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Author Topic: AMIGA RPG's  (Read 3517 times)

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Re: AMIGA RPG's
« Reply #14 from previous page: December 11, 2002, 10:57:32 AM »
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Btw, anyone into Interactive Fiction here?


If it works in Frotz, I'm game. Or something: some interesting non-game stuff's out there. Check it out.
The Amiga engine (port) works, which equals that Amiga is #1 for this stuff. For me anyway.

I liked Downtown Tokyo. Present Day for instance. Infocom stuff seems pretty tough actually, but maybe it's a cultural thing.
 

Offline Rudei

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Re: AMIGA RPG's
« Reply #15 on: December 11, 2002, 11:50:47 AM »
I`ve asked this before, but woteva happened to Evil`s Doom?
2017 Camaro 2SS
 

Offline TheFab

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Re: AMIGA RPG's
« Reply #16 on: December 11, 2002, 12:26:35 PM »
hi all ;)

you didn't mention Captive, Crystal Dragon and Fate Gates of Dawn which are must have :)
 

Offline Kay

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Re: AMIGA RPG
« Reply #17 on: December 11, 2002, 12:56:57 PM »
The best ever Amiga RPG was "Quest for Glory 2 - So you want to be a hero?". For the future, I'm really looking forward to Dafel:Bloodline. Hope it doesn't go the way of Evil's Doom...

Kay
 

Offline TheFab

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Re: AMIGA RPG
« Reply #18 on: December 11, 2002, 03:24:08 PM »
sure, quest for glory 2 was a good game too, but it was more a mix of adventure/rpg than a real rpg.
About Dafel Bloodline, it seems to be reported, that's a pity since it was nearly finished, and evil's doom was heavily pirated just before the public release, so, hope it won't happen with dafel too (if it release one day of course ;) )
 

Offline Kay

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Re: AMIGA RPG
« Reply #19 on: December 11, 2002, 04:55:00 PM »
> sure, quest for glory 2 was a good game too, but it was more a mix of adventure/rpg than a real rpg.

True. It was a bloody good mix though. I really felt like I knew some of those characters personally. :-)

> and evil's doom was heavily pirated just before the public release

Ah, it's all coming back to me now. I wonder how close they were to being finished, though. Even if it was pirated, certainly they would have earned more from it if it was released than otherwise. Really too bad they cancelled it. Even in it's shareware form, it was far better and more polished than many commercial games.

Kay
 

Offline Targhan

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Re: AMIGA RPG
« Reply #20 on: December 11, 2002, 06:29:36 PM »
Ahh, I'm glad for a thread like this one ;-)  I have many fond
memories of so many games.  On the list of my favorite RPG's lives an
oft looked over title, MegaTraveller.  It did fairly well and inspired
a sequel.  I really liked the fact that MegaTraveller came with
a character generator, which could spit out a printable file
for the pen/paper version of the game.

Another title in a simular vein was Infocom's "Battletech: The
Crescent Hawks Inception". While it was done by Infocom, it wasn't a
text-adventure.  At the time of beating the game, the player could
send in the I.D. of the "hidden mech" at the end of the game along
with the "proof of purchase" to recieve a Ral Partha miniture.  I have
that miniture around here somewhere... :-D

Text adventures..: FireBird released some nice ones too. "Silicon
Dreams" and "Jewels of Darkness" come to mind.


Regards,
Targhan