@lempkee
Sometimes I really think you ........ :-P
Go back to the very 1st post of this thread, where it says:
"The AmigaOS and MorphOS would benefit from...."
And yes 68k as in chips by Moto is dead, but WOS is deader even !
Now, the whole point is that this game is gonna take atleast 1 year to
reach a useable state, and even I don't think OS4 is gonna take that long ....
So trying to make it run on the dual-CPU setups (WOS/PuP) is a waste
of time as noone will use these anymore when the game is released.
So, make it a normal 1-CPU game, useing the OS3.1+CGX-API
(to make sure it's works on MOS,OS4 and maybe even AROS).
Compiling an 68k-version for the use with emulators shouldn't be so hard,
and you might be suprised how many (as an example) of the ~150 Amiga-ToT-
players use it on Amithlon, UAE or in atleast one case on Umilator :-o