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Author Topic: AmiKit and 68060 emu  (Read 1977 times)

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Offline AmigaNowTopic starter

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AmiKit and 68060 emu
« on: May 21, 2007, 05:10:15 PM »
Just for grins I thought I would change the winuae config to 68060. My AmiKit failed to complete the boot.  :-?

I ended up setting it to 68040, which was successful.  :-D

Is there special libs that need to be loaded for this to work with 68060, or is it not possible?


Thanks,

AmigaNow
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Offline swift240

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Re: AmiKit and 68060 emu
« Reply #1 on: May 21, 2007, 05:23:09 PM »
Hi, yes you need the 68060.library or you will only get trouble as I did.

But to be honest, some one here told me that the 68040 is better at emulation than the 68060 is.
So I went back to using 68040.

I did not notice any speed increase or any thing else that I could say was a benefit.

Mike.
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Offline swift240

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Re: AmiKit and 68060 emu
« Reply #2 on: May 21, 2007, 05:27:00 PM »
Amiga 1200, 82gb HD, 4 way IDE\'97, DVD Multi-Recorder, OS3.9, BB1,BB2, Apollo Turbo MkII 030/40, 32meg Fastram, 4Gb CF card PCMCIA slot, IDE CF card adaptor 4Gb CF card, HP 810C, Alba HDTV, Converted PC PSU. C128, C64, C16, Plus4, 1701, 1570, 1541MkII, ARP6.0,KCS Power Cart, FreezeFrame MK3B, Freeze Machine, Simons Basic,  PSP, PS1, PS2, PS3 HDMI and 1TB HD+ 80gb USB HD, PS3 TV add on, Sound Surround speakers for PS2,PS3,PC, and Amiga Amazing so
 

Offline AmigaNowTopic starter

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Re: AmiKit and 68060 emu
« Reply #3 on: May 21, 2007, 05:56:18 PM »
Appreciate your help. Will have to try this later tonight. I'm trying to see how well the 68060 emu works. Praise to Toni for WinUAE and for AmiKit!   :bow:


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AmigaNow
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Offline xeron

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Re: AmiKit and 68060 emu
« Reply #4 on: May 21, 2007, 07:14:58 PM »
What difference are you expecting it to make? I can't understand the point of a 68060 option in UAE, myself.
Playstation Network ID: xeron6
 

Offline AmigaNowTopic starter

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Re: AmiKit and 68060 emu
« Reply #5 on: May 21, 2007, 07:28:07 PM »
Quote

xeron wrote:
What difference are you expecting it to make? I can't understand the point of a 68060 option in UAE, myself.



In case I come across Amiga software that refuses to run unless I've got a 68060...


AmigaNow
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Offline drHirudo

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Re: AmiKit and 68060 emu
« Reply #6 on: May 21, 2007, 07:40:39 PM »
Quote

xeron wrote:
What difference are you expecting it to make? I can't understand the point of a 68060 option in UAE, myself.

Coding scene demo intended for real Amiga with 68060.

Offline Piru

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Re: AmiKit and 68060 emu
« Reply #7 on: May 21, 2007, 07:43:26 PM »
Quote
In case I come across Amiga software that refuses to run unless I've got a 68060...

Make060
 

Offline xeron

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Re: AmiKit and 68060 emu
« Reply #8 on: May 22, 2007, 09:20:08 AM »
Quote

drHirudo wrote:
Coding scene demo intended for real Amiga with 68060.


I still don't see how it would help unless it emulated a cycle-exact 50MHz 68060, and I somehow doubt thats the case. I suppose it could help you avoid writing a demo that requires oxypatcher, provided that when you used unimplemented instructions it brings execution speed in UAE down as slow as they are on a real amiga without oxypatcher (does it?).

So, IF the UAE 060 emulation does the things above, I would concede that point, but that is absolutely the only reason I can think of for using it, and its not a particularly compelling argument (if you're a democoder, you can just avoid those instructions by reading up on which ones are missing from the 060 and not using them).

It just seems like a waste of effort to me. In fact, I can't see much point in emulating anything above 68020+FPU, since that combination has all instructions used by Amiga software, and setting "68040" or "68060" in CPU options doesn't magically make the emulation any faster (or shouldn't).
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Offline pixie

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Re: AmiKit and 68060 emu
« Reply #9 on: May 22, 2007, 09:32:29 AM »
And Demo could run in a real 66Mhz 060 CPU, would it out sync? If hard coded into cpu speed it probably would, but if synced with time probably not


pixie- writing from a paradise called Portugal