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Author Topic: Creating ADFs... Any other bright ideas?  (Read 3413 times)

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Offline fiath

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Re: Creating ADFs... Any other bright ideas?
« Reply #14 from previous page: November 23, 2002, 07:10:03 AM »
@Korodny & all

Hi guys, just to add a little more info,

Quote: "The CAPS (Classic Amiga Preservation Society) project is working on a
way to dump original game disks to HD"

Actually, that is done. It was the "easy bit". We can now dump anything - well
at least the 4000+ disks dumped so far have not posed a problem. :)

Quote: "(similar to "ADF"'ing a disk)"

Not really, but the effect is the same :)

"They are furthermore working on various solutions to make these diskimages work
under UAE."

Quote: We are currently in talks with them and are right now writing the code that will
allow UAE to support the images.

Quote: "But they need to implement support for each copy protection system seperately,
so it may take a while until your games are supported."

Not really, any game can be dumped - we do not need to know the copy protection
to do that. However, to allow an emulator to use it, or write it back to disk
(writing back to disk is the primary purpose od the project - running the games
in emulators is just a nice side effect ;) we need to not just know *what* is
on the disk, but *how* it is stored - i.e. if we wrote it back to disk we would
need to know *how* to write it back.

This is where the protection comes in. We need to add support for each one, and
each custom track format (which is different really). But you will be pleased to
know that we know 95-99% of disk formats now so nearly all games can be checked
and supported.

You may find things start happening soon.

Anyway, thanks for the plug!
The Software Preservation Society
http://www.softpres.org
 

Offline Spyros

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Re: Creating ADFs... Any other bright ideas?
« Reply #15 on: November 23, 2002, 07:59:31 AM »
Hallo Fusion

Adf programs read up to the 79th track of the disk by default. You could set them to read up to the 80th for example (you can do this with transADF using the END argument)

I don't know if this will help you. I hope it will (never tried it myself)
 

Offline magic2002

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Re: Creating ADFs... Any other bright ideas?
« Reply #16 on: November 23, 2002, 10:29:16 AM »
Hmm, Interesting thoughts on ADF I have nearly over 1,000 games and demos(animations)etc on CD now. ADFing works a  treat. Everything from lemmings, to the Killing game show etc is on cd and they all work fine all originals apart from one or two :-D

Avid Amiga Gamer :-D

Any one for Stunt Car Racer link up?
 

Offline KingTutt

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Re: Creating ADFs... Any other bright ideas?
« Reply #17 on: December 03, 2002, 03:31:51 AM »
On the issue of preserving your originals in ADF format, maybe some of you will be happy to know that Cinemaware are back and offering some rare treats on their site. They have some of their classics ready downloadable, and this aint the cracked versions circulating amongst the emu community.

Just thought I give some of you peeps the heads up.

For those unfamiliar with Cinemaware's work. Let me refresh your memories.

Cinemaware were unquestionably the pioneers back in the ol skool amiga days and the embodiment of the Amiga gaming experience. Titles like...

It Came from the Desert I and II (Antheads)
The TV Sports series
Lord of the Rising Sun
Defender of the Crown
King Of Chicago
Three Stooges
WINGS...should I go on???!?!

Show your support to this gaming ledgend, who helped carve the landscape of Amiga gaming as you remember it. Join their forums to automatically qualify membership for download of those original ADFs, and see the latest developments, and what all the fuss is about.
If I said I was the best you would think I am boasting. But if I said I was not, then you KNOW I am lying! ~Bruce Lee.
 

Offline blobrana

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Re: Creating ADFs... Any other bright ideas?
« Reply #18 on: December 03, 2002, 03:45:18 AM »
All this preservation should have some standardisation.

There was a recent article that described the recent
Doomsday book ( only 15 years ago!) could`t be read:
because there was a lack of tape machines that could read the original BBC code.

It was only with the advent of a BBC emulator that the files could slowly ( with the few working tape machines ) be re-written to Cd's.
:-D
Anyway here`s a token link for the Retros

 :-D http://nthdimension.emuunlim.com/