@ Calimeiro
I have good news. If every year from now on, I keep working on the game,
eventually my artistic and programming skills will slowly get better.
Then in the future, I will have a game with great graphics and playability.
I will keep working on my game !!!
Boy, you should accelerate your progress or anyone interested has to drop a note on his grandgrandgrandchildren to watch the release.
My advice to you:
Focus on the coding part, and hurry to catch up with what is standard even on old machines like amiga.
Find someone to do the graphics job, and another one for the tune, if possible.
Grab a pencil and lots of sheet of paper and sketch game mechanics and storyline before hacking lines of code into your machine.
Dont waste time with pourly handdrawn graphics.
Remember that players do not see what you got in mind when coding, they have to deal with what is on screen and how to navigate.
Make controls simple and comprehensive. A compass is nice if it shows players direction, not the way you made it. Implement a map or better a mini map.
As i said, random character generator is crap, because it assigns values of 1 to the attributes. As i see, you are referring to D20 system like in D&D.
The generator should not create a total of 16 points (1,4,1,1,1,8) and next turn it is a total of 104 (14,16,13,12,15,14).
Players that are not familiar with D20 systems will barely figure out what's good or bad. Create pre-configured chars for quick start.
Make game aware of local path instead forcing the player to do your job.
By actual state of development you will surely scare off everyone who might help or likes to play. If you continue doing in AMOS you should visit a forum that deals with it. There you might get help for your coding part.
If you continue current 20 years interval we do not have to talk about this any further.
I'm not encouraging you to continue on this, instead i wish you good luck and have fun while learning how to code.