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Author Topic: Interesting Wolfenstein3D port  (Read 4370 times)

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Offline Karlos

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Re: Interesting Wolfenstein3D port
« Reply #14 on: August 27, 2004, 03:41:34 PM »
Alas, my metal bashing days are long, long gone. Plus, I don't have an A500, either :-(

Damn. That sucks, I should do something about it ;-)
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Offline bloodline

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Re: Interesting Wolfenstein3D port
« Reply #15 on: August 27, 2004, 03:43:19 PM »
Quote

Karlos wrote:
Alas, my metal bashing days are long, long gone. Plus, I don't have an A500, either :-(

Damn. That sucks, I should do something about it ;-)


I have an A500, but I certainly wouldn't want to develop on it... Real men use UAE :-D

Offline Speelgoedmannetje

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Re: Interesting Wolfenstein3D port
« Reply #16 on: August 27, 2004, 03:57:38 PM »
Quote
years ago i was totally convinced that even an 8Mhz 68000 must have enough power to process an orthogonal 3d world like the one of wolf3d as the original pc game ran on an 80286 cpu with less power than the mc68000 provided (fx. the 80286 didn't provide any 32Bit operations like the 68000 alredy does).
This was on my mind too for a long time
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Offline drHirudo

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Re: Interesting Wolfenstein3D port
« Reply #17 on: August 27, 2004, 05:10:42 PM »
There is Wolfenstein3D port for the AppleIIGS, which runs only on 2.8MHz.

Offline amigamad

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Re: Interesting Wolfenstein3D port
« Reply #18 on: August 27, 2004, 05:20:15 PM »
doomaster should give it ago he has an atari st a520 st runs at 8mhz a bit faster than an a500 formula 1 grand prix is a  bit faster on an st .
I once had an amigaone xe but sold it .

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Offline Holley

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Re: Interesting Wolfenstein3D port
« Reply #19 on: August 27, 2004, 05:35:10 PM »
The original Wolfenstein was playable under PC Task on my '040/25 :-)
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Offline Wibbly

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Re: Interesting Wolfenstein3D port
« Reply #20 on: August 27, 2004, 07:03:11 PM »
Quote

An A500 port is now required lest another Atari v Amiga war kicks off


What's your point? I miss those days

Embarrasingly I changed sides. I started with an Atari ST, and bashed Amigans all the time. Then a friend showed me his A500 playing a piece of music and formatting a disk at the same time, and I was wooed by multitasking.
Then he bought Shadow of The Beast, and it had graphics better than anything I'd ever seen on my ST, and music with sounds sampled off a Korg M1 (slightly easier on the ear than a Yamaha YM2149) and I realised my Atari was a horrible pile of old poop and bought me an A500  :-D (at which point I started bashing ST users ::blush:: At least I came to my senses in the end ) :lol:
 

Offline blobrana

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Re: Interesting Wolfenstein3D port
« Reply #21 on: August 27, 2004, 07:34:18 PM »
Hum,
i`m just half way through Doom 3 (recruit), and it reminds me a lot of AB3-TKG...



[color=336699]
[/color]
Not as good or fast as Q3 though...
[color=336699]
[/color]

Offline ShadesOfGrey

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Re: Interesting Wolfenstein3D port
« Reply #22 on: August 27, 2004, 08:51:41 PM »
Quote

drHirudo wrote:
There is Wolfenstein3D port for the AppleIIGS, which runs only on 2.8MHz.


I've actually played that version!  All in all it's a pretty good port.  But you really couldn't run it on a stock IIgs.  You really needed an accelerator...

In fact I'm not sure if it will run without one...

It's been such a long time!  Maybe I'll break out my IIgs just to find out.
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Offline HopperJF

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Re: Interesting Wolfenstein3D port
« Reply #23 on: August 27, 2004, 08:53:44 PM »
You see I would download that for my ST.. but the thing is neither Mac or Windoze XP can format 720k DOS disks anymore meaning its practically impossible for me to put the thing on some floppies  :-(
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Offline BloatedOtter

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Re: Interesting Wolfenstein3D port
« Reply #24 on: August 27, 2004, 08:57:01 PM »
Incidentally, a ZX Spectrum port of Wolfenstein 3D has just been released at a Russian demoparty. Go Speccy!
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Offline Holley

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Re: Interesting Wolfenstein3D port
« Reply #25 on: August 27, 2004, 09:01:37 PM »
That is so cool!

Now how about a C64 port ...
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Offline ShadesOfGrey

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Re: Interesting Wolfenstein3D port
« Reply #26 on: August 27, 2004, 10:14:06 PM »
Quote

HopperJF wrote:
You see I would download that for my ST.. but the thing is neither Mac or Windoze XP can format 720k DOS disks anymore meaning its practically impossible for me to put the thing on some floppies  :-(


Are you sure?  I don't have any 1.0MB 3.5" floppies ATM (well, ones that I wouldn't mind formatting).  I'm pretty sure you can still format one to 720k under XP though.  You might have to use the command line "format" command and specify /F:720 for it to work.

[Edit]Just scrounged up an old DS/DD 3.5" disk and had no problems formatting it using the command line (even w/o the /F switch).  The GUI tool however does restrict you to 1.44MB disks[/Edit]
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Offline TjLaZer

Re: Interesting Wolfenstein3D port
« Reply #27 on: August 27, 2004, 10:49:41 PM »
What all is needed to get this to work?  A WAD file or anything???  How big is the file?  I could try this on my Falcon030 it has a HD, but my 1040ST does not so I may not be able to get this to run from a Floppy Disk.
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Offline Holley

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Re: Interesting Wolfenstein3D port
« Reply #28 on: August 27, 2004, 11:37:38 PM »
Including the original executable the full version will go onto a 1.44Mb floppy, but I transferred it to my Miggy on 2x 720K floppies.  I think I had to compress the data file though (this was about 4 years back) - I may have even used a disk spanning Zip file to do it :-?.
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Offline Argus

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Re: Interesting Wolfenstein3D port
« Reply #29 from previous page: August 28, 2004, 01:45:23 AM »
I remember playing the Wolf3D Amiga port on my A3000 back in the day when it was on a CU Amiga or AF CD.  It was pretty nippy on the 68040.  Don't know if it was playable on the base 68000 cpu and I think it might need the ECS chipset (SuperDenise). I do remember of all the Doom-like games, it's the one that seemed to give me a headache if I played it more than a half-hour.  Maybe if I can find it again I'll try it out on the A500(T).
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