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Author Topic: whdload vs. WinUAE for classic Amiga Games  (Read 5076 times)

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Offline coldfish

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Re: whdload vs. WinUAE for classic Amiga Games
« Reply #29 from previous page: June 30, 2006, 01:57:20 PM »
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Legerdemain wrote:
Oh, so you ran 720x576 without any filtering turned on, using H&V centering to achieve the most 'real' experience on your TV-set?

I just have to ask you, how do you do to define a 720x576 screenmode (and what gfx-card do you have) because I've been wanting to define my own resolution for a long time on my ATI Radeon 9800 Pro & Radeon 9600... but I haven't figured out a way to do so.


The HTPC has a Gf2-GTS gfx card with a Chrontel TV chip, connected to my TV by RGB/Scart.  I use TV-Tool to output from the card at 720x576 or 768x576.  I did have to modify the card for RGB-TV as per the instructions on the TV-Tool website and it takes a little tweaking to get the resolutions working right.  Different TV chips produce different results, I hunted this one down on ebay specifically for this purpose.

Try TV-Tool anyway, you may be able to get PAL&NTSC resolutions working?

http://tvtool.info/index_e.htm

Also, try Powerstrip:

http://entechtaiwan.net/util/ps.shtm
 

Offline Cass

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Re: whdload vs. WinUAE for classic Amiga Games
« Reply #30 on: July 01, 2006, 01:26:48 AM »
I use the openGL/directX filters to have a nice Pal-overscan-like screen on my 15.4" TFT LCD screen.
It`s very nice, and you may experiment with old games, like "Golden Axe", that are programmed with a big black border amiga-natively (displaying various info or just left black). Stretching the display to the screen borders gives a totaly different impression and gameplay experience (like the coin-op games).
Regarding the digital joystick, all you have to do is to get a CMS Joystick, plug a USB adaptor (if you don`t have a joyport) and start playing! ;-)

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« Last Edit: March 18, 2011, 10:49:57 PM by Cass »
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Offline james666

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Re: whdload vs. WinUAE for classic Amiga Games
« Reply #31 on: July 01, 2006, 05:31:33 AM »
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orange wrote:
I'd go for WHDLoad,A1200, '030.  its real and good enough for most games. You can easily connect proper Amiga joystick and mouse for that 'authentic' feeling. (there are some USB joystick for winuae, don't know how good they are). Also most PC keyboard cant handle multiple simultaneous keypress.


A real A1200 can't handle simultaneous keypresses too well either.  As I remember, it can't detect more than 4 keys depressed at once in any given keyboard row.  I think the A1200 was unique amongst Amiga models in having this "feature".

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OTOH the most important advantage of using WinUAE is that it runs on standard PC monitor. (but at the same time its a feature that spoils that 'retro  feeling' most of all)


I find that with UAE fullscreen mode I can happily entertain the fantasy that I am using a real Amiga with upgraded video output.  On the rare occasions when I get out my old A1200 setup, I am horrified by the flickery 1084 display.  (Yes, that's without interlace.)  Not much better than the TV modulator. It's frightening to think of the years I sat staring at it.
 

Offline charliestu

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Re: whdload vs. WinUAE for classic Amiga Games
« Reply #32 on: July 01, 2006, 06:20:49 AM »
  http://www.zombienexus.com/forums/cms_view_article.php?aid=28&page=1

  has a nice description of USB Comp Pro - I bought 2 recently 'for old times' sake', and as a confirmed on-real-Amiga Zipstick user I am very pleased with these USB digital controllers.

  Although still having 2 Amigas left from about 16 (used only for converting to .adf) for a few years I have been very happy to use/update to excellent latest Cloanto Amiga Forever package (about £30 for top-spec CD with 2 DVDS).
 

Offline Legerdemain

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Re: whdload vs. WinUAE for classic Amiga Games
« Reply #33 on: July 05, 2006, 09:48:21 PM »
@keropi

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MHO: real A1200 + 030 + fastram + scandoubler + HD... nothing beats it...


It really disturbing, though, that there's no scandoubler for the A1200 that handles AGA properly. I sold my interal ScanMagic/FlickerMagic solely for this reason (the AGA games looked like {bleep}, and every application using AGA such as DeluxePaintV and Brilliance were because of this rendered useless in AGA modes). I will never touch a scandoubler for the A1200 again unless it is true 24-bit.

 :evil:
Amiga 1200, Mirage Tower, PC-Key 1200, Blizzard 1260/50, SCSI Kit, 256MB RAM, 40GB HD, Mediator SX, Soundblaster 128, Voodoo 3 and Realtek 8139.