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Offline rednovaTopic starter

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an update on my game
« on: January 01, 2015, 11:52:46 PM »
Dear Amigan Friends:

As many of you know, my game has been in aminet for a long time.
WIZ.lha in role-play (aminet).
'wizard of the orb'.
To run, you must install the game into the HD, then at the start enter the path
where it looks for the pics, followed by the '/' symbol.
EX:  workbench:wizardorb/pics/
I could not finish making the game before, and made it into a one level demo.
Now I am going to take the game, and make it into a finished game.
Is like a sequel...but it really will be a complete finished game.
I am picking up where the game was left.
I spent a long time today starting to code the game.
In the original 'wizard' you can only level up one time...only up to level 2.
I just made it so that you can level up to level 30. I am very happy with this,
but actually would like to be able to level up to level 40.
I added that when you create your character...both the profession and race, and
sex, it tells you what the bonus stats are. EX. The 'giant' race has a +4 str bonus.
Now, everytime you level up, your hitpoints increase by 10.
Next session, I am going to add that, whenever you level,one main stat (randomly
picked) will increase by 1.  Ex. str increases by 1.
I am going to try to create at least one hundred new locations to explore.
I am also going to change all the pics from the original game, replace them with
new pics all made in deluxe paint.
The original game has one small quest in it. I am going to try for the new game,
to have at least 10 different quests.
In the new 'wizard of the orb' : you will not need to kill many mobs or level up many times
to win.You will be able to complete every quest without the need to level up, gain xp
or kill mobs. You will be able to level up for enjoyment..but it will not be needed.
I am going to create new special weapons and armor, which will be gained as you
complete a quest or kill a special mob.
Well, this it it for now, I am looking forward to my next session of coding.
The 'wizard' returns !!!
-mobilis in mobile-
 

Offline rednovaTopic starter

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Re: an update on my game
« Reply #1 on: January 09, 2015, 11:40:11 PM »
Dear Friends :

I have good news !!!  When the game is done, I will try to implement
the feature to save the game progress !!!
This way, when you spend a long time in the quest, leveling and upping your armor
and weapons, you can then save your game.
-mobilis in mobile-
 

Offline rednovaTopic starter

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Re: an update on my game
« Reply #2 on: January 11, 2015, 11:43:49 PM »
Will anyone be interested in playing my game ?
-mobilis in mobile-
 

Offline TheMagicM

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Re: an update on my game
« Reply #3 on: January 12, 2015, 01:02:09 AM »
probably want to post screenshots etc..
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Offline Calimeiro

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Re: an update on my game
« Reply #4 on: January 12, 2015, 01:41:19 AM »
Dear Fernando,

I was a bit curios and started your "game".
Random character generator is crap.
Graphics is crap.
No sound.
Game conrol is more than just irritating.
After reading the next posting,

Quote from: rednova;781359
Dear Friends :

I have good news !!!  When the game is done, I will try to implement
the feature to save the game progress !!!
This way, when you spend a long time in the quest, leveling and upping your armor
and weapons, you can then save your game.

i'm convinced you must have lost your mind completely over these years.

Have fun while coding
but don't expect to many "gamers"
 

Offline Oldsmobile_Mike

Re: an update on my game
« Reply #5 on: January 12, 2015, 02:25:28 AM »
I try to play almost every new game that gets uploaded to Aminet.  Reminds me of the good old days, of dozens of new uploads there every week.  Keep going, keep learning, could be something fun yet!  :)
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline Duce

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Re: an update on my game
« Reply #6 on: January 12, 2015, 03:59:35 AM »
Don't let the naysayers get you down, I'm sure the game is just a work in progress.  Everyone starts somewhere.

Have fun with it and let us know how you're making out on it.
 

Offline rednovaTopic starter

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Re: an update on my game
« Reply #7 on: January 12, 2015, 03:51:54 PM »
@ Calimeiro
I'm sorry you didn't like my game, but please understand when I made this
game my artist skills were nill and my programming skills too.
I enjoyed making this game, I hope some amigans will like.

@Duce
Thank you for the encouragement, I will keep working in the game.
-mobilis in mobile-
 

Offline rednovaTopic starter

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Re: an update on my game
« Reply #8 on: January 12, 2015, 05:37:48 PM »
@ Calimeiro

I have good news. If every year from now on, I keep working on the game,
eventually my artistic and programming skills will slowly get better.
Then in the future, I will have a game with great graphics and playability.
I will keep working on my game !!!
-mobilis in mobile-
 

Offline crawff

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Re: an update on my game
« Reply #9 on: January 12, 2015, 10:18:02 PM »
Does anyone want to upload a gameplay video on Youtube?
 

Offline Calimeiro

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Re: an update on my game
« Reply #10 on: January 12, 2015, 11:30:05 PM »
Quote from: rednova;781549
@ Calimeiro

I have good news. If every year from now on, I keep working on the game,
eventually my artistic and programming skills will slowly get better.
Then in the future, I will have a game with great graphics and playability.
I will keep working on my game !!!

Boy, you should accelerate your progress or anyone interested has to drop a note on his grandgrandgrandchildren to watch the release.

My advice to you:
Focus on the coding part, and hurry to catch up with what is standard even on old machines like amiga.

Find someone to do the graphics job, and another one for the tune, if possible.

Grab a pencil and lots of sheet of paper and sketch game mechanics and storyline before hacking lines of code into your machine.

Dont waste time with pourly handdrawn graphics.

Remember that players do not see what you got in mind when coding, they have to deal with what is on screen and how to navigate.

Make controls simple and comprehensive. A compass is nice if it shows players direction, not the way you made it. Implement a map or better a mini map.

As i said, random character generator is crap, because it assigns values of 1 to the attributes. As i see, you are referring to D20 system like in D&D.
The generator should not create a total of 16 points (1,4,1,1,1,8) and next turn it is a total of 104 (14,16,13,12,15,14).

Players that are not familiar with D20 systems will barely figure out what's good or bad. Create pre-configured chars for quick start.

Make game aware of local path instead forcing the player to do your job.

By actual state of development you will surely scare off everyone who might help or likes to play. If you continue doing in AMOS you should visit a forum that deals with it. There you might get help for your coding part.

If you continue current 20 years interval we do not have to talk about this any further.

I'm not encouraging you to continue on this, instead i wish you good luck and have fun while learning how to code.
« Last Edit: January 12, 2015, 11:37:34 PM by Calimeiro »
 

Offline Calimeiro

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Re: an update on my game
« Reply #11 on: January 12, 2015, 11:35:51 PM »
Quote from: crawff;781559
Does anyone want to upload a gameplay video on Youtube?

Download from Aminet, unpack into RAM and take a seat and drink a lot, coz its no fun when you're sober.:rofl:
Dont waste hd space.
 

Offline slaapliedje

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Re: an update on my game
« Reply #12 on: January 13, 2015, 01:46:22 AM »
Did you upload a copy of the newest version?  Aminet shows the version uploaded at 1997-09-20, and in the description, says July 7th, of 1997.

I was going to download it and see what I think.  If you need any help with story elements, I've been wanting to write a story to an RPG for a long time, so I wouldn't mind working on that.

I agree with what someone else said, usually it's best to have a graphic artist to help out with that area, and have a separate person doing the coding.  My graphical capabilities pretty much suck, but I'll have to see if I can convince a friend of mine to donate some graphic works, though he mostly does web stuff right now.

slaapliedje
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Offline Calimeiro

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Re: an update on my game
« Reply #13 on: January 14, 2015, 02:53:13 PM »
Quote from: slaapliedje;781578
Did you upload a copy of the newest version?


Read his postings again, he is planning to do. Not that he did it or is about to release in the near future. It's daydreaming.
 

Offline slaapliedje

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Re: an update on my game
« Reply #14 on: January 14, 2015, 03:24:15 PM »
Ha, I was hoping he had.  I don't think there is much point in testing out his old released version, unless I guess you want to see an almost 20 year old concept.

slaapliedje
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