
in other words:the midi sound on Adoom is very bad
as keropi said and I said ...the best way to go today to play doom is Doomsday port
bye
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Karlos wrote:
zipper wrote:
There is a RTG patch for AB3D 2 but it's not too good.
Yeah. It crashes after about 1-2 mins on absolutely every machine I tried.
That's too consistant to be a bug... it must be a feature!!!
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There is a RTG patch for AB3D 2 but it's not too good.
Yeah. It crashes after about 1-2 mins on absolutely every machine I tried.[/quote]
I got further - 10-15 mins at least :-D
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Bloodine and zipper,
that ab3d-RTG crash is due low stack size
I solved that here on winuae and not crash if I do this:
stack 200000
tkgrtg
bye
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Hmm, never bothered with FPSes but for some reason I'd like to try doom on my A4000 (WarpEngine 040@40mhz/Cybervision64). Can you tell me if any wad for doom 1 or 2 will work ? The original wads are copyrighted right ? What cool substitution wads do you guys recommend ?
Pretty stupid questions I know, but I never bothered with these kinds of things, it's just to try it out... :-)
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Jose,
Adoom works with any version of wad file..sharware or not
download here any sharware version:
http://www.doomworld.com/pageofdoom/shareware.html
it's like a demo....it contains only de 1st episode
bye
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Doom 1 or 2 works fine yeah. =)
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krize wrote:
Doom 1 or 2 works fine yeah. =)
...and Ultimate Doom works if you rename the doom.wad file to doomu.wad . If you've got 32 megs of RAM, you might consider making a softlink named doom.wad (or doomu.wad or whatever...) and making it link to a copy of the wad file on your ram disk. That will eliminate all of the unnecessary disk fetching while you play the game.
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LaserBack wrote:
The Adoom port is not a bad one..it's good
and the sound works like Varthalll said if you download the midi instruments....
but...
the sound on Adoom port is not good cause none of the midi instruments sounds like in the original game
in other words:the midi sound on Adoom is very bad
Try these... you'll like'em!
http://www.sirgalahad.org/paul/doom/
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Duke 3d works better with shapeshifter (mac emu)
Maybe coders are too used to fast winuea / ppc, to write fast 68k code
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utri007 wrote:
Duke 3d works better with shapeshifter (mac emu)
Maybe coders are too used to fast winuea / ppc, to write fast 68k code
Shapeshifter being a 68k based "emulator"... probably more due to coders using functions like writepixelarray() instead of custom chunky to plannar functions...
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eslapion wrote:
Flashlab already indicated that ;-)
Sorry, I must have missed his post.
Regarding the RTG patch for AB3D2, it works without any crash on my A1, and it's very fast, too :-) Too bad it only promotes the engine graphics and not the lateral panels, too, making the game unplayable.
Varthall
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Duke 3d works better with shapeshifter (mac emu)
Maybe coders are too used to fast winuea / ppc, to write fast 68k code
Nope, it's just you being too lazy, not having done a better port yet :-)
A few things to consider:
-Mac version was a commercial port done with big money
-Original code release had LOTS of optimizations (read: X86 assembler code) - this had to be re-written as C to get it working on other platforms
-Amiga versions are free ports of freely done linux versions
-On linux no-one cares that much about how well it works on slower systems
Indeed there's space for lots of optimizations. Please tell us when you've finished doing them :-)
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So original mac 68k duke source would make it faster? and would be easier to port ?
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LaserBack wrote:
there is no sense to play doom on the amiga while there is a fantastic high quality port of doom with high quality textures and super-light-effects
The best port of doom is here:
http://www.doomsdayhq.com
to see diferences...some screenshots here:
http://www.doomsdayhq.com/ss.php
To which Flashlab replied:
"Sigh, this is an Amiga forum. Some people like to see what they can do on an Amiga."
I have to say:
There is a Mac OSX port so I suppose... if a few good Amigans could tackle this one then we just might one day see an Amiga PPC version of it.
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Hi :-)
I downloaded ADoom-1.3.lha from aminet, unpacked it and put the doom2.wad file in the game dir.
When I try to run the game I get the following error:
I_Initsound: Error: Z_Malloc: failed on allocation of 43708 bytes
What have I done wrong? :-?
My machine: A4000 040-25, 2+16mb ram, Voodoo 3000 16mb running OS3.9
I have 2mb chipmem and 6mb fastmem free when I try to run the game, that sould be enough, or???
Edit:
Never mind, I freed som memory, now it runs fine :-D
I just can't figure out why it runs in a window in the upper left corner :-?
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Hehe cool...
Spooky as I recently tried ADoom for the first time on my 030!
Works fine, if a little jerky, but pressing F5 to go to low detail mode improves things.
I still haven't got quake working, either ClickBoom quake or Quake68k.lha from AmiNet, I don't think > 2 FPS w/ Quake on an 030 is possible really, so i'll leave that for my other machines.
(FYI the best port of Quake I have played is the OSX port, works great + looks great in all resolutions!)