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Author Topic: AmiQuake 2 - new 68k Quake 2 Port  (Read 25599 times)

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Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #44 on: March 20, 2013, 10:05:56 PM »
Quote from: paul1981;729870
64MB ram required? If this isn't desktop Apollo discrimination then I don't know what is! :lol:

LOL! Tell me about :P
 

Offline fitzsteve

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #45 on: March 20, 2013, 10:08:29 PM »
Quote from: yssing;729875
It takes forever to load on my A1200

There's a few things you can do:

Better file system like SFS/PFS3 + increase HDD buffers.  Will help a bit

Buy an IDEFix Express.  Will help a bit more

Buy a FastATA :biglaugh:

Essentially Quake II is a very big Game, if you're loading 40mb+ at 1.5mb/sec then it's going to take... well I'll leave you to do the maths...

If you have only 20-30 HDD buffers (standard for FFS) it's going to take forever!
 

Offline yssing

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #46 on: March 20, 2013, 10:19:25 PM »
I have a fastata and using a CF as hd. Ill check the buffers, but I think they are 500. I do how ever use FFS.
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #47 on: March 20, 2013, 10:36:13 PM »
Quote from: yssing;729880
I have a fastata and using a CF as hd. Ill check the buffers, but I think they are 500. I do how ever use FFS.


FFS?

Go and hang your head in shame

:)

PFS3 is free you know.
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline Methuselas

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #48 on: March 20, 2013, 10:44:24 PM »
What???!?? No *HARDWARE* rendering??!???

PSSH!!!!!

;)

Good job! Makes me wish I had an 060/1200 just to play it. :P
\'Using no way as way. Having no limitation as limitation.\' - Bruce Lee

\'No, sorry. I don\'t get my tits out. They\'re not actually real, you know? Just two halves of a grapefruit...\' - Miki Berenyi

\'Evil will always triumph because good is dumb.\' - Dark Helmet :roflmao:

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Offline fishy_fiz

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #49 on: March 21, 2013, 02:35:34 AM »
Perhaps something like Gigamem might help get it running on machines with less than 64meg?
Might be some slow downs when swapping, but better than not being able to run it at all.

Oh, and if someone does choose to use Gigamem, read the docs :) I learned the hard way that it wasnt lying when it said swap space cant be on a pfs partition (destroyed all my pfs partitions, even those that I'd  not assigned it to use).
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #50 on: March 21, 2013, 02:57:07 AM »
New version released v1.01 to AmiNet.

Fixes the bug with using the +/- keys to resize the screen and also improves speed :)

v1.01 AmiQuake2

:)
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline fishy_fiz

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #51 on: March 21, 2013, 12:46:52 PM »
Good stuff there Novacoder. Definitely a noticeable difference in speed vs some earlier videos.

It's amazing what can be squeezed out the classic amigas really. Some of the software being ported lately show it didnt need to appear as hugely outclassed as it did in the era of its commercial demise (higher spec 486/early pentium, playstation, saturn, etc.).

Granted these sorts of overclocked '060 cards were at best rare back then, but clearly the good ol' classics towards the end had more in them than (most of) the games suggested.
Near as I can tell this is where I write something under the guise of being innocuous, but really its a pot shot at another persons/peoples choice of Amiga based systems. Unfortunately only I cant see how transparent and petty it makes me look.
 

Offline nicholas

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #52 on: March 21, 2013, 01:28:29 PM »
Quote from: NovaCoder;729906
New version released v1.01 to AmiNet.

Fixes the bug with using the +/- keys to resize the screen and also improves speed :)

v1.01 AmiQuake2

:)


Very nice indeed, well done! :)

Is there a document somewhere that details your modifications and optimizations to the code?
“Een rezhim-i eshghalgar-i Quds bayad az sahneh-i ruzgar mahv shaved.” - Imam Ayatollah Sayyed  Ruhollah Khomeini
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #53 on: March 21, 2013, 07:19:28 PM »
Quote from: NovaCoder;729906
New version released v1.01 to AmiNet.

Fixes the bug with using the +/- keys to resize the screen and also improves speed :)

v1.01 AmiQuake2

:)

Hey NovaCoder? Can you throw a percentage here..just a roll of a dice from 0% to 100% about porting Quake 3 to Amiga 1200?
 

Offline XDelusion

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #54 on: March 21, 2013, 07:44:50 PM »
Quote from: AmigaClassicRule;729957
Hey NovaCoder? Can you throw a percentage here..just a roll of a dice from 0% to 100% about porting Quake 3 to Amiga 1200?


We don't have a 680x0 fast enough to run Quake 3, also you'd need a VooDoo 3 or something to play it.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #55 on: March 21, 2013, 08:05:14 PM »
Quote from: NovaCoder;729906
New version released v1.01 to AmiNet.

Fixes the bug with using the +/- keys to resize the screen and also improves speed :)

v1.01 AmiQuake2

:)

Hey by the way off topic a little bit. I tried monkey island 3 in scummVMAGA and it is pretty slow...even at my Apollo 1260 @ 80 Mhz with 32 MB of RAM (optomized) is that normal?
 

Offline NovaCoderTopic starter

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #56 on: March 21, 2013, 11:05:33 PM »
Yep it's normal for Monkey Island 3 to be slow on AGA, checkout the games original requirements and you'll see why.  Maybe we can get some more speed if Jens ever gets around to releasing that chunky mode, who knows.


I think Quake 2 is the most demanding 3d engine that can use a software renderer, I wouldn't even try anything more demanding with AGA.
« Last Edit: March 21, 2013, 11:35:48 PM by NovaCoder »
Life begins at 100 MIPS!


Nice Ports on AmiNet!
 

Offline yssing

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #57 on: March 24, 2013, 09:52:35 AM »
I swapped my CF card with a real harddrive, installed PFS3, and now everything loads a lot faster. Q2 loads more than twice as fast.

I still need to overclock my 060 though in order to make Q2 playable, but in any case, its very cool to hace Q2 running on the classic setup.
 

Offline AmigaClassicRule

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Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #58 on: March 31, 2013, 04:18:27 PM »
Quote from: fishy_fiz;729905
Perhaps something like Gigamem might help get it running on machines with less than 64meg?
Might be some slow downs when swapping, but better than not being able to run it at all.

Oh, and if someone does choose to use Gigamem, read the docs :) I learned the hard way that it wasnt lying when it said swap space cant be on a pfs partition (destroyed all my pfs partitions, even those that I'd  not assigned it to use).

Any idea where I can find GigaMem? Thanks.
 

Offline zipper

Re: AmiQuake 2 - new 68k Quake 2 Port
« Reply #59 from previous page: March 31, 2013, 04:48:21 PM »
It was delivered with at least Oktagon2008: http://amiga.resource.cx/install/BSC_GigaMem-20.dms