Welcome, Guest. Please login or register.

Author Topic: Games that could be ported to OS3.1  (Read 2902 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline AmigaClassicRule

  • Hero Member
  • *****
  • Join Date: Oct 2011
  • Posts: 956
    • Show only replies by AmigaClassicRule
Re: Games that could be ported to OS3.1
« Reply #14 on: October 14, 2013, 02:34:55 AM »
Quote from: NovaCoder;750081
Hiya,

I normally just try to optimize them as much as possible, I'm not aiming for a specific specification.

It's too early to tell how fast I can get Exult and Duke Nukem to run.


I bought my Amiga 500 for classic retro...now I am waiting for FPGA Replay. If FPGA Replay comes out then this will be my final AGA Amiga hardware ever...no more after that...with that I should be able to run all your ports SUPER fast and with ease and even watch movies and everything I ever wanted (even your DOSBox AGA should run smoothly on FPGA Replay).  I will keep my A500 for classic for retro games and feel and almost all games that would run on WHDLOAD on my A500...then the FPGA for the tough stuff and your ports.

Why am I saying all of that? Because if FPGA Replay does not come to reality then I will have a backup plan and it would be a classic Amiga. I have already tasted A1200 twice already and never had a chance to taste A4000...and I would like to try out the A4000D but if your ports cannot run fast and smooth on A4000D because all the 68k of A4000D maximum can reach and go to 50 Mhz then I will be forced to go A1200 again. I would rather have A4000D because it is more compact and space saving and I can have both A4000D and A500 on my desk easy. If, however, I to go through the route of A1200 (again) then I would have to have either A1200 or A500 on my desk and that is a problem. Because I have only space for either one of them and not both.

So is it possible you could confirm your game port speed optimization on A4000D? :)
« Last Edit: October 14, 2013, 02:37:12 AM by AmigaClassicRule »
 

Offline Thorham

  • Hero Member
  • *****
  • Join Date: Oct 2009
  • Posts: 1149
    • Show only replies by Thorham
Re: Games that could be ported to OS3.1
« Reply #15 on: October 14, 2013, 03:24:24 AM »
Quote from: Methuselas;750082
Thorham, please refrain from commenting on this thread any further. You're doing nothing that's adding anything to this thread and trolling doesn't count. I won't bother responding to your final comments, giving you flame bait.
This will certainly be my last post about this nonsense (no, really :)). You started about the conspiracy crap and you're doing it again with the 'trolling' and 'flame bait', while all I did was ask a simple question. I truly don't understand that :(
 

Offline fishy_fiz

  • Hero Member
  • *****
  • Join Date: Jan 2005
  • Posts: 1813
    • Show only replies by fishy_fiz
Re: Games that could be ported to OS3.1
« Reply #16 on: October 14, 2013, 04:13:36 AM »
Reminiscine already exists for 68k, as does xu4 (both rtg/sdl) . BTBuilder. I Tried to compile, but it needs Boost, which we dont have. Other than that I agree, there's plenty of software that could work. nicely on classic machines
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline AmigaClassicRule

  • Hero Member
  • *****
  • Join Date: Oct 2011
  • Posts: 956
    • Show only replies by AmigaClassicRule
Re: Games that could be ported to OS3.1
« Reply #17 on: October 14, 2013, 05:05:32 AM »
Quote from: fishy_fiz;750092
Reminiscine already exists for 68k, as does xu4 (both rtg/sdl) . BTBuilder. I Tried to compile, but it needs Boost, which we dont have. Other than that I agree, there's plenty of software that could work. nicely on classic machines


Only forgot to mention that all the games there have being mentioned require RTG and SDL to work...there is no way those programs being mentioned will work on an AGA custom chipset.....which comes back to A4000D or FPGA Replay when and if it will be released as the best solution for all upgrades and way cheaper than A1200 hack and whack....and again NovaCoder what do you say about my previous post?
 

Offline amiman99

Re: Games that could be ported to OS3.1
« Reply #18 on: October 14, 2013, 05:05:39 AM »
Quote from: Methuselas;750050
If you have a link to an open sourced port, post the link here, so it can be added to the list.
Here is the port for Miss Driller SDL for Xbox homebrew http://imrtechnology.ngemu.com/downloads/driller2src.rar

Another one is MrDrillux for Dingoo (dingux), there is a source in the download  here:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,1,0,0,27,126

I dont know if you can directly port it, but there is always HOPE.
A500 KS 2.1, 1MB Chip, 68000
A600 KS 3.1, 2MB Chip, ACA630 32MB RAM
A1000 KS 1.3, 8MB RAM
A1200 KS 3.1, Blizzard IV 50MHz 64MB RAM
A2000 KS 2.1, 68030 25MHz, 6MB RAM
A3000 KS 3.1, 68030 25MHz, 16MB RAM
A4000 KS 3.0, 68040 25MHz, 16MB RAM
CDTV KS 3.1, 4MB RAM
CD32
(AROS BOX) Dead :(
 

Offline NovaCoder

Re: Games that could be ported to OS3.1
« Reply #19 on: October 14, 2013, 05:32:45 AM »
Quote from: AmigaClassicRule;750093
Only forgot to mention that all the games there have being mentioned require RTG and SDL to work...there is no way those programs being mentioned will work on an AGA custom chipset.....


I'm currently working on updating my AGA SDL with RTG support so I will be able to support both AGA and RTG for new ports (that's the plan anyway).

You can still over-clock an A4000 you know, check this out -> 100Mhz A4000
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline AmigaClassicRule

  • Hero Member
  • *****
  • Join Date: Oct 2011
  • Posts: 956
    • Show only replies by AmigaClassicRule
Re: Games that could be ported to OS3.1
« Reply #20 on: October 14, 2013, 06:28:40 AM »
Quote from: NovaCoder;750096
I'm currently working on updating my AGA SDL with RTG support so I will be able to support both AGA and RTG for new ports (that's the plan anyway).

You can still over-clock an A4000 you know, check this out -> 100Mhz A4000

Well in that case my next classic Amiga will be an A4000D. The A4000D looks more like a serious computer over the A1200...and way easier and cheaper compared to the A1200 in terms of upgrade. At least I saved money in a case, power supply and zorro card as they are already part of the A4000D and I can already have an A4000D starting at 040 instead of a 020 A1200.
 

Offline som99

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Sep 2005
  • Posts: 1566
    • Show only replies by som99
    • http://www.som99.se
Re: Games that could be ported to OS3.1
« Reply #21 on: October 14, 2013, 07:04:33 AM »
Quote from: Methuselas;750082
@ Som99, thanks for the link. I'll update the OP.

Thanks, if someone likes Commander Keen there also is CloneKeen, it's ported to Haiku OS, Linux/BSD, OSX, Symbian, Dreamcast and GP2X.
http://clonekeen.sourceforge.net/
God I miss my GP2X sometimes but I guess ill pick up the OpenPandora some day to fill the void :)
 

Offline mingle

  • Hero Member
  • *****
  • Join Date: Jun 2003
  • Posts: 660
    • Show only replies by mingle
Re: Games that could be ported to OS3.1
« Reply #22 on: October 14, 2013, 08:05:55 AM »
What I'd really like to see if some more arcade conversions of the late 1980s/early 1990s that were either completely stuffed-up ("Rolling Thunder" is one that still gives me nightmares!) or never happened (too many to list!).

The Amiga was capable of so much more, in terms or decent arcade conversions. But they were frequently crap, as the programmers/publishers were often after a fast buck - quality was never part of the equation...

Mike.
 

Offline TCMSLP

  • Sr. Member
  • ****
  • Join Date: Sep 2008
  • Posts: 301
    • Show only replies by TCMSLP
    • http://www.coherer.net
Re: Games that could be ported to OS3.1
« Reply #23 on: October 14, 2013, 09:52:43 AM »
Thorham:  I'm guessing the original poster wrote '3.1' where he really meant '3.x'.  I'm not sure if any 3.1 specifics would be required by modern games - although NovaCoder is probably in a better place to answer this.
A1200 50MHz 68030 16Mb, PCMCIA Ethernet, Indivision AGA MkIIcr
http://www.coherer.net Coherer: Electro!
 

Offline AAACHIPSET

  • Sr. Member
  • ****
  • Join Date: Mar 2010
  • Posts: 397
    • Show only replies by AAACHIPSET
Re: Games that could be ported to OS3.1
« Reply #24 on: October 14, 2013, 02:29:10 PM »
id  like a few of the pinball games  to be ported  ..if  doom can run on my 030 why not some of the earlier  win95/98  pinball games  ..love to play psycho pinball an others ..
an maybe  something to use akiko  chip in the cd32  ?
A500 3.1/8meg/2gigscsi ...wants a 040
CD32/SX1/FMV/FLASHDRIVE/  wants sx32pro
A1200  os3.5 030/50/fpu/mmu/2flashdrives/cd/   indivision coming ..............wants a ppc/060  ACCEL :laughing:
 

Offline Tripitaka

  • Hero Member
  • *****
  • Join Date: Jun 2005
  • Posts: 1307
    • Show only replies by Tripitaka
    • http://acidapple.com
Re: Games that could be ported to OS3.1
« Reply #25 on: October 14, 2013, 07:12:00 PM »
Fallout and Fallout 2, they may be old games but I would love to see them on Amiga. More chance of finding rocking horse manure but I can dream.
Falling into a dark and red rage.
 

Offline som99

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Sep 2005
  • Posts: 1566
    • Show only replies by som99
    • http://www.som99.se
Re: Games that could be ported to OS3.1
« Reply #26 on: October 14, 2013, 09:46:06 PM »
Quote from: AAACHIPSET;750118
id  like a few of the pinball games  to be ported  ..if  doom can run on my 030 why not some of the earlier  win95/98  pinball games  ..love to play psycho pinball an others ..
an maybe  something to use akiko  chip in the cd32  ?


Do you know any good open source Pinball game from the W95-98 era or maybe know of a interpreter for some? I don't know any for the PC/DOS/Windows pinball games ive played :(

Quote from: Tripitaka;750132
Fallout and Fallout 2, they may be old games but I would love to see them on Amiga. More chance of finding rocking horse manure but I can dream.


I love fallout 1 and 2, tho the only Open source project around is FreeFT isometric 2D rpg engine, the last time I compiled that it was a resource hog and would take tons of work but probably somewhat doable but would require quite the Amiga to run even after tons of optimizing.
 

Offline Linde

  • Sr. Member
  • ****
  • Join Date: Mar 2004
  • Posts: 457
    • Show only replies by Linde
    • http://hata.zor.org/
Re: Games that could be ported to OS3.1
« Reply #27 on: October 15, 2013, 12:08:07 AM »
Quote from: Methuselas;750051
What does 3.0 have that validates not needing to update to 3.1?


A fully working operating system without needing to replace the ROMs? There's no need to go defensive over a completely valid question.
 

Offline TCMSLP

  • Sr. Member
  • ****
  • Join Date: Sep 2008
  • Posts: 301
    • Show only replies by TCMSLP
    • http://www.coherer.net
Re: Games that could be ported to OS3.1
« Reply #28 on: October 15, 2013, 09:24:26 AM »
Quote from: Linde;750142
A fully working operating system without needing to replace the ROMs? There's no need to go defensive over a completely valid question.


I thought most of the changes were regarding IDE, PCMCIA etc.  I'm not sure if modern games would use anything specific to 3.1;  I thought Thorham had a valid question.   I have no idea where the hostility came from, unless perhaps a misunderstanding.
A1200 50MHz 68030 16Mb, PCMCIA Ethernet, Indivision AGA MkIIcr
http://www.coherer.net Coherer: Electro!
 

Offline OlafS3

Re: Games that could be ported to OS3.1
« Reply #29 from previous page: October 15, 2013, 10:13:12 AM »
Quote from: NovaCoder;750096
I'm currently working on updating my AGA SDL with RTG support so I will be able to support both AGA and RTG for new ports (that's the plan anyway).

You can still over-clock an A4000 you know, check this out -> 100Mhz A4000

Yes please :-)

I wait on DosBox RTG already :-)