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Author Topic: Ghostbusters I by Activision for Amiga?  (Read 3823 times)

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Offline Cammy

Re: Ghostbusters I by Activision for Amiga?
« Reply #29 from previous page: March 27, 2010, 07:08:54 AM »
Ghostbusters was also released for the Atari 2600 in 1992 (although it had been completed long before then). I'm not sure if there are any good Atari 2600 emulators for the Amiga, I've never really looked.
« Last Edit: March 27, 2010, 07:14:07 AM by Cammy »
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Offline Belial6

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Re: Ghostbusters I by Activision for Amiga?
« Reply #30 on: March 27, 2010, 07:39:55 AM »
Quote from: rkauer;549828
Like this one? :rolleyes:


If you look at the title, it says "The Real Ghost Busters".  That means the title was released to capitalize on the cartoon "The Real Ghost Busters", not the movie.  If you look at the link you provided, it actually has a copyright notice for Columbia Pictures, Television for 1986.  1986 is the year that "The Real Ghost Busters" first aired on ABC.

It appears that the addition of "The Real" was put in was due to another cartoon that first aired the same month on CBS called "Ghost Busters".  This cartoon apparently had legitimate claim to the Ghost Busters name, as it was a revamp of a 1975 cartoon called "Ghost Busters"

So the mystery of why a Ghost Busters game would be made for the Amiga is solved.  This is not the C64 version ported to the Amiga.  It is a different version that was based on the cartoon.
 

Offline scuzzb494

Re: Ghostbusters I by Activision for Amiga?
« Reply #31 on: March 27, 2010, 08:38:23 AM »
Quote from: Cammy;549874
The original Ghostbusters game was released for the Sega Master System in 1987, so there's no reason why they couldn't have ported it to the Amiga around that stage too. The Ghostbusters franchise was still popular enough to have sold the game on the Amiga if it had been released.


My goodness I had played the game to death by 1987... Check your history. The game was released in 1984 which is probably when I got it first. Came out on Datasette/Cassette. Only the later version Ghostbusters II came out on Amiga... And The Real Ghostbusters was something to do with those cartoon versions that even appear on the video of Ghostbusters II the movie.

This is Ghostbuster II box ...

http://www.commodore-amiga-retro.com/amiga/games/a302_game01.jpg

Here is a quote for you... 12th March 1985

[ quote ]

What better way to guarantee a successful software package than to wait until the film, book and T-shirt have all 'gone down a storm', before wading in with your own product while the market's still eager. When Ghostbusters - the movie - began its successful sweep of this country, Activision launched a version of the eponymous computer game for the CBM 64. Now, after the 'Ghostbusting' thrill has died down a bit, the Spectrum version of the game has appeared - but, as Ross Holman and Dave Nicholls are unhappy to report, it just hasn't got the panache of the CBM version. Messrs Holman and Nicholls draw their paranormal conclusions ...

[ end quote ]

http://www.users.globalnet.co.uk/~jg27paw4/yr12/yr12_36.htm

And confirmation of release date...

http://www.edge-online.com/magazine/the-making-ghostbusters

It could easily have been a shooter or platformer, so how did this movie licence become a business sim? We look back at 1984’s licensed monster hit Ghostbusters and talk to designer David Crane…

Format: Commodore 64
Publisher: Activision
Release Date: 1984


“A typical C64 game took nine months from start to finish,” laughs David Crane, the game’s designer. “Ghostbusters took six weeks!” Crane is one of the most prolific developers of the early videogame era. Creating titles such as Little Computer People and Pitfall made him Activision’s star programmer – an intelligent and creative hit-maker whose most left-field ideas still struck gold. “I had just finished Pitfall II when we decided that the Commodore 64 had sold enough units to be a good target for third party games,” says Crane. “Tom Lopez at Activision came to me with the idea of doing a game around the Ghostbusters movie. Tom had heard of the project and, predicting its success, he had negotiated a licence from the studio. It’s common for videogame companies to look  at scripts for films in development and try to decide if they would make a good game. In this case, Tom thought it would be big, but he first brought the idea to the design team to see what we might do with it.”


scuzz
http://www.commodore-amiga-retro.com

Offline Cammy

Re: Ghostbusters I by Activision for Amiga?
« Reply #32 on: March 27, 2010, 08:57:43 AM »
I think you misunderstood what I meant. I wasn't implying that the Sega Master System version was the first, and no other version came out before 1987, I meant that the Sega version came out in 1987, and the Sega Master System came out in 1986. It's the same game as the Commodore 64 version, but with better graphics and an extra level added. So by this logic, it would have made sense that if an Amiga version had come out, even though it may have been years after the original C64 version, it could have still sold well, and I'm sure it would.

I'm sorry you went to so much effort to prove something we already knew and took for granted. No one is arguing that the 1984 C64 version wasn't first.

When I said "original" I just meant it was based on the original Ghostbusters game, not Ghostbusters 2 or The Real Ghostbusters.
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Offline save2600

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Re: Ghostbusters I by Activision for Amiga?
« Reply #33 on: March 27, 2010, 05:28:28 PM »
Quote from: Cammy;549879
Ghostbusters was also released for the Atari 2600 in 1992 (although it had been completed long before then). I'm not sure if there are any good Atari 2600 emulators for the Amiga, I've never really looked.

Cammy, are you saying you didn't see any version of 2600 Ghostbusters (I or II) for sale in stores until '92? That would have been pretty cool seeing 'em out in the wild like that so late. The VCS was pretty much retired from stores by then here in the States, 'cept for a smattering of 7800 titles or maybe Ms. Pac-Man leftovers from the 2600 Jr.

2600 Ghostbusters by Activision first debuted (actually released for sale) here in '85. It was one of the first games I bought in the late 80's when I resurrected my Atari. The game was so popular, that Activision re-released it with a boring blue and white text label around '88-'89.

2600 Ghostbusters II (which was never released in the States) by Salu came out in 1990. This was only a PAL only release, so these mostly wound up in Britain, Australia and Germany.
« Last Edit: March 27, 2010, 07:44:10 PM by save2600 »
 

Offline Cammy

Re: Ghostbusters I by Activision for Amiga?
« Reply #34 on: March 27, 2010, 08:54:54 PM »
Sorry I mixed up with Ghostbusters 2 for Atari 2600, but I thought it wasn't released in Europe and Australia until 1992.
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