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Author Topic: What is important to you in an RTS game?  (Read 6748 times)

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Offline AmigaNG

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Re: What is important to you in an RTS game?
« Reply #29 from previous page: January 19, 2011, 08:00:34 AM »
I love RTS games, it was a great shame Amiga never got Command & Conquer until it got open sourced, I wounder if Clickboom would ever consider open sourcing Napalm, I love that game a bit hard but show what a slightly upgraded Amiga can do.

I'm not too sure but did'nt another RTS game called moonbase run on a basic amiga?

One of my fav RTS game after the Amiga was the crays Z game, I think it was planned to be ported to the Amiga. Would like something like that.

Infact I kind of alway felt Cannon Fodder could of be turned into more of rts, Z kind of game. thats what I would like to see.
« Last Edit: January 19, 2011, 08:05:11 AM by AmigaNG »
 

Offline drbrain

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Re: What is important to you in an RTS game?
« Reply #30 on: January 19, 2011, 09:32:07 AM »
I wouldn't mind a new game in the same style as Napalm... it was almost perfect, at least when it was released in '98.
Some updated graphics (not 3d) and we would have a winner... !
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Offline yssingTopic starter

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Re: What is important to you in an RTS game?
« Reply #31 on: January 29, 2011, 11:49:26 AM »
Napalm was awesome, but a bit unfair in the "AI" since the enemy was always atleast one level above you.
Napalm was RTG only.

Exodus was/is also great.
 

Offline jj

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Re: What is important to you in an RTS game?
« Reply #32 on: January 29, 2011, 01:03:39 PM »
in answer to the question posed by the thread title.   I would have to answer, Real time strategy
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Offline mihcael

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Re: What is important to you in an RTS game?
« Reply #33 on: January 29, 2011, 01:07:29 PM »
Quote from: yssing;610481
...
Napalm was RTG only.
...

Nope, it is AGA or RTG.

Offline Khephren

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Re: What is important to you in an RTS game?
« Reply #34 on: January 29, 2011, 03:41:05 PM »
Napalm looked nice, but I think hand crafted pixels rather than rendered graphics could look better.

My advice would be aim for 68000 and 1mb chip, it will teach you how to code tightly, and well. Also, you'd be aiming for the biggest audience (hell, even my phone and dreamcast can run that spec on an emu!)

But remember you are writing in basic, so your never going to get top speed unless you can implement some inline assembler.

I'd start simple, just getting your guys moving on a tiled back ground, and work up from there.
You could always increase the spec later in the project, or for a later version.

Obviously there are lots of sites with ripped sprites and tiles you could use as stand in's. Once a graphics artist sees your engine running, i'm sure they'd jump at the chance to work with you!

at a minimum, id say it would be nice to have: group select, Attack guard and waypoint, base building, repair units, fog of war, veteran units, and a nice storyline ;)
 

Offline yssingTopic starter

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Re: What is important to you in an RTS game?
« Reply #35 on: January 29, 2011, 05:01:17 PM »
Quote from: mihcael;610514
Nope, it is AGA or RTG.


Cool. I ever only played it using RTG. Years and years ago...
 

Offline martin.demsky

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Re: What is important to you in an RTS game?
« Reply #36 on: July 28, 2011, 09:22:57 AM »
Quote from: drbrain;607575
I wouldn't mind a new game in the same style as Napalm... it was almost perfect, at least when it was released in '98.
Some updated graphics (not 3d) and we would have a winner... !


Thanks for kind words, i composed OST for Napalm (audio-cd tracks) and we was 3 people who developed Napalm with little help of clickBOOM staff :)

BTW here i have remastered edition of soundtrack at a very cheesy price 1 EUR: :)
http://martindemsky.bandcamp.com/album/napalm-soundtrack
« Last Edit: July 28, 2011, 09:26:52 AM by martin.demsky »
 

Offline utri007

Re: What is important to you in an RTS game?
« Reply #37 on: July 28, 2011, 12:21:22 PM »
This is best RTS ever :D

http://en.wikipedia.org/wiki/Stronghold_(2001_video_game)

It has many good features, it is still fun.

AOE2 is pooring clic&click game. Most annoying feature is that castles and walls doesn't actually protect troops, mean enemy can actyally shoot through castles/walls. Can't hide troops behind them.
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Offline Cammy

Re: What is important to you in an RTS game?
« Reply #38 on: July 28, 2011, 12:28:41 PM »
Quote from: martin.demsky;651972
Thanks for kind words, i composed OST for Napalm (audio-cd tracks) and we was 3 people who developed Napalm with little help of clickBOOM staff :)

BTW here i have remastered edition of soundtrack at a very cheesy price 1 EUR: :)
http://martindemsky.bandcamp.com/album/napalm-soundtrack


1 Euro?! Even I can afford that! After listening to it for a few tracks on the site I was sold, thank you! :)

Would you ever consider working on another Amiga game some day? Some of us are still trying to keep the dream alive and a talented musician would be really appreciated. Perhaps you would like to make a few tracks for Tracker Hero, the Amiga Guitar Hero clone, it's a great way to promote your music with Amiga users and retro gamers.
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Offline martin.demsky

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Re: What is important to you in an RTS game?
« Reply #39 on: July 28, 2011, 08:26:03 PM »
Cammy thanks ;) Tracker Hero? Nice youtube video i found, but i am not tracking for 10 years, i prefer to record and play live, and sometimes in NanoStudio on iPhone :)

Offline yssingTopic starter

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Re: What is important to you in an RTS game?
« Reply #40 on: July 28, 2011, 11:10:29 PM »
Would it be possible to release a level editor for Napalm?
 

Offline martin.demsky

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Re: What is important to you in an RTS game?
« Reply #41 on: July 29, 2011, 11:47:45 AM »
hello, i asked this question to other two members of Ablaze team, and they negotiated it, sorry.

Offline utri007

Re: What is important to you in an RTS game?
« Reply #42 on: July 29, 2011, 01:39:39 PM »
Could they have something interesting to publish here?

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Offline lunithy

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Re: What is important to you in an RTS game?
« Reply #43 on: July 29, 2011, 03:44:00 PM »
You should give power monger a go.
 

Offline Thorham

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Re: What is important to you in an RTS game?
« Reply #44 on: July 29, 2011, 05:32:49 PM »
A good RTS will benefit from having different factions that play completely differently. Starcraft does this very well.