Wide spread piracy leading to MS banning modded consoles, and the first generation of 360's coughing and dying on a regular basis?
Im not sure I'd take the 360 as an example of better design
It is indeed dangerous to speak out when I only know so very little, but I did mean security model, not hardware design of course
And yeah, I forgot about the foul up with the insecure DVD drive, but other than that, what little I've seen of the design seems pretty good, no? Certainly not without flaws (I think the most serious the bug that allowed extraction of the CPU key, but unlike the PS3, this was not due to failure of the whole security model, and did require pretty impressive sophistication to hack, well, far as I know at least...) but the security model seems cohesive, whereas Sony just seems to have tossed together bits and pieces without caring how they support (or in Sony's case, don't!) each other.
One nifty thing, for example, X360 memory is apparently protected with secure hashes and no code/data ever goes outside the CPU in clear text. Unlike the PS3 which places all faith in the XDR mem being out of reach to attackers due to its high speed. Geohot's original supervisor hack (XDR glitching) is just a special case of manipulating the XDR, and really, Sony can do nothing (like removing OtherOS) to protect against that. For sure! So yeah, someone could "just" hook up to the XDR and inject any code they want to run, unlike the 360 where this is impossible, by design.