The sprites and textures are in iff format.
The whole AB3D2 zipped folder with all source and graphics is a 24MB.
I can post it somewhere so you can get it.
Hmm, that's about 2Mb larger than what I got...
Can you search the folders and tell me if there are a lot of files ending with the WAD extension?
If so then we probably have the same set, if not then I might just bother you to upload that somewhere.
Thank you for the offer.
In the mean time, I did manage to find some textures, but not many...
...though I do not think Alien Breed 3D II had many textures. It's part of how they managed to get such an advanced piece of software to run so well on a humble 1200.
Still, I do believe there should be more than what I'm seeing in my set.
On a side note, I did manage to get the audio files to load up in Goldwave sound editor, so I will have no problems converting them to WAV.
The sprites and textures on the other hand are going to take some work. I'll have no problem converting them to BMP, but the next trick is converting the DOOM palette to match that of AB3D. Getting the textures and sprites right will be easy, but getting the damage and item pick up colors changed will require a bit of research on my end. I know InkWorks has a bug that prevents it from covering all these bases (see video), but DeepSea should have no problems pulling it off. After all I began research into this a while back, but got distracted before I finished my crash course education, so it shouldn't take too terribly much effort.
[youtube]mmOtww4WyjM[/youtube]