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Offline Daytona675x

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #14 on: August 22, 2015, 04:58:12 PM »
@Thorham

Quote
Absolutely. I'm almost tempted to write a software sprite engine just to see how many software sprites you can get on screen without things getting slow.
FYI: a game is a little bit more than just a synthetic blitting test demo. If you want your test to be somewhat realistic to a minimum degree at least and to reveal more than just "whoot, he knows how to move.l", then not just 16 colors please! And transparency too please. And clipping. And not just 8x8 pixel objects. And run an AHI audio stream in the background to simulate your audio idea. And add some good long dummy-loops per entity to somewhat simulate the cycles needed for at least basic game logic.

Oh lord :rolleyes:

@Pyromania
Quote
What no A500 512K support!
:) Well, no port of this game here at least.
But: there's hope! Ask Thorham if his almost done blitting-system can be quickly turned into that "Chaos Engine on Steroids". Should be a matter of some days, after all it's all extremely simple and easy, right? And although his "engine" might be designed for >= 020, I bet it can be quickly stripped down to run on an A500, no doubt on that :)

@Thorham

Okay, enough fun.
Seriously: I suppose everybody here would like a fresh "Chaos Engine"-like game for classics. Would be awesome! And if you think you can do it (or help doing it), that's great!
But this topic here is about a 1:1 port of the game "Tower 57". And not about an AGA version stripped down beyond recognition (and after all I guess we at least agree that it definitely would be that way).

Please let's keep this thread on topic to help funding this game.

If you want such a "Chaos Engine" Plus for AGA, then please start a new topic for that.
However, be warned: you may think that it's all simple stuff etc. etc., but it is not. Everybody who has written a game will tell you that. I can do the 1:1 NG-Amiga ports quickly, that's true. But a 1:100 port down to AGA is a completely different story and would take lots of man-months of work for sure.
Don't understimate the work involved in stuff like that (and don't overestimate an 68k machine's power).
« Last Edit: August 22, 2015, 05:39:14 PM by Daytona675x »
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Offline Thorham

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #15 on: August 22, 2015, 06:25:49 PM »
Quote from: Daytona675x;794412
FYI: a game is a little bit more than just a synthetic blitting test demo.
As if I don't know that :rolleyes: It wouldn't even be a demo, just a simple test to get an indication about the graphics performance.

Quote from: Daytona675x;794412
But: there's hope! Ask Thorham if his almost done blitting-system can be  quickly turned into that "Chaos Engine on Steroids". Should be a matter  of some days, after all it's all extremely simple and easy, right?
Wow :( I never once said it was easy, except for the audio :(

Quote from: Daytona675x;794412
And if you think you can do it (or help doing it), that's great!
I said it was possible to do to some degree.

Quote from: Daytona675x;794412
and after all I guess we at least agree that it definitely would be that way
Yeah, I just have to wonder how much it has to be stripped down, that's all.

Quote from: Daytona675x;794412
However, be warned: you may think that it's all simple stuff etc.
I don't think that at all. I know software development isn't easy, you're just assuming I think that, for some reason.
 

Offline Andre.Siegel

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #16 on: August 23, 2015, 10:58:43 AM »
Quote from: Yasu;794407
One reason the Amiga died as a commercial computer was piracy. The guys behind Pinball Illussions said it would be their last game because 75.000 expected sells would just break even. Everybody loved that game, but most gamers didn't pay for it.

Frankly, I did not love it. The graphics were nice but since Amiga players only got three pinball tables the price seemed a bit steep given the predecessors all offered four tables (and so did the PC version of Pinball Illusions).

Slam Tilt was released a mere year later and is arguably the best pinball game for this platform that has ever been released. It featured four tables and I happily paid full price for it.
 

Offline NidingTopic starter

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #17 on: August 23, 2015, 11:03:38 AM »
Kickstarter Update today, and the topic is modding;

https://www.kickstarter.com/projects/514621648/tower-57/updates
 

Offline klx300r

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #18 on: August 23, 2015, 08:56:18 PM »
keep it up fellow amigans! Chaos Engine NG is detined to be back on OUR platform  

@ Thorham

please make a 'simplified' version to work on my Amiga 1000 too  
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Offline NidingTopic starter

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #19 on: August 23, 2015, 09:26:41 PM »
New update;

AROS is now added to the "Amiga" line. Copy paste from the dev;

Quote
Quick Announcement:

In addition to the new character, I also wanted to point out to our retro-loving backers that after consulting with Daniel / Daytona675x, we are adding AROS to the list of supported Amiga platforms :) (provided of course that we reach the stretch goal).
 

Offline Thorham

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #20 on: August 23, 2015, 10:24:55 PM »
Quote from: klx300r;794445
@ Thorham

please make a 'simplified' version to work on my Amiga 1000 too  
I'm not making a damned thing. All I was talking about was a souped down  version, nothing more. The drama that ensued because of that is quite  ridiculous.
 

Offline Blizz1220

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #21 on: August 24, 2015, 12:16:33 AM »
@Thorham

On the positive side if it's ported to Aros can we expect
Aros68K port ? I was also wondering would this game be
possible on classic with fast 060 RTG and with .Mods instead
  .Oggs i have to admit.Coded in C++ I meant.
 

Offline slaapliedje

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #22 on: August 24, 2015, 01:58:49 AM »
Quote from: Blizz1220;794454
@Thorham

On the positive side if it's ported to Aros can we expect
Aros68K port ? I was also wondering would this game be
possible on classic with fast 060 RTG and with .Mods instead
  .Oggs i have to admit.Coded in C++ I meant.

That's more along the lines I was thinking, 060 with RTG may be able to handle it.

I wouldn't think an 030 could, but an 060?

I just checked and it only has 9 days to go, and doesn't look like it's met the goals for Amiga version.

slaapliedje
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Offline QuikSanz

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #23 on: August 24, 2015, 02:07:17 AM »
More Amiga's will be compatible with fast FPGA's
 

Offline klx300r

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #24 on: August 24, 2015, 03:22:32 AM »
Quote from: Blizz1220;794454
@Thorham

On the positive side if it's ported to Aros can we expect
Aros68K port ? I was also wondering would this game be
possible on classic with fast 060 RTG and with .Mods instead
  .Oggs i have to admit.Coded in C++ I meant.

either way I'm ready with Amiga PPC, Amiga 060, Amiga 030, Amiga 010:hammer:
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Offline jj

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #25 on: August 24, 2015, 12:09:19 PM »
Excuse what will probably turn out to be my own stupidity not used kickstarter before.  How do you pledge towards the stretch goal ? or does it just mean the project as a whole need to raise 46k I.e. 1k past the goal for there to be an Amiga version ? And does that mean everyone will get the Amiga version as well as the windows mac versions etc  ?
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Offline utri007

Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #26 on: August 24, 2015, 01:13:14 PM »
I made my pledge, but do I need to do something that it is for Amiga OS4 version of it?
« Last Edit: August 24, 2015, 01:19:46 PM by utri007 »
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Offline slaapliedje

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #27 on: August 24, 2015, 03:17:30 PM »
From my understanding of the way Kickstarters go, IF it meets the stretch goal, then they'll add X feature.  So far it looks to be quite a ways for it to reach the 'Port for Amiga' goal, though they've stated they'll do it?

So not entirely sure.  I'm going to back it now.  Not that I have an Amiga that'll run it (unless it'll run in UAE, since I now have OS4 installed in FS-UAE and WinUAE).  But then it'll play in Linux and supporting Amiga, so I'll support it.

slaapliedje

P.S. I love Chaos Engine, but has anyone actually ever beaten it?  Game is a pain in the butt!
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Offline Thorham

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #28 on: August 24, 2015, 03:50:22 PM »
Quote from: slaapliedje;794480
P.S. I love Chaos Engine
Yeah, it's awesome. Technically it's sub-par, though.

Quote from: slaapliedje;794480
but has anyone actually ever beaten it?
Really? It seems pretty easy to beat to me.
 

Offline Yasu

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Re: Tower 57 Kickstarter - AOS and MorphOS confirmed
« Reply #29 from previous page: August 26, 2015, 09:44:21 AM »
We are 11.000 short of an Amiga port and one week to go. I hope some of you can help spread the word so we can make this happen :)

Also, in case you havn't heard, an AROS port is also confirmed. All NG platforms are now supported :D