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Author Topic: Amiga port of Wolfenstein 3D  (Read 7548 times)

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Offline Cammy

Re: Amiga port of Wolfenstein 3D
« Reply #29 from previous page: September 11, 2012, 04:47:48 AM »
A new port of Wolfenstein 3D was uploaded to Aminet not long ago (not the one uploaded in 2011 mentioned in Xanxi's post) and it's much faster than any previous port! The game is totally playable in full screen on the 030/50 A1200, where as previous versions were like a slideshow in comparison.

Download it here (requires the files from PC Wolfenstein or the shareware demo): http://aminet.net/package/game/shoot/AWolf3D
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A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline NovaCoder

Re: Amiga port of Wolfenstein 3D
« Reply #30 on: September 11, 2012, 04:56:52 AM »
Another option is to use a DOOM TC like this -> Woolfie
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Offline Cammy

Re: Amiga port of Wolfenstein 3D
« Reply #31 on: September 11, 2012, 08:44:59 AM »
I've packed up both the previous Wolfenstein3D executable as well as the new "AWolf3D" port along with the shareware demo of Wolfenstein 3D and uploaded them for anyone who would prefer to simply download and try it without searching for the PC files and copying them over.

I did the same thing with Doom a while back, I packed the shareware demo of Doom along with ADoom and DoomAttack, the fastest Amiga Doom port.

http://home.exetel.com.au/amiga/Wolfenstein.lha
http://home.exetel.com.au/amiga/Doom.lha
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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Offline Bamiga2002

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Re: Amiga port of Wolfenstein 3D
« Reply #32 on: September 11, 2012, 08:46:26 AM »
Quote from: NovaCoder;707623
Another option is to use a DOOM TC like this -> Woolfie
Can you give instructions how to get this running on Boom?

edit: thanks Cammy, was just searching Wolf3D again to try out this new port :)
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Offline Crumb

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Re: Amiga port of Wolfenstein 3D
« Reply #33 on: September 11, 2012, 11:23:52 AM »
Quote from: Linde;598537
3D graphics on the Amiga chipset is a whole other business than in VGA. I think a lot of the rendering code in Wolfenstein 3D is built around the idea that the computer is using a linear frame buffer. If you take that away, there's a lot you have to change in the code (more so than in doom or quake) to make it run acceptably in planar ECS or AGA modes, and still, you'll never achieve the same performance without a much faster processor.

As for the FPS games that actually run acceptably on a stock 1200 (alien breed 3d, gloom, ..?), they similarly use platform specific tricks to pull it off.


I think A1200 should be quite capable, specially if you use 16 colours like unofficial Atari version done by Ray and a atari-style c2p:
http://www.pouet.net/prod.php?which=17247&howmanycomments=25&page=2
http://www.pouet.net/topic.php?which=3838&page=2
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Offline NovaCoder

Re: Amiga port of Wolfenstein 3D
« Reply #34 on: September 11, 2012, 11:39:47 AM »
Quote from: Bamiga2002;707640
Can you give instructions how to get this running on Boom


Sorry don't know as I've never tried to get any of them working but other users have told me that they have got Wolfenstein TC working with my BOOM port.
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Offline NovaCoder

Re: Amiga port of Wolfenstein 3D
« Reply #35 on: September 11, 2012, 11:40:55 AM »
Quote from: Cammy;707638
I've packed up both the previous Wolfenstein3D executable as well as the new "AWolf3D" port along with the shareware demo of Wolfenstein 3D and uploaded them for anyone who would prefer to simply download and try it without searching for the PC files and copying them over.

I did the same thing with Doom a while back, I packed the shareware demo of Doom along with ADoom and DoomAttack, the fastest Amiga Doom port.

http://home.exetel.com.au/amiga/Wolfenstein.lha
http://home.exetel.com.au/amiga/Doom.lha


Thanks for that Cammy, I might give it a whirl.
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Offline drHirudo

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Re: Amiga port of Wolfenstein 3D
« Reply #36 on: September 11, 2012, 12:36:04 PM »
The PC version of Wolfenstein 3D have some factual errors, which were not fixed. That's why I prefer to play the Apple IIGS version which is much more polished. You can read The Long Strange Saga of Wolfenstein 3D On The Apple IIGS where they outline the improvements they implemented into the Apple port.

Wolfenstein 3D plays nice on the microAmigaOne with the KEGS emulator - video:

[youtube]sBQNle8JUCY[/youtube]

In fact I don't bother with the PC versions and don't have any of them installed, when I have the Apple IIGS version.

Offline desiv

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Re: Amiga port of Wolfenstein 3D
« Reply #37 on: September 11, 2012, 04:45:39 PM »
Quote from: Cammy;707638
I've packed up both the previous Wolfenstein3D executable as well as the new "AWolf3D" port along with the shareware demo of Wolfenstein 3D and uploaded them for anyone who would prefer to simply download and try it without searching for the PC files and copying them over.

Thanx!!!
Can't wait to try it with my ACA1230/28 and see what it looks like.. ;-)

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Offline jj

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Re: Amiga port of Wolfenstein 3D
« Reply #38 on: September 11, 2012, 05:55:03 PM »
Quote from: drHirudo;707652
The PC version of Wolfenstein 3D have some factual errors, which were not fixed. That's why I prefer to play the Apple IIGS version which is much more polished. You can read The Long Strange Saga of Wolfenstein 3D On The Apple IIGS where they outline the improvements they implemented into the Apple port.
 
Wolfenstein 3D plays nice on the microAmigaOne with the KEGS emulator - video:
 
[youtube]sBQNle8JUCY[/youtube]
 
In fact I don't bother with the PC versions and don't have any of them installed, when I have the Apple IIGS version.

Thanks for that link very interesting article,  Cant see the video in work.
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Offline Cammy

Re: Amiga port of Wolfenstein 3D
« Reply #39 on: September 11, 2012, 07:39:19 PM »
Quote from: Crumb;707647
I think A1200 should be quite capable, specially if you use 16 colours like unofficial Atari version done by Ray and a atari-style c2p:
http://www.pouet.net/prod.php?which=17247&howmanycomments=25&page=2
http://www.pouet.net/topic.php?which=3838&page=2


I think it would be fantastic if someone could get ahold of the ST source code, but it seems to be lost in time. With the 16 colour graphics from the Apple IIGS version it would be fun to see it running on an A500.

It's not something I could code though, but I hope someone with the skills has a read through the forum thread in your link for some handy pointers on C2P.
A1200 030@28Mhz/2MB+32MB/RTC/KS3.1/IDE-CF+4GB/4-Way Clockport Expander/IndivisionAGA/PCMCIA NIC
A1200 020@14Mhz/2MB+8MB/FPU/RTC/KS3.0/IDE-CF+2GB/S-Video
CD32 020@14Mhz/2MB+8MB/RTC/KS3.1/IDE-CF+4GB
A600 030@30Mhz/2MB+64MB/RTC/IDE-CF+4GB/Subway USB/S-Video/PCMCIA NIC/USB Numeric Keypad+Hub+Mouse+Control Pad
A500 000@7Mhz/512kB+512kB/ROM Switcher/KS3.1+1.3/S-Video

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