You know, it wasn't the copious and frequent death in Sierra titles I minded - it was the utter off-the-wall moon logic that they often functioned on. You have to make sure to eat the mutton, not the pie, because a dozen screens later you're going to need the pie to kill the yeti? HOW THE HELL AM I SUPPOSED TO KNOW THAT!? Let the cat catch the rat and a full quarter of the game later you're a dead man because the rat won't save you? The list goes on and on and on...the bizarre part is that, for all it revels in comedy deaths, the Space Quest games (at least the ones I've played) are some of the lesser offenders.
Was Roberta Williams brought up in Cloud Cuckoo Land, or something?