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AuthorTopic: Subwar 2050  (Read 795 times)

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Offline runequester

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Subwar 2050
« on: September 18, 2011, 06:13:09 AM »
An old fave of mine, though I never got all that good at it. I enjoy sim games that are on the lighter side, the music is great, and the oppressive underwater atmosphere is wicked.

Just an overall enjoyable "light sim" game, that I dont think get nearly enough talk.
 

Offline koshman

Re: Subwar 2050
« Reply #1 on: September 18, 2011, 09:04:04 AM »
I have to try it someday. Is it true that the Amiga version lacks the textures of the PC version?
- Radim
 
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Offline rvo_nl

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Re: Subwar 2050
« Reply #2 on: September 18, 2011, 09:12:41 AM »
correct, although it has the gouraud-shading.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline runequester

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Re: Subwar 2050
« Reply #3 on: September 18, 2011, 04:04:59 PM »
I never played the PC version but Im sure they were different. There's quite a few settings to tweak for detail levels. On the high setting, it looks similar to better flight sims or Frontier Elite 2 I think. I kinda like that polygon look, so it's all good to me.

Like I said, I reallyenjoy the music.