Welcome, Guest. Please login or register.

Author Topic: AmiQuake 2 - new 68k Quake 2 Port  (Read 25896 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline zipper

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #59 on: March 31, 2013, 04:48:21 PM »
It was delivered with at least Oktagon2008: http://amiga.resource.cx/install/BSC_GigaMem-20.dms
 

Offline paul1981

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #60 on: March 31, 2013, 04:49:17 PM »
So what sort of performance are people getting out of there Amiga's with this new conversion? Also, does it work with virtual memory on 32MB systems?
I'm reluctant to use virtual memory on an Amiga, but I'd be interested to know if it works in this case.
 

Offline AmigaClassicRule

  • Hero Member
  • *****
  • Join Date: Oct 2011
  • Posts: 956
    • Show only replies by AmigaClassicRule
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #61 on: April 01, 2013, 01:44:06 AM »
I installed GigaMem and I get this error message at startup:

No name specified for SWAPPARTITION keyword.
*** Keyword skipped.
Cannot examine swap partition ':'.

-ANY KEY-

I do not know what to do with that. When I double click Quake 2 I still get out of memory even after in the prefs I specified I want to use virtual memory only. What recommendation do you guys have?
 

Offline Lurch

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Dec 2003
  • Posts: 1716
    • Show only replies by Lurch
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #62 on: April 01, 2013, 07:54:22 AM »
Quote from: AmigaClassicRule;730878
I installed GigaMem and I get this error message at startup:

No name specified for SWAPPARTITION keyword.
*** Keyword skipped.
Cannot examine swap partition ':'.

-ANY KEY-

I do not know what to do with that. When I double click Quake 2 I still get out of memory even after in the prefs I specified I want to use virtual memory only. What recommendation do you guys have?

Going by the error it needs a swap partition. Maybe specify the name of the partition you want to use.

Probably a setting/switch in your startup-sequence... although I've been told it doesn't play well with PFS partitions.

It's also only supposed to support 68020's and 68030's. So not sure a 68060 is going to work with it.
« Last Edit: April 01, 2013, 08:01:57 AM by Lurch »
-=[LurcH]=-
A500 Plus Black 030@40MHz 128MB | A1200T 060@80MHz 320MB | Pegasos II G4@1GHz 1GB  | Amiga Future Sub
 

Offline Lurch

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Dec 2003
  • Posts: 1716
    • Show only replies by Lurch
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #63 on: April 01, 2013, 08:04:43 AM »
AmigaVMM - Very unstable, does show virtual memory is running but locks up, WHDLoad stops working.

There is HDMem and Gigamem 3.0. Gigamem 3.0 supports 040's but can't find a link. HDMem not sure havent tried it.
-=[LurcH]=-
A500 Plus Black 030@40MHz 128MB | A1200T 060@80MHz 320MB | Pegasos II G4@1GHz 1GB  | Amiga Future Sub
 

Offline Lurch

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Dec 2003
  • Posts: 1716
    • Show only replies by Lurch
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #64 on: April 01, 2013, 08:11:43 AM »
Link to gigamem 3.12 if you want to try it :-) remember it only supports what's in the gigamem's database so you'll need to add quake2 to the database. Although I don't think that's going to work.

http://lilliput.amiga-projects.net/Files/GigaMem%203.12%20(199x)(Relog%20AG)%5bWB%5d.zip
« Last Edit: April 01, 2013, 08:16:55 AM by Lurch »
-=[LurcH]=-
A500 Plus Black 030@40MHz 128MB | A1200T 060@80MHz 320MB | Pegasos II G4@1GHz 1GB  | Amiga Future Sub
 

Offline itix

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 2380
    • Show only replies by itix
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #65 on: April 01, 2013, 01:30:39 PM »
Quote from: Lurch;730888
Link to gigamem 3.12 if you want to try it :-) remember it only supports what's in the gigamem's database so you'll need to add quake2 to the database. Although I don't think that's going to work.

http://lilliput.amiga-projects.net/Files/GigaMem%203.12%20(199x)(Relog%20AG)%5bWB%5d.zip


Unless the Amiga software is documented to support virtual memory it should not be used with virtual memory. There are runtime restrictions to virtual memory access and unless software is designed to support these restrictions they are likely to crash violently.
My Amigas: A500, Mac Mini and PowerBook
 

Offline AmigaClassicRule

  • Hero Member
  • *****
  • Join Date: Oct 2011
  • Posts: 956
    • Show only replies by AmigaClassicRule
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #66 on: April 01, 2013, 06:05:43 PM »
Quote from: Lurch;730888
Link to gigamem 3.12 if you want to try it :-) remember it only supports what's in the gigamem's database so you'll need to add quake2 to the database. Although I don't think that's going to work.

http://lilliput.amiga-projects.net/Files/GigaMem%203.12%20(199x)(Relog%20AG)%5bWB%5d.zip

That is the software I used and I get this error message and I did add Quake 2 into the database and still fails. I am using Apollo 1260 so I take it, I should forget about virtual memory all together for classic Amiga then.

Thanks.
 

Offline Lurch

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Dec 2003
  • Posts: 1716
    • Show only replies by Lurch
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #67 on: April 01, 2013, 06:30:01 PM »
Gigamem 3.12 - Can install it fine, changed it to use a file instead of a partition under pref's. But as expected doesn't enable virtual memory for me using an 060. No error messages though just doesn't show any virtual memory.

HDMem - Can only find a demo version of this program. The demo only allows 1MB of VM. Which it does fine, but an extra 1MB is a waste of time :-)

AmigaVMM - I've had this working and virtual memory is made available but have run out of time testing any app's/games. It is very unstable, and even opening the VMM program itself can cause my machine to lock.

I think it locks up due to the RemApollo program but haven't looked into it. When I get a chance later this week will have another play with it.

There are a few other programs on Aminet other than the above 3, so will have a play with those.

Any that mention that don't need an MMU are usually fakes, I'm glad that aminet has a gag section so I know which not to try ;-)
-=[LurcH]=-
A500 Plus Black 030@40MHz 128MB | A1200T 060@80MHz 320MB | Pegasos II G4@1GHz 1GB  | Amiga Future Sub
 

Offline AmigaClassicRule

  • Hero Member
  • *****
  • Join Date: Oct 2011
  • Posts: 956
    • Show only replies by AmigaClassicRule
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #68 on: April 01, 2013, 07:08:47 PM »
What is the conclusion then?
 

Offline Lurch

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Dec 2003
  • Posts: 1716
    • Show only replies by Lurch
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #69 on: April 01, 2013, 10:19:42 PM »
AmigaVMM is probably viable but I need to go through disabling things in startup. Starting with Remapollo.

I'm also working on making (with my limited skills) something that will let me use 64MB in a desktop case.

Waiting on some parts to turn up though and I need to test it. All theory and drawn on a piece of paper atm.
-=[LurcH]=-
A500 Plus Black 030@40MHz 128MB | A1200T 060@80MHz 320MB | Pegasos II G4@1GHz 1GB  | Amiga Future Sub
 

Offline AmigaClassicRule

  • Hero Member
  • *****
  • Join Date: Oct 2011
  • Posts: 956
    • Show only replies by AmigaClassicRule
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #70 on: April 02, 2013, 03:11:59 AM »
Quote from: Lurch;730929
AmigaVMM is probably viable but I need to go through disabling things in startup. Starting with Remapollo.
 
I'm also working on making (with my limited skills) something that will let me use 64MB in a desktop case.
 
Waiting on some parts to turn up though and I need to test it. All theory and drawn on a piece of paper atm.

 
I hope it works. My setting is AmigaSYS AGA, with RemApollo,CPU060, Fblit and Ftext combination...because of these I cannot even run shapeshifter (Mac emulator in my Amiga). When I do PReEmulation A1200 RemApollo seem to have problem with it when I do rebooting.  But I will be posting helping in a complete different topic..in the meantime I am just giving you my setup here in hopes AmigaVMM might be the only solution for me.
 

Offline paul1981

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #71 on: April 02, 2013, 11:06:44 PM »
Quote from: AmigaClassicRule;730948
I hope it works. My setting is AmigaSYS AGA, with RemApollo,CPU060, Fblit and Ftext combination...because of these I cannot even run shapeshifter (Mac emulator in my Amiga). When I do PReEmulation A1200 RemApollo seem to have problem with it when I do rebooting.  But I will be posting helping in a complete different topic..in the meantime I am just giving you my setup here in hopes AmigaVMM might be the only solution for me.

Are you softkicking a kickstart different to the one in your rom chips? If not then you don't need RemAPollo. I haven't played around with RemAPollo much as I haven't really needed it, but I'm guessing the prepareemul move 4k command is conflicting with your relocated kickstart. I use the command in the MMUlib distribution which seems to work for me:

http://aminet.net/package/util/libs/MMULib

Then again, how that will play with RemAPollo I have no idea. Question is do you need to use RemAPollo?

I'll need to soon as I'd like to build a custom kickstart. :cool:

BTW, it's not FBlit or FText causing your Shapeshifter problem, as I run these and loads of other patches and my Shapeshifter works fine.
« Last Edit: April 02, 2013, 11:09:03 PM by paul1981 »
 

Offline Karlos

  • Sockologist
  • Global Moderator
  • Hero Member
  • *****
  • Join Date: Nov 2002
  • Posts: 16867
  • Country: gb
  • Thanked: 4 times
    • Show only replies by Karlos
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #72 on: April 02, 2013, 11:08:22 PM »
@Novacoder

I realise it's an AGA port, but is there any RTG compatibility in your version?
int p; // A
 

Offline matthey

  • Hero Member
  • *****
  • Join Date: Aug 2007
  • Posts: 1294
    • Show only replies by matthey
Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #73 on: April 02, 2013, 11:15:22 PM »
NovaCoder is on vacation for a few weeks so he might be slow to answer. It's not because he's ignoring anyone.
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #74 from previous page: April 02, 2013, 11:49:19 PM »
Hiya Matt,

Yep just got back from hols, back to nasty old work tomorrow :(


Nope, no RTG support currently.   A few people have asked about it and although it would be easy enough to add there really isn't much point.  It won't make hardly any difference to speed as all it would be doing is skipping the C2P (which doesn't take much processing time at 320x240).

If you have an RTG card then you can just use Hyperion's port instead.


I just noticed that AmiQuake 2 runs out of hunk memory when trying to load up level 4 with 64MB, I've fixed it up so I'll upload v1.03 at some point.

v1.02 on YouTube

I think the only way that I might be able to increase speed further is if I can get some 060 scan-line rendering assembler linked in.
« Last Edit: April 03, 2013, 12:00:33 AM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!