So it looks like one of the members of the Odamex team own an Amiga me thinks. I'm going to have to contact them and ask them about this. I do know that they are trying to spread it to as many platforms as possible (Classic XBOX included), but it is rare that I ever see projects for Amiga like OS's listed on people's project sites. Prolly because MorphOS and Amiga OS require money to use. As for why I see a shortage of people trying to port to AROS is still beyond me.
Anyhow, in relation to Odamex and PrBOOM Plus' GUI....
Actually Odamex has two binary files. One is for the launcher, which is what I presume you are talking about, and the other is just the binary to launch the game itself.
I presume that a port could be done that abandons the GUI all together and just brings over the binary that launches the game directly...
THis would take care of the Single Player side of things for sure, but considering that Odamex has become the ULTIMATE way to play DOOM on-line, we'd prolly want to have support for all that to, which I would think could either be accomplished via command line, or by creating a simple MUI/Zune interface.
PrBOOM Plus on the other hand is a single binary that has the GUI included in it. I'm not sure how a coder would get around that except maybe to compare the additions with the original PRBOOM source, separate those components, then add in the non-GUI related additions that have been put into PrBOOM Plus.
Just a thought.
Anyhoo, in relation to your edit. A DOOM Community project built by Amiga users would be an interesting project. I.E. if you, I, and maybe a couple other people got together and created a set of maps which we would then combine into a megawad.
Not something I'm ready to dive into at the moment, but a worthy project for the future me thinks!
That page is to do with libminiupnpc, not specifically Odamex. If I recall correctly that lib itself compiles without any problems, but there's another trickier (gui related if memory serves me correctly) dependency that is a problem.
Been a while since I tried it, but Im pretty sure it was some gui related code/lib rather than the Odamex engine itself that made me put it aside. I may be mistaken, but I think the problematic dependancy of Odamex is the same reason even PRBoom+ doesnt exist for any amiga derived systems.
edit: damn you XDelusion. Between this and your thread on aros-exec Im starting to get the doom modding bug again